Fix annimation not loop
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@@ -127,6 +127,8 @@ namespace ModelViewer.Common
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public int m_nMinLoops;
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public int m_nMaxLoops;
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public bool IsInfinite() { return m_nMinLoops == -1 || m_nMaxLoops == -1; }
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public int CalcLoopNum() { return IsInfinite() ? -1 : Random.Range(m_nMinLoops, m_nMaxLoops); }
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public bool Load(FileStream fileStream, StreamReader file, uint dwVersion)
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{
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bool isBinary = fileStream != null;
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@@ -174,6 +176,21 @@ namespace ModelViewer.Common
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}
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}
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public class ACTIONDYN_DATA
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{
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private int m_nLoopNum;
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ACTION_INFO m_pInfo;
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public ACTIONDYN_DATA(int nLoopNum = 0, ACTION_INFO pInfo = null)
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{
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m_nLoopNum = nLoopNum;
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m_pInfo = pInfo;
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}
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public int GetLoopNum() { return m_nLoopNum; }
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public ACTION_INFO GetActInfo() { return m_pInfo; }
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public int GetTimeSpan() { return 1/*m_pInfo.GetTimeSpan()*/; }
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public int GetTotalTime() { return GetLoopNum() * GetTimeSpan(); }
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}
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[System.Serializable]
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public class EVENT_INFO
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{
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@@ -487,7 +504,7 @@ namespace ModelViewer.Common
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public string m_strName;
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public int m_nLoops;
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public bool IsLooping()
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{
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if (m_ActLst.Count == 0)
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