Merge branch 'develop' into feature/add-vfx
# Conflicts: # Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
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@@ -261,15 +261,15 @@ public partial class CECHostPlayer : CECPlayer
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SelectTarget(m_idUCSelTarget);
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}
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/* if (idTraceTarget != 0)
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{
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if (iTraceReason == CECHPWorkTrace.Trace_reason.TRACE_ATTACK)
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{
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if (!CanDo(ActionCanDo.CANDO_MELEE))
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return;
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NormalAttackObject(idTraceTarget, bForceAttack);
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}
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}*/
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if (idTraceTarget != 0)
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{
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if (iTraceReason == CECHPWorkTrace.Trace_reason.TRACE_ATTACK)
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{
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if (!CanDo(ActionCanDo.CANDO_MELEE))
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return;
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NormalAttackObject(idTraceTarget, bForceAttack);
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}
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}
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}
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m_pWorkMan?.Tick(Time.deltaTime);
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