From c53ba56b827ff4145c0a78ebe39b0e8d0827a98e Mon Sep 17 00:00:00 2001 From: Chomper9981 Date: Thu, 2 Apr 2026 15:26:16 +0700 Subject: [PATCH 01/10] Add VM GFX,. Add some UI for skillUI --- .../AddressableAssetSettings.asset | 2 +- .../AssetGroups/gfx.asset | 70 + .../AssetGroups/models.asset | 6 + .../Skill/Han bing zhi shi/bazhaxing2.mat | 193 + .../Han bing zhi shi/bazhaxing2.mat.meta | 8 + .../Skill/Han bing zhi shi/ray002.mat | 193 + .../Skill/Han bing zhi shi/ray002.mat.meta | 8 + .../Jianghu/Materials/Skill/Ji yun shi.meta | 8 + .../Materials/Skill/Ji yun shi/jizhong1.mat | 193 + .../Skill/Ji yun shi/jizhong1.mat.meta | 8 + .../Materials/Skill/Ji yun shi/ray0017.mat | 193 + .../Skill/Ji yun shi/ray0017.mat.meta | 8 + Assets/Jianghu/Materials/Skill/Jian zhen.meta | 8 + .../Materials/Skill/Jian zhen/光箭3.mat | 193 + .../Materials/Skill/Jian zhen/光箭3.mat.meta | 8 + Assets/Jianghu/Materials/Skill/Jinglei.meta | 8 + .../Jianghu/Materials/Skill/Jinglei/maoci.mat | 193 + .../Materials/Skill/Jinglei/maoci.mat.meta | 8 + .../Materials/Skill/Jinglei/maoci_head.mat | 43 + .../Skill/Jinglei/maoci_head.mat.meta | 8 + .../Materials/Skill/Li chi zhi 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shi/光箭red.dds.meta | 21 + Assets/Jianghu/Textures/Skill/Xuruo shi.meta | 8 + .../Textures/Skill/Xuruo shi/flare004.dds | Bin 0 -> 11064 bytes .../Skill/Xuruo shi/flare004.dds.meta | 21 + .../Textures/Skill/Xuruo shi/huzhua.dds | Bin 0 -> 11064 bytes .../Textures/Skill/Xuruo shi/huzhua.dds.meta | 21 + .../Textures/Skill/Xuruo shi/ray004.dds | Bin 0 -> 11064 bytes .../Textures/Skill/Xuruo shi/ray004.dds.meta | 21 + .../Textures/Skill/Xuruo shi/龙纹22.dds | Bin 0 -> 174904 bytes .../Textures/Skill/Xuruo shi/龙纹22.dds.meta | 21 + Assets/Joystick Pack/Scripts/Base/Joystick.cs | 2 +- .../models/npcs/宠物/骑宠/凤凰.meta | 8 + .../models/npcs/宠物/骑宠/凤凰/tcks_凤凰.meta | 8 + .../骑宠/凤凰/tcks_凤凰/tcks_凤凰.controller | 304 + .../凤凰/tcks_凤凰/tcks_凤凰.controller.meta | 8 + .../npcs/宠物/骑宠/凤凰/tcks_凤凰/休闲.anim | 26657 +++++++++ .../宠物/骑宠/凤凰/tcks_凤凰/休闲.anim.meta | 8 + .../宠物/骑宠/凤凰/tcks_凤凰/快速移动.anim | 14453 +++++ .../骑宠/凤凰/tcks_凤凰/快速移动.anim.meta | 8 + .../宠物/骑宠/凤凰/tcks_凤凰/慢速移动.anim | 14939 +++++ 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10 +- .../物品/弹药/弓用箭/弓用箭掉落.prefab | 12 +- .../物品/弹药/弩用矢/弩用矢掉落.prefab | 10 +- .../物品/弹药/火枪子弹/火枪子弹掉落.prefab | 10 +- .../物品/普通易容卷轴/普通易容卷轴.prefab | 10 +- .../models/matters/物品/暗器/暗器掉落.prefab | 10 +- .../Models/models/npcs/宠物/骑宠/凤凰.meta | 8 + .../models/npcs/宠物/骑宠/凤凰/凤凰.meta | 8 + .../models/npcs/宠物/骑宠/凤凰/凤凰.prefab | 4202 ++ .../npcs/宠物/骑宠/凤凰/凤凰.prefab.meta | 7 + .../npcs/宠物/骑宠/凤凰/凤凰/Object20_0.mat | 136 + .../宠物/骑宠/凤凰/凤凰/Object20_0.mat.meta | 8 + .../npcs/宠物/骑宠/凤凰/凤凰/Object20_0.mesh | 1409 + .../宠物/骑宠/凤凰/凤凰/Object20_0.mesh.meta | 8 + .../宠物/骑宠/凤凰/凤凰/Object20_0.prefab | 253 + .../骑宠/凤凰/凤凰/Object20_0.prefab.meta | 7 + .../npcs/宠物/骑宠/凤凰/凤凰/Object20_1.mat | 137 + .../宠物/骑宠/凤凰/凤凰/Object20_1.mat.meta | 8 + .../npcs/宠物/骑宠/凤凰/凤凰/Object20_1.mesh | 1409 + .../宠物/骑宠/凤凰/凤凰/Object20_1.mesh.meta | 8 + .../宠物/骑宠/凤凰/凤凰/Object20_1.prefab | 253 + .../骑宠/凤凰/凤凰/Object20_1.prefab.meta | 7 + .../Textures/models/npcs/宠物/骑宠/凤凰.meta | 8 + .../models/npcs/宠物/骑宠/凤凰/textures.meta | 8 + .../npcs/宠物/骑宠/凤凰/textures/凤凰1.png | Bin 0 -> 320905 bytes .../宠物/骑宠/凤凰/textures/凤凰1.png.meta | 143 + .../npcs/宠物/骑宠/凤凰/textures/凤凰2.png | Bin 0 -> 399202 bytes .../宠物/骑宠/凤凰/textures/凤凰2.png.meta | 143 + .../Scripts/DebugCommandMenu/DlgConsole.cs | 2 +- .../Scripts/Managers/EC_HPWorkSpell.cs | 2 +- .../Scripts/UI/Dialogs/CDlgSkillSubList.cs | 4 +- Assets/Prefabs/UI/SkillUI.prefab | 1008 +- Assets/Resources/DebugCmdHistory.json | 25 +- Assets/Scripts/EC_GameRunChat.cs | 2 +- 158 files changed, 548401 insertions(+), 452 deletions(-) create mode 100755 Assets/Jianghu/Materials/Skill/Han bing zhi shi/bazhaxing2.mat create mode 100755 Assets/Jianghu/Materials/Skill/Han bing zhi shi/bazhaxing2.mat.meta create mode 100755 Assets/Jianghu/Materials/Skill/Han bing zhi shi/ray002.mat create mode 100755 Assets/Jianghu/Materials/Skill/Han bing zhi shi/ray002.mat.meta create mode 100644 Assets/Jianghu/Materials/Skill/Ji yun shi.meta create mode 100755 Assets/Jianghu/Materials/Skill/Ji yun 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Assets/Jianghu/Materials/Skill/Li chi zhi shi/ray0020.mat.meta create mode 100755 Assets/Jianghu/Materials/Skill/Li chi zhi shi/光箭red.mat create mode 100755 Assets/Jianghu/Materials/Skill/Li chi zhi shi/光箭red.mat.meta create mode 100644 Assets/Jianghu/Materials/Skill/Xuruoshi.meta create mode 100755 Assets/Jianghu/Materials/Skill/Xuruoshi/flare004.mat create mode 100755 Assets/Jianghu/Materials/Skill/Xuruoshi/flare004.mat.meta create mode 100755 Assets/Jianghu/Materials/Skill/Xuruoshi/huzhua.mat create mode 100755 Assets/Jianghu/Materials/Skill/Xuruoshi/huzhua.mat.meta create mode 100755 Assets/Jianghu/Materials/Skill/Xuruoshi/ray004.mat create mode 100755 Assets/Jianghu/Materials/Skill/Xuruoshi/ray004.mat.meta create mode 100755 Assets/Jianghu/Materials/Skill/Xuruoshi/龙纹22.mat create mode 100755 Assets/Jianghu/Materials/Skill/Xuruoshi/龙纹22.mat.meta create mode 100755 Assets/Jianghu/Meshes/cylinderal_cone.fbx create mode 100755 Assets/Jianghu/Meshes/cylinderal_cone.fbx.meta create mode 100755 Assets/Jianghu/Textures/Environment/Gradient/Gradient8.png create mode 100755 Assets/Jianghu/Textures/Environment/Gradient/Gradient8.png.meta create mode 100644 Assets/Jianghu/Textures/Skill/Han bang zhi shi.meta create mode 100755 Assets/Jianghu/Textures/Skill/Han bang zhi shi/bazhaxing2.dds create mode 100755 Assets/Jianghu/Textures/Skill/Han bang zhi shi/bazhaxing2.dds.meta create mode 100755 Assets/Jianghu/Textures/Skill/Han bang zhi shi/ray002.dds create mode 100755 Assets/Jianghu/Textures/Skill/Han bang zhi shi/ray002.dds.meta create mode 100644 Assets/Jianghu/Textures/Skill/Ji yun shi.meta create mode 100755 Assets/Jianghu/Textures/Skill/Ji yun shi/jizhong1.dds create mode 100755 Assets/Jianghu/Textures/Skill/Ji yun shi/jizhong1.dds.meta create mode 100755 Assets/Jianghu/Textures/Skill/Ji yun shi/ray0017.dds create mode 100755 Assets/Jianghu/Textures/Skill/Ji yun shi/ray0017.dds.meta create mode 100644 Assets/Jianghu/Textures/Skill/Jian zhen.meta create mode 100755 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100755 Assets/Jianghu/Textures/Skill/Xuruo shi/huzhua.dds.meta create mode 100755 Assets/Jianghu/Textures/Skill/Xuruo shi/ray004.dds create mode 100755 Assets/Jianghu/Textures/Skill/Xuruo shi/ray004.dds.meta create mode 100755 Assets/Jianghu/Textures/Skill/Xuruo shi/龙纹22.dds create mode 100755 Assets/Jianghu/Textures/Skill/Xuruo shi/龙纹22.dds.meta create mode 100644 Assets/ModelRenderer/Art/Animations/models/npcs/宠物/骑宠/凤凰.meta create mode 100644 Assets/ModelRenderer/Art/Animations/models/npcs/宠物/骑宠/凤凰/tcks_凤凰.meta create mode 100755 Assets/ModelRenderer/Art/Animations/models/npcs/宠物/骑宠/凤凰/tcks_凤凰/tcks_凤凰.controller create mode 100755 Assets/ModelRenderer/Art/Animations/models/npcs/宠物/骑宠/凤凰/tcks_凤凰/tcks_凤凰.controller.meta create mode 100755 Assets/ModelRenderer/Art/Animations/models/npcs/宠物/骑宠/凤凰/tcks_凤凰/休闲.anim create mode 100755 Assets/ModelRenderer/Art/Animations/models/npcs/宠物/骑宠/凤凰/tcks_凤凰/休闲.anim.meta create mode 100755 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--git a/Assets/AddressableAssetsData/AddressableAssetSettings.asset b/Assets/AddressableAssetsData/AddressableAssetSettings.asset index facbfd458a..d6b1f636af 100644 --- a/Assets/AddressableAssetsData/AddressableAssetSettings.asset +++ b/Assets/AddressableAssetsData/AddressableAssetSettings.asset @@ -15,7 +15,7 @@ MonoBehaviour: m_DefaultGroup: 712e3991f28e549e7a56ee582a977810 m_currentHash: serializedVersion: 2 - Hash: ec556b9286c32f07c98465852313f969 + Hash: 00000000000000000000000000000000 m_OptimizeCatalogSize: 0 m_BuildRemoteCatalog: 0 m_CatalogRequestsTimeout: 0 diff --git a/Assets/AddressableAssetsData/AssetGroups/gfx.asset b/Assets/AddressableAssetsData/AssetGroups/gfx.asset index f2b2668e6a..1a84c3c439 100644 --- a/Assets/AddressableAssetsData/AssetGroups/gfx.asset +++ b/Assets/AddressableAssetsData/AssetGroups/gfx.asset @@ -15,6 +15,16 @@ MonoBehaviour: m_GroupName: gfx m_GUID: 17b5850382b624d15a322e51c0b9b7c7 m_SerializeEntries: + - m_GUID: 01d76e59476ddc94d96d2a9497373831 + 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{x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 612, y: -38} + m_SizeDelta: {x: 76, y: 76} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &4137582808097631545 CanvasRenderer: @@ -899,7 +899,7 @@ RectTransform: m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} m_AnchoredPosition: {x: 341.445, y: -143.3} - m_SizeDelta: {x: 682.89, y: 0} + m_SizeDelta: {x: 682.89, y: 157} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &2888636379950673376 CanvasRenderer: @@ -1018,8 +1018,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 335.91, y: -431.53912} - m_SizeDelta: {x: 651.82, y: 0} + m_AnchoredPosition: {x: 335.91, y: -507.53912} + m_SizeDelta: {x: 651.82, y: 418.6261} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &2731969899170380074 CanvasRenderer: @@ -1207,9 +1207,9 @@ RectTransform: - {fileID: 9111714609820286996} m_Father: {fileID: 1619307578907548267} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 127, y: -18.5} m_SizeDelta: {x: 254, y: 37} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &435316849762927757 @@ -1389,10 +1389,10 @@ RectTransform: m_Children: [] m_Father: {fileID: 7868147299253831422} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 535.82, y: -38} + m_SizeDelta: {x: 76, y: 76} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &4447529290182386867 CanvasRenderer: @@ -1464,10 +1464,10 @@ RectTransform: m_Children: [] m_Father: {fileID: 8161223343954633123} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 530, y: -38} + m_SizeDelta: {x: 76, y: 76} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &4147636784896425584 CanvasRenderer: @@ -1692,9 +1692,9 @@ RectTransform: - {fileID: 4504331075840543341} m_Father: {fileID: 1361524257611413148} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 108.9562, y: -31.05} m_SizeDelta: {x: 179.9124, y: 68.0217} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &8804506040386004496 @@ -2030,7 +2030,7 @@ RectTransform: m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} m_AnchoredPosition: {x: 368.81186, y: -179.40001} - m_SizeDelta: {x: 685.6237, y: 0} + m_SizeDelta: {x: 685.6237, y: 302.80002} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &4691179229186165643 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propertyPath: m_LocalPosition.x @@ -19722,11 +19972,11 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 379109581026898739, guid: fd778133b31f30d41ba325de25c5f773, type: 3} propertyPath: m_AnchoredPosition.x - value: 0 + value: 554 objectReference: {fileID: 0} - target: {fileID: 379109581026898739, guid: fd778133b31f30d41ba325de25c5f773, type: 3} propertyPath: m_AnchoredPosition.y - value: 0 + value: -119 objectReference: {fileID: 0} - target: {fileID: 379109581026898739, guid: fd778133b31f30d41ba325de25c5f773, type: 3} propertyPath: m_LocalEulerAnglesHint.x diff --git a/Assets/Resources/DebugCmdHistory.json b/Assets/Resources/DebugCmdHistory.json index cf36855dd2..649a954d4c 100644 --- a/Assets/Resources/DebugCmdHistory.json +++ b/Assets/Resources/DebugCmdHistory.json @@ -1,25 +1,32 @@ { "items": [ - { - "header": 1992, - "param": 0, - "hasParam": false, - "describe": "Buff rage", - "lastUsedUtcTicks": 639106323410971842 - }, { "header": 8903, "param": 73125, "hasParam": true, "describe": "NoCooldown", - "lastUsedUtcTicks": 639106304364740304 + "lastUsedUtcTicks": 639107132941935630 + }, + { + "header": 1992, + "param": 0, + "hasParam": false, + "describe": "Buff rage", + "lastUsedUtcTicks": 639107132893493870 + }, + { + "header": 1988, + "param": 0, + "hasParam": false, + "describe": "Greedisgood", + "lastUsedUtcTicks": 639106996920283570 }, { "header": 2000, "param": 0, "hasParam": false, "describe": "Up Level", - "lastUsedUtcTicks": 639106258514332781 + "lastUsedUtcTicks": 639106996798264150 } ] } \ No newline at end of file diff --git a/Assets/Scripts/EC_GameRunChat.cs b/Assets/Scripts/EC_GameRunChat.cs index 5ba9947eaf..0d0bb597e7 100644 --- a/Assets/Scripts/EC_GameRunChat.cs +++ b/Assets/Scripts/EC_GameRunChat.cs @@ -42,7 +42,7 @@ partial class CECGameRun /// public void ShowAccountLoginInfo() { - Debug.Log("[Cuong] ShowAccountLoginInfo"); + //Debug.Log("[Cuong] ShowAccountLoginInfo"); // Kiểm tra cờ xem đã hiển thị thông tin đăng nhập chưa để tránh in lặp lại nhiều lần. if (!m_bAccountLoginInfoShown) From 9bb60f3a2baeffe268dd89984112bb4eb8d406c1 Mon Sep 17 00:00:00 2001 From: VuNgocHaiC7 Date: Fri, 3 Apr 2026 15:43:58 +0700 Subject: [PATCH 02/10] update ui DlgProduce.prefab --- Assets/PerfectWorld/UI/DlgProduce.prefab | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/PerfectWorld/UI/DlgProduce.prefab b/Assets/PerfectWorld/UI/DlgProduce.prefab index 0f9af6ea55..fcd7f8bfb5 100644 --- a/Assets/PerfectWorld/UI/DlgProduce.prefab +++ b/Assets/PerfectWorld/UI/DlgProduce.prefab @@ -6213,7 +6213,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_text: 50000/500 + m_text: 0 m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: 369c2e14814cc9a4b8e3ad4e37769134, type: 2} m_sharedMaterial: {fileID: 9092487103257209053, guid: 369c2e14814cc9a4b8e3ad4e37769134, type: 2} From 20c1a7cfc4e89b254159798591e3f85ffda6b90c Mon Sep 17 00:00:00 2001 From: Le Duc Anh Date: Fri, 3 Apr 2026 16:33:30 +0700 Subject: [PATCH 03/10] add char preview in login screen --- .../tcks_2014新种族巧匠/empty.anim | 53 +++++++++ .../tcks_2014新种族巧匠/empty.anim.meta | 8 ++ .../tcks_2014新种族巧匠.controller | 31 ++++- .../躯干/tcks_妖兽男/tcks_妖兽男 1.controller | 2 +- .../npcs/npc/2013把式艺人/13把式艺人.prefab | 2 +- .../npc/2014新种族巧匠/2014新种族巧匠.prefab | 29 ++--- .../models/npcs/npc/女npc14/女npc14.prefab | 6 +- .../players/形象/妖兽男/躯干/妖兽男.prefab | 2 +- .../UI/LoginScreenCharacterRT.renderTexture | 39 +++++++ .../LoginScreenCharacterRT.renderTexture.meta | 8 ++ Assets/PerfectWorld/Scene/LoginScene.unity | 4 +- .../Scripts/Players/PlayerModelPreview.cs | 108 ++++++++++++++++++ .../Players/PlayerModelPreview.cs.meta | 2 + Assets/Prefabs/UI/SelectCharacterUI.prefab | 74 ++++++++++++ Assets/Scripts/SelecScreenCharacter.cs | 13 +++ 15 files changed, 354 insertions(+), 27 deletions(-) create mode 100644 Assets/ModelRenderer/Art/Animations/models/npcs/npc/2014新种族巧匠/tcks_2014新种族巧匠/empty.anim create mode 100644 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a/Assets/PerfectWorld/Scene/LoginScene.unity b/Assets/PerfectWorld/Scene/LoginScene.unity index 41fd65b332..671c351f6e 100644 --- a/Assets/PerfectWorld/Scene/LoginScene.unity +++ b/Assets/PerfectWorld/Scene/LoginScene.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4b854fd255462f21d3b44d27526138345930a673f5c74cd2c1ca261ebd834048 -size 106212 +oid sha256:5fedb46b8c46815ef20d80e72e93f234c41654ea51bee27911deff7bb480572b +size 111019 diff --git a/Assets/PerfectWorld/Scripts/Players/PlayerModelPreview.cs b/Assets/PerfectWorld/Scripts/Players/PlayerModelPreview.cs new file mode 100644 index 0000000000..7724b5e1d1 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Players/PlayerModelPreview.cs @@ -0,0 +1,108 @@ +using System.Collections.Generic; +using BrewMonster.Scripts.Managers; +using CSNetwork.Protocols.RPCData; +using UnityEngine; + +namespace BrewMonster.Scripts +{ + public class PlayerModelPreview : MonoBehaviour + { + [SerializeField] private Transform modelRoot; + + public List playerModels = new(); + public List playerModelIds = new(); + + private int _loadVersion; + + private void Awake() + { + if (modelRoot == null) + modelRoot = transform; + } + + private void OnDestroy() + { + ClearModelsImmediate(); + } + + ///

    + /// Loads one preview instance per role (via ). + /// All instances stay hidden until is called. + /// + public async void ShowAllPlayerModels(List roleInfos) + { + _loadVersion++; + int version = _loadVersion; + + ClearModels(); + + if (roleInfos == null || roleInfos.Count == 0 || NPCManager.Instance == null) + return; + + for (int i = 0; i < roleInfos.Count; i++) + { + RoleInfo role = roleInfos[i]; + GameObject model = await NPCManager.Instance.GetModelPlayer(role.occupation, role.gender); + + if (version != _loadVersion) + { + if (model != null) + Destroy(model); + return; + } + + if (model == null) + continue; + + model.transform.SetParent(modelRoot, false); + model.transform.localPosition = Vector3.zero; + model.transform.localRotation = Quaternion.identity; + model.SetActive(false); + playerModels.Add(model); + playerModelIds.Add(role.roleid); + } + } + + /// + /// Shows the preview for the given role id (matches ). Hides all others. + /// + public void ShowPlayerModel(int playerModelId) + { + int n = Mathf.Min(playerModels.Count, playerModelIds.Count); + for (int i = 0; i < n; i++) + { + GameObject go = playerModels[i]; + if (go == null) + continue; + go.SetActive(playerModelIds[i] == playerModelId); + } + } + + private void ClearModels() + { + for (int i = 0; i < playerModels.Count; i++) + { + if (playerModels[i] != null) + Destroy(playerModels[i]); + } + playerModels.Clear(); + playerModelIds.Clear(); + } + + private void ClearModelsImmediate() + { + for (int i = 0; i < playerModels.Count; i++) + { + if (playerModels[i] != null) + { + if (Application.isPlaying) + Destroy(playerModels[i]); + else + DestroyImmediate(playerModels[i]); + } + } + playerModels.Clear(); + playerModelIds.Clear(); + } + } +} diff --git a/Assets/PerfectWorld/Scripts/Players/PlayerModelPreview.cs.meta b/Assets/PerfectWorld/Scripts/Players/PlayerModelPreview.cs.meta new file mode 100644 index 0000000000..6dd64a5bbb --- 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_btnEnterGame; [SerializeField] private CreateCharacterScreen createCharacterScreen; + [SerializeField] private PlayerModelPreview playerModelPreview; private CharacterItemUI _selectingCharacterItemUI; private Action _onClickItemChar; @@ -91,6 +95,7 @@ namespace BrewMonster.UI addButton.onClick.AddListener(OnCreateCharacterClicked); } } + } else { @@ -100,9 +105,14 @@ namespace BrewMonster.UI createCharacterButton.gameObject.SetActive(true); } } + + // Load player preview 3D models + playerModelPreview?.ShowAllPlayerModels(roleInfos); } else { + if (playerModelPreview != null) + playerModelPreview.ShowAllPlayerModels(null); // If roleInfos is null, show createCharacterButton if (createCharacterButton != null) { @@ -126,6 +136,9 @@ namespace BrewMonster.UI _selectingCharacterItemUI = characterItemUI; _selectingCharacterItemUI.SetFocus(true); _btnEnterGame.gameObject.SetActive(true); + + if (playerModelPreview != null && characterItemUI.RoleInfo != null) + playerModelPreview.ShowPlayerModel(characterItemUI.RoleInfo.roleid); } private void OnCreateCharacterClicked() From 69a71f0de8478d36db8a53755d60167f2e7ecaf9 Mon Sep 17 00:00:00 2001 From: Le Duc Anh Date: Fri, 3 Apr 2026 17:05:44 +0700 Subject: [PATCH 04/10] add Thuong Pham title --- Assets/Prefabs/UI/DialogNPCShop.prefab | 137 +++++++++++++++++++++++++ 1 file changed, 137 insertions(+) diff --git a/Assets/Prefabs/UI/DialogNPCShop.prefab b/Assets/Prefabs/UI/DialogNPCShop.prefab index 7fa77b3efe..f937f7d716 100644 --- a/Assets/Prefabs/UI/DialogNPCShop.prefab +++ b/Assets/Prefabs/UI/DialogNPCShop.prefab @@ -4881,6 +4881,142 @@ MonoBehaviour: m_FillOrigin: 0 m_UseSpriteMesh: 0 m_PixelsPerUnitMultiplier: 1 +--- !u!1 &3077515738806293153 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 3272361582337230618} + - component: {fileID: 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a/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgInstall.cs b/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgInstall.cs index 32890746ec..e7458f9f61 100644 --- a/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgInstall.cs +++ b/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgInstall.cs @@ -244,7 +244,7 @@ namespace BrewMonster m_SelectedEquip?.Freeze(false); m_SelectedEquip = null; m_FirstInvSlot = -1; - m_TxtFirstName.text = "___"; + m_TxtFirstName.text = ""; ClearSlotIcon(m_SlotFirstParent); if (m_Mode == InstallMode.Disenchase) { @@ -263,7 +263,7 @@ namespace BrewMonster m_SelectedMaterial?.Freeze(false); m_SelectedMaterial = null; m_SecondInvSlot = -1; - m_TxtSecondName.text = "___"; + m_TxtSecondName.text = "Nguyên liệu"; ClearSlotIcon(m_SlotSecondParent); m_TxtMoney.text = "0"; m_install_price = -1; @@ -392,11 +392,11 @@ namespace BrewMonster m_SelectedEquip = null; m_SelectedMaterial = null; - m_TxtFirstName.text = "___"; + m_TxtFirstName.text = ""; m_TxtMoney.text = "0"; if (m_Mode == InstallMode.Enchase) - m_TxtSecondName.text = "___"; + m_TxtSecondName.text = "Nguyên liệu"; ClearSlotIcon(m_SlotFirstParent); if (m_Mode == InstallMode.Enchase) diff --git a/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgPetHatch.cs b/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgPetHatch.cs index ef5c4102e7..65b0614627 100644 --- a/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgPetHatch.cs +++ b/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgPetHatch.cs @@ -368,7 +368,7 @@ namespace BrewMonster.UI ClearSlotIcon(m_pImg_Item); if (m_pTxtName != null) - m_pTxtName.text = "___"; + m_pTxtName.text = ""; if(m_pTxtGold != null) m_pTxtGold.text = "0"; diff --git a/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgPetRec.cs b/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgPetRec.cs index 69602f822a..0d897bca7b 100644 --- a/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgPetRec.cs +++ b/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgPetRec.cs @@ -190,7 +190,7 @@ namespace BrewMonster.UI m_nSlot = -1; if (m_pTxt_Name != null) - 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    C++ CECInventory::MergeItem: walk slots, call CECIvtrItem::MergeItem, then new slot if needed. public bool MergeItem(int tid, int iExpireDate, int iAmount, out int piLastSlot, out int piLastAmount) { piLastSlot = -1; @@ -171,16 +172,8 @@ namespace BrewMonster.Scripts.Managers var slotItem = m_aItems[i]; if (slotItem != null) { - if (slotItem.GetTemplateID() != tid) - continue; - - int pileLimit = Math.Max(1, EC_IvtrItem.GetPileLimit(tid)); - int canAdd = Math.Max(0, pileLimit - Math.Max(0, slotItem.GetCount())); - if (canAdd <= 0) continue; - - int add = Math.Min(canAdd, iAmount); - slotItem.AddAmount(add); - iAmount -= add; + int iNumMerge = slotItem.MergeItem(tid, iAmount); + iAmount -= iNumMerge; if (iAmount == 0) { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_InventoryUI.cs b/Assets/PerfectWorld/Scripts/Managers/EC_InventoryUI.cs index 8a3e9d53e7..cba791e16e 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_InventoryUI.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_InventoryUI.cs @@ -873,6 +873,23 @@ namespace BrewMonster.Scripts.Managers } } + /// + /// Stack count label under slot buttons: prefabs use text_quatity (typo) or text_quantity; legacy code used text_quality. + /// Only checks immediate children (Unity ); deeper layouts fall back to below. + /// + private static Transform FindStackCountTextTransform(Transform root) + { + if (root == null) return null; + string[] names = { "text_quality", "text_quatity", "text_quantity" }; + for (int n = 0; n < names.Length; n++) + { + var t = root.Find(names[n]); + if (t != null) return t; + } + + return null; + } + /// /// Update or create text component to show item count on the button /// @@ -885,22 +902,19 @@ namespace BrewMonster.Scripts.Managers TMPro.TextMeshProUGUI tmpText = null; Text legacyText = null; - // Find text component - var textTransform = button.transform.Find("text_quality"); + var textTransform = FindStackCountTextTransform(button.transform); if (textTransform != null) { tmpText = textTransform.GetComponent(); legacyText = textTransform.GetComponent(); } - else + + if (tmpText == null && legacyText == null) { - // Fallback: find any text in children tmpText = button.GetComponentInChildren(); if (tmpText == null) - { legacyText = button.GetComponentInChildren(); - } } // Update text diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrItem.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrItem.cs index 8498617bb8..2314b84926 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrItem.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrItem.cs @@ -1211,14 +1211,12 @@ namespace BrewMonster.Scripts.Managers return iNumAdd; } - /// Add item amount. Returns new amount of item. + /// Add item amount. Returns new count (C++ a_Clamp to m_iPileLimit). public int AddAmount(int iAmount) { - Debug.Log($"[EC_IvtrItem] Old Amount: {m_iCount}"); m_iCount += iAmount; if (m_iCount < 0) m_iCount = 0; - //if (m_iCount > m_iPileLimit) m_iCount = m_iPileLimit; - Debug.Log($"[EC_IvtrItem] New Amount: {m_iCount}"); + if (m_iCount > m_iPileLimit) m_iCount = m_iPileLimit; return m_iCount; } diff --git a/Assets/Scripts/CECHostPlayer.ConfigData.cs b/Assets/Scripts/CECHostPlayer.ConfigData.cs index bd840e76df..27c715023d 100644 --- a/Assets/Scripts/CECHostPlayer.ConfigData.cs +++ b/Assets/Scripts/CECHostPlayer.ConfigData.cs @@ -482,6 +482,47 @@ namespace BrewMonster } } } + + /// C++ CECDealInventory::GetItemIndexByFlag + public int GetItemIndexByFlag(int iFlag) + { + int n = GetSize(); + for (int i = 0; i < n; i++) + { + if (GetItem(i, false) != null && m_aItemInfo[i].iFlag == iFlag) + return i; + } + return -1; + } + + /// C++ CECDealInventory::RemoveItemByFlag + public void RemoveItemByFlag(int iFlag, int iAmount) + { + int n = GetSize(); + for (int i = 0; i < n; i++) + { + var slotItem = GetItem(i, false); + if (slotItem == null) + continue; + + var info = m_aItemInfo[i]; + if (info.iFlag != iFlag) + continue; + + if (iAmount < 0 || iAmount >= info.iAmount) + { + SetItem(i, null); + } + else + { + info.iAmount -= iAmount; + m_aItemInfo[i] = info; + if (info.bDelete) + slotItem.AddAmount(-iAmount); + } + return; + } + } } // ��̯��Ʊ�Զ�ת�� diff --git a/Assets/Scripts/CECHostPlayer.Inventory.cs b/Assets/Scripts/CECHostPlayer.Inventory.cs index 2d383f5e3b..83c2c72450 100644 --- a/Assets/Scripts/CECHostPlayer.Inventory.cs +++ b/Assets/Scripts/CECHostPlayer.Inventory.cs @@ -594,7 +594,13 @@ namespace BrewMonster UpdateEquipSkins(); } - /// Buy from NPC/booth: server sends PURCHASE_ITEM (cmd_purchase_item). C++ OnMsgHstPurchaseItems. + /// + /// Buy from NPC/booth: S2C PURCHASE_ITEM (cmd_purchase_item). + /// Port of CECHostPlayer::OnMsgHstPurchaseItems (EC_HostMsg.cpp): prefer MergeItem like the C++ client. + /// If merge lands on a different slot than inv_index (common when stacking into an earlier pile), we still accept + /// the merged slot—the strict C++ iLastSlot == inv_index check would skip updates and break buy/stack UI here. + /// Fallback: PutItemInSlot(inv_index) then MergeItem when merge alone fails. + /// public void OnMsgHstPurchaseItems(ECMSG Msg) { var data = Msg.dwParam1 as byte[]; @@ -609,6 +615,7 @@ namespace BrewMonster return; var slotsNeedingDetail = new System.Collections.Generic.List(); + bool purchaseSlotMismatch = false; for (int i = 0; i < header.item_count && index + itemSize <= data.Length; i++) { @@ -616,37 +623,58 @@ namespace BrewMonster int expire_date = BitConverter.ToInt32(data, index); index += 4; int count = (int)BitConverter.ToUInt32(data, index); index += 4; ushort inv_index = BitConverter.ToUInt16(data, index); index += 2; - index += 1; // booth_slot + byte booth_slot = data[index]; + index += 1; if (inv_index >= pPack.GetSize()) pPack.Resize(inv_index + 1); - bool placed = pPack.PutItemInSlot(inv_index, item_id, expire_date, count, out int lastSlot, out int slotNum); + int iLastSlot = 0; + int iSlotNum = 0; + bool placed = pPack.MergeItem(item_id, expire_date, count, out iLastSlot, out iSlotNum); + if (!placed) + placed = pPack.PutItemInSlot(inv_index, item_id, expire_date, count, out iLastSlot, out iSlotNum); + if (!placed) + placed = pPack.MergeItem(item_id, expire_date, count, out iLastSlot, out iSlotNum); if (!placed) { - placed = pPack.MergeItem(item_id, expire_date, count, out lastSlot, out slotNum); - if (!placed || lastSlot != inv_index) - continue; +#if UNITY_EDITOR + UnityEngine.Debug.LogWarning( + $"[OnMsgHstPurchaseItems] Could not place purchase tid={item_id} count={count} inv_index={inv_index}"); +#endif + continue; } - var pItem = pPack.GetItem(inv_index, false); + if (iLastSlot != inv_index) + purchaseSlotMismatch = true; + +#if UNITY_EDITOR + if (iLastSlot != inv_index) + { + UnityEngine.Debug.Log( + $"[OnMsgHstPurchaseItems] Using merge slot {iLastSlot} (packet inv_index={inv_index}) tid={item_id}"); + } +#endif + + var pItem = pPack.GetItem(iLastSlot, false); if (pItem != null) { pItem.Package = (byte)Inventory_type.IVTRTYPE_PACK; - pItem.Slot = inv_index; - int cid = pItem.GetClassID(); - if (pItem.IsEquipment() || - cid == (int)EC_IvtrItem.InventoryClassId.ICID_TASKNMMATTER || - cid == (int)EC_IvtrItem.InventoryClassId.ICID_TASKDICE || - cid == (int)EC_IvtrItem.InventoryClassId.ICID_TASKITEM || - cid == (int)EC_IvtrItem.InventoryClassId.ICID_GOBLIN_EXPPILL || - cid == (int)EC_IvtrItem.InventoryClassId.ICID_WEDDINGBOOKCARD || - cid == (int)EC_IvtrItem.InventoryClassId.ICID_WEDDINGINVITECARD || - cid == (int)EC_IvtrItem.InventoryClassId.ICID_SKILLTOME || - cid == (int)EC_IvtrItem.InventoryClassId.ICID_GOBLIN || - cid == (int)EC_IvtrItem.InventoryClassId.ICID_PETEGG) + pItem.Slot = iLastSlot; + // Keep stack size in sync with MergeItem/PutItemInSlot totals (authoritative for this slot). + if (iSlotNum > 0) + pItem.SetCount(iSlotNum); + if (pItem.IsEquipment()) + slotsNeedingDetail.Add((byte)iLastSlot); + } + + if (header.flag != 0 && GetBoothState() == 2) + { + var boothBPack = GetBoothBuyPack(); + if (boothBPack != null) { - slotsNeedingDetail.Add((byte)inv_index); + // C++: CDlgInfo FIXMSG_BOOTHBUY — no matching in-game UI hook here; update booth pack only. + boothBPack.RemoveItemByFlag(booth_slot, count); } } } @@ -656,8 +684,18 @@ namespace BrewMonster foreach (byte slot in slotsNeedingDetail) UnityGameSession.c2s_CmdGetItemInfo((byte)Inventory_type.IVTRTYPE_PACK, slot); - var ui = GameObject.FindFirstObjectByType(); - ui?.RefreshAll(); + { + var ui = GameObject.FindFirstObjectByType(); + ui?.RefreshAll(); + if (purchaseSlotMismatch) + { + UnityGameSession.RequestInventoryAsync(0, () => + { + var ui2 = GameObject.FindFirstObjectByType(); + ui2?.RefreshAll(); + }); + } + } UpdateEquipSkins(); } From d8e7c87365e3bb25d850c1286d61e6dddf73f751 Mon Sep 17 00:00:00 2001 From: HungDK <> Date: Mon, 6 Apr 2026 11:25:28 +0700 Subject: [PATCH 08/10] Add tabs button to show task and item inventory --- .../Scripts/Managers/EC_InventoryUI.cs | 74 +++++++++++++++---- Assets/Prefabs/UI/InventoryUI.prefab | 37 +++++----- 2 files changed, 79 insertions(+), 32 deletions(-) diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_InventoryUI.cs b/Assets/PerfectWorld/Scripts/Managers/EC_InventoryUI.cs index cba791e16e..d3d90979a5 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_InventoryUI.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_InventoryUI.cs @@ -22,10 +22,15 @@ namespace BrewMonster.Scripts.Managers { [Header("Pack Buttons (assign in Inspector)")] - [SerializeField] private List

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