From cf2f6625ff3c72db82dfd208c7846c0d3e1e5fad Mon Sep 17 00:00:00 2001 From: vuong dinh hoang Date: Wed, 20 May 2026 15:43:43 +0700 Subject: [PATCH 1/5] remove log --- Assets/Jianghu/Materials/Liehuo Fu/Fu.mat | 22 ++++++++++++++++++- .../Scripts/Addressable/AddressableManager.cs | 1 - .../Scripts/Managers/CECAttacksMan.cs | 4 ---- .../Scripts/Managers/CECSkillGfxMan.cs | 1 - .../PerfectWorld/Scripts/Move/CECHostMove.cs | 2 -- Assets/PerfectWorld/Scripts/Move/CECPlayer.cs | 11 +--------- Assets/PerfectWorld/Scripts/NPC/CECMonster.cs | 1 - Assets/PerfectWorld/Scripts/NPC/CECNPC.cs | 8 +------ .../PerfectWorld/Scripts/NPC/CECNPCServer.cs | 1 - Assets/PerfectWorld/Scripts/NPC/NPCVisual.cs | 16 +------------- .../Scripts/Network/CSNetwork/GameSession.cs | 2 -- .../Scripts/Network/UnityGameSession.cs | 2 -- .../Scripts/Objet/Shortcut/CECShortcutSet.cs | 1 - .../Scripts/Skills/EC_HostSkillModel.cs | 4 ---- .../Scripts/Sound/AudioManager.cs | 1 - .../Scripts/UI/Dialogs/CDlgDragDrop.cs | 3 +-- .../Scripts/UI/Dialogs/CDlgSkillSubList.cs | 5 ----- .../Scripts/UI/GamePlay/CdlgQuickBar.cs | 4 ---- .../GamePlay/SkillUI/CDlgSkillSubListItem.cs | 3 --- .../Scripts/UI/SkillUI/DlgAssignSlots.cs | 3 --- .../_Doc/AnimationSceneSkillTest.md.meta | 7 ++++++ Assets/Scripts/CECHostPlayer.Combat.cs | 1 - Assets/Scripts/CECHostPlayer.HostCmd.cs | 1 - Assets/Scripts/CECHostPlayer.Interaction.cs | 1 - Assets/Scripts/CECHostPlayer.Skill.cs | 1 - Assets/Scripts/CECHostPlayer.World.cs | 2 -- Assets/Scripts/CECHostPlayer.cs | 6 ----- Assets/Scripts/PlayerVisual.cs | 1 - 28 files changed, 32 insertions(+), 83 deletions(-) create mode 100644 Assets/PerfectWorld/Scripts/_Doc/AnimationSceneSkillTest.md.meta diff --git a/Assets/Jianghu/Materials/Liehuo Fu/Fu.mat b/Assets/Jianghu/Materials/Liehuo Fu/Fu.mat index 7769a57ac5..f7f7021416 100644 --- a/Assets/Jianghu/Materials/Liehuo Fu/Fu.mat +++ b/Assets/Jianghu/Materials/Liehuo Fu/Fu.mat @@ -11,7 +11,11 @@ Material: m_Shader: {fileID: 4800000, guid: 0a016a83287664641b867743f19faf14, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 - m_ValidKeywords: [] + m_ValidKeywords: + - _DISSOLVETEXUVS_NORMAL + - _DISTORTTEXUVS_NORMAL + - _MAINTEXUVS_NORMAL + - _MASKTEXUVS_NORMAL m_InvalidKeywords: - _DISSOLVETEXAR_ON - _DISTORTTEXAR_ON @@ -118,7 +122,11 @@ Material: - _DissolveFactor: 0 - _DissolveSoft: 0.1 - _DissolveTexAR: 1 + - _DissolveTexClampU: 0 + - _DissolveTexClampV: 0 + - _DissolveTexRotate: 0 - _DissolveTexUSpeed: 0 + - _DissolveTexUVS: 0 - _DissolveTexVSpeed: 0 - _DissolveWide: 0.05 - _DistortDissolveTex: 0 @@ -126,7 +134,11 @@ Material: - _DistortMainTex: 0 - _DistortMaskTex: 0 - _DistortTexAR: 1 + - _DistortTexClampU: 0 + - _DistortTexClampV: 0 + - _DistortTexRotate: 0 - _DistortTexUSpeed: 0 + - _DistortTexUVS: 0 - _DistortTexVSpeed: 0 - _Dst: 1 - _DstBlend: 0 @@ -144,10 +156,18 @@ Material: - _GlossyReflections: 0 - _MainAlpha: 1 - _MainTexAR: 0 + - _MainTexClampU: 0 + - _MainTexClampV: 0 + - _MainTexRotate: 0 - _MainTexUSpeed: 0 + - _MainTexUVS: 0 - _MainTexVSpeed: 0 - _MaskTexAR: 1 + - _MaskTexClampU: 0 + - _MaskTexClampV: 0 + - _MaskTexRotate: 0 - _MaskTexUSpeed: 0 + - _MaskTexUVS: 0 - _MaskTexVSpeed: 0 - _Metallic: 0 - _OcclusionStrength: 1 diff --git a/Assets/PerfectWorld/Scripts/Addressable/AddressableManager.cs b/Assets/PerfectWorld/Scripts/Addressable/AddressableManager.cs index 4e3a45eb2a..0f4bc4d2d0 100644 --- a/Assets/PerfectWorld/Scripts/Addressable/AddressableManager.cs +++ b/Assets/PerfectWorld/Scripts/Addressable/AddressableManager.cs @@ -288,7 +288,6 @@ namespace BrewMonster.Scripts /// public async Task LoadAudioClipAsync(string assetPath) { - // BMLogger.LogError($"HoangDEv : AddressableManager: LoadAudioClipAsync called with assetPath: {assetPath}"); RemoveFromReleaseAssetDictionary(assetPath); if (_loadedAudioAssets.TryGetValue(assetPath, out _loadedAudioClipHandle)) diff --git a/Assets/PerfectWorld/Scripts/Managers/CECAttacksMan.cs b/Assets/PerfectWorld/Scripts/Managers/CECAttacksMan.cs index 0a2d336dbd..272e1a12f4 100644 --- a/Assets/PerfectWorld/Scripts/Managers/CECAttacksMan.cs +++ b/Assets/PerfectWorld/Scripts/Managers/CECAttacksMan.cs @@ -235,7 +235,6 @@ namespace BrewMonster while (node != null) { var next = node.Next; - //BMLogger.LogError("HoangDev: Update CECAttackEvent node.Value.m_bFinished: " + node.Value.m_bFinished); if (node.Value.m_bFinished) m_targets.Remove(node); else @@ -305,7 +304,6 @@ namespace BrewMonster public CECAttackerEvents FindAttackByAttacker(int idHost) { CECAttackerEvents result = new CECAttackerEvents(); - //BMLogger.LogError("HoangDev: FindAttackByAttacker idHost: " + m_AttackLinkedList.Count); foreach (var attack in m_targets) { if (attack.m_idHost == idHost) @@ -672,7 +670,6 @@ namespace BrewMonster ? null : await AddressableManager.Instance.LoadPrefabAsync("gfx/" + hitGrdGfxName); - // BMLogger.LogError("HoangDev: Load A3DSkillGfxComposer GFX name: " + hitGfxName); if (m_szFlyGfx == null && !string.IsNullOrEmpty(flyGfxName)) { m_szFlyGfx = Resources.Load("GFX/" + "PlaceHolder"); @@ -1432,7 +1429,6 @@ public class CECAttackEvent else if (GPDataTypeHelper.ISPLAYERID(idTarget)) { CECPlayer pPlayer = EC_ManMessageMono.Instance.GetECManPlayer.GetPlayer(idTarget); - //BMLogger.LogError("HoangDev: CECPlayer pPlayer = " + pPlayer ); if (!pPlayer) return true; diff --git a/Assets/PerfectWorld/Scripts/Managers/CECSkillGfxMan.cs b/Assets/PerfectWorld/Scripts/Managers/CECSkillGfxMan.cs index 059d0e5ec2..475b2e2091 100644 --- a/Assets/PerfectWorld/Scripts/Managers/CECSkillGfxMan.cs +++ b/Assets/PerfectWorld/Scripts/Managers/CECSkillGfxMan.cs @@ -352,7 +352,6 @@ namespace BrewMonster Quaternion rot = dir.sqrMagnitude > 1e-4f ? Quaternion.LookRotation(dir) : Quaternion.identity;*/ m_flyGfxInstance = GameObject.Instantiate(prefab, pos, prefab.transform.rotation); - // BMLogger.LogError("HoangDev: m_pComposer fly "+m_pComposer.flyGfxName); SFXManager.Instance?.PlaySkillSfxAtPointAsync(m_pComposer.GetFlySfxPath(), pos).Forget(); // If m_bTraceTarget is true, add to tracking list when spawned diff --git a/Assets/PerfectWorld/Scripts/Move/CECHostMove.cs b/Assets/PerfectWorld/Scripts/Move/CECHostMove.cs index 3577fe347e..fb2bc0b6a9 100644 --- a/Assets/PerfectWorld/Scripts/Move/CECHostMove.cs +++ b/Assets/PerfectWorld/Scripts/Move/CECHostMove.cs @@ -123,7 +123,6 @@ namespace BrewMonster public void SendStopMoveCmd(in Vector3 vPos, float fSpeed, int iMoveMode) { - // UnityEngine.Debug.LogWarning("HoangDev : SendStopMoveCmd"); iMoveMode |= (int)GPMoveMode.GP_MOVE_DEAD; if (cmdstopdelayCounter >= 500) @@ -389,7 +388,6 @@ namespace BrewMonster cdr.fGravityAccel = 9.8f; // EC_GRAVITY EC_CDR.OnGroundMove(ref cdr); - //BMLogger.LogError($"HoangDev: FlashMove seg={i} stepTime={cdr.t} center=({cdr.vCenter})"); var world = CECGameRun.Instance?.GetWorld(); if (world?.GetAssureMove() != null) diff --git a/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs b/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs index de25b4de5d..0a41b76894 100644 --- a/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs +++ b/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs @@ -1,4 +1,4 @@ -using BrewMonster.Managers; +using BrewMonster.Managers; using BrewMonster.Network; using BrewMonster.PerfectWorld.Scripts.Vfx; using BrewMonster.Scripts; @@ -1089,7 +1089,6 @@ namespace BrewMonster protected void RemoveGfx(string szPath, string szHook, uint iShapeTypeMask) { string key = szPath + szHook; - // BMLogger.LogError("HoangDev: RemoveGfx " +szPath ); if (_stateGfxObjects.TryGetValue(key, out GameObject vfx) && vfx != null) { Destroy(vfx.gameObject); @@ -2062,7 +2061,6 @@ namespace BrewMonster { pFashionConfig = (FASHION_WEAPON_CONFIG)pDataMan.get_data_ptr(tid, ID_SPACE.ID_SPACE_CONFIG, ref DataType); - BMLogger.LogError($"HoangDev : get_data_ptr {pFashionConfig.GetType()}"); } } @@ -2142,7 +2140,6 @@ namespace BrewMonster var target = EC_ManMessageMono.Instance?.GetObject(idTarget, 0)?.gameObject.transform; if (target == null) { - //BMLogger.LogError("HoangDev: ko có transform "); return; } @@ -2266,7 +2263,6 @@ namespace BrewMonster // Just play a wounded action if (!OnDamaged(skill)) { - BMLogger.LogError(("HoangDev PlayAction((int)PLAYER_ACTION_TYPE.ACT_WOUNDED);")); PlayAction((int)PLAYER_ACTION_TYPE.ACT_WOUNDED); } if ((dwModifier & (uint)MOD.MOD_IMMUNE) != 0) @@ -2674,17 +2670,14 @@ namespace BrewMonster string name1, name2; - BMLogger.LogError("HoangDev: OnDamaged skill:"+skill + ", m_sciStateIDForStateAction.Length:"+m_sciStateIDForStateAction.Length); for (int i = 0; i < m_sciStateIDForStateAction.Length; i++) { if (atkMan.GetSkillStateActionName(skill, m_sciStateIDForStateAction[i], out name1, out name2)) { m_SkillIDForStateAction = skill; - BMLogger.LogError("HoangDev: atkMan.GetSkillStateActionName(ski"); return true; } } - BMLogger.LogError(("HoangDev: atkMan.GetSkillStateActionName(ski\" return false;")); return false; } public CECSkill GetCurSkill() { return m_pCurSkill; } @@ -3103,7 +3096,6 @@ namespace BrewMonster vfx.transform.localPosition = Vector3.zero; _stateGfxObjects[key] = vfx; - // BMLogger.Log($"[HoangDev StateGFX] Playing: {path}, hook: {hook}, scale: {fScale}"); } // [中文] 在武器 CECModel 上移除状态效果 GFX(武器挂点逻辑未接入,暂存桩) @@ -3203,7 +3195,6 @@ namespace BrewMonster // Set part extend properties public void SetPartExtendProps(int iPropIdx, object pData) { - // BMLogger.LogError($"HoangDev: SetPartExtendProps iPropIdx={iPropIdx} pData={pData} "); switch (iPropIdx) { case (int)ExtendPropertyClass.EXTPROPIDX_BASE: diff --git a/Assets/PerfectWorld/Scripts/NPC/CECMonster.cs b/Assets/PerfectWorld/Scripts/NPC/CECMonster.cs index af051e4245..b965fb90ec 100644 --- a/Assets/PerfectWorld/Scripts/NPC/CECMonster.cs +++ b/Assets/PerfectWorld/Scripts/NPC/CECMonster.cs @@ -18,7 +18,6 @@ public class CECMonster : CECNPC public override bool Init(int tid, in info_npc info, ReadOnlySpan packet, int infoOffset) { base.Init(tid, info, packet, infoOffset); - //BrewMonster.BMLogger.Log("HoangDev: MonsterInit"); var pDB = ElementDataManProvider.GetElementDataMan(); DATA_TYPE DataType = default; m_pDBEssence = (MONSTER_ESSENCE)pDB.get_data_ptr((uint)tid, ID_SPACE.ID_SPACE_ESSENCE, ref DataType); diff --git a/Assets/PerfectWorld/Scripts/NPC/CECNPC.cs b/Assets/PerfectWorld/Scripts/NPC/CECNPC.cs index dd4ca6e96c..0c66ce1fb7 100644 --- a/Assets/PerfectWorld/Scripts/NPC/CECNPC.cs +++ b/Assets/PerfectWorld/Scripts/NPC/CECNPC.cs @@ -167,7 +167,6 @@ public class CECNPC : CECObject // ACHAR thường là UTF-16LE → len là số byte var nameBytes = r.ReadBytes(len); m_strName = System.Text.Encoding.Unicode.GetString(nameBytes); - // BMLogger.LogError($"HoangDev:m_npcUI = {m_npcUI}, NPC Name = " + m_strName); if (m_npcUI != null) { m_npcUI.SetName(m_strName); @@ -337,7 +336,6 @@ public class CECNPC : CECObject { // [中文] 添加新状态效果 GFX // [English] Add new state GFX - BMLogger.Log($"[HoangDev NPC StateGFX] Playing: {strGFXFile}, hook: {pvs.GetHH()}"); m_pNPCModelPolicy.PlayGfx(strGFXFile,"HH_头顶" /*pvs.GetHH()*/); } } @@ -389,7 +387,6 @@ public class CECNPC : CECObject public void OnMsgAttackHostResult(int idHost, int nDamage, int nFlag, int nSpeed) { - //BMLogger.LogError("HoangDev: OnMsgAttackHostResultNPC"); if (!IsDead()) { // 🔹 Quay mặt về mục tiêu @@ -856,7 +853,6 @@ public class CECNPC : CECObject A3DVECTOR3 vPos = vDir * m_fMoveSpeed * deltaTime; A3DVECTOR3 exPPos = vPos + vCurPos; float fMoveDelta = Vector3.Magnitude(EC_Utility.ToVector3(exPPos) - EC_Utility.ToVector3(vCurPos)); - BMLogger.LogMono(this, $"HoangDev: m_vServerPos:{m_vServerPos},vCurPos:{vCurPos},vDir:{vDir},fDist:{fDist},vPos:{vPos},fMoveDelta:{fMoveDelta}"); if (fMoveDelta >= fDist) { @@ -1455,7 +1451,6 @@ public class CECNPC : CECObject public bool IsDirFixed() { return (m_dwStates & PlayerNPCState.GP_STATE_NPC_FIXDIR) != 0 ? true : false; } public void ReleaseWork(int iWorkType) { - //BrewMonster.BMLogger.LogError("HoangDev : ReleaseWorkl :"+ iWorkType); Debug.Assert(iWorkType >= 0 && iWorkType < (int)WorkType.NUM_WORKTYPE); switch (m_aWorks[iWorkType]) @@ -1678,7 +1673,6 @@ public class CECNPC : CECObject public bool IsDead() { return (m_dwStates & PlayerNPCState.GP_STATE_CORPSE) != 0; } public void PlayMoveAction(int iMoveMode) { - //BrewMonster.BMLogger.LogError($"HoangDev: PlayMoveAction {iMoveMode}"); if (iMoveMode == (int)GPMoveMode.GP_MOVE_RUN || iMoveMode == (int)GPMoveMode.GP_MOVE_RETURN) { if (IsMonsterOrPet()) @@ -1906,7 +1900,7 @@ public class CECNPC : CECObject if (animancer != null) { m_pNPCCECModel.SetNamedAnimancerComponent(animancer); - } + } } } diff --git a/Assets/PerfectWorld/Scripts/NPC/CECNPCServer.cs b/Assets/PerfectWorld/Scripts/NPC/CECNPCServer.cs index ba314c8b5c..817effef0e 100644 --- a/Assets/PerfectWorld/Scripts/NPC/CECNPCServer.cs +++ b/Assets/PerfectWorld/Scripts/NPC/CECNPCServer.cs @@ -32,7 +32,6 @@ public class CECNPCServer : CECNPC public override bool Init(int tid, in info_npc info, ReadOnlySpan packet, int infoOffset) { base.Init(tid, info, packet, infoOffset); - //BrewMonster.BMLogger.Log("HoangDev: MonsterInit"); var pDB = ElementDataManProvider.GetElementDataMan(); DATA_TYPE DataType = default; var data = pDB.get_data_ptr((uint)tid, ID_SPACE.ID_SPACE_ESSENCE, ref DataType); diff --git a/Assets/PerfectWorld/Scripts/NPC/NPCVisual.cs b/Assets/PerfectWorld/Scripts/NPC/NPCVisual.cs index 6a544d802f..e42f2c3b3a 100644 --- a/Assets/PerfectWorld/Scripts/NPC/NPCVisual.cs +++ b/Assets/PerfectWorld/Scripts/NPC/NPCVisual.cs @@ -19,23 +19,18 @@ public class NPCVisual : MonoBehaviour public bool TryPlayAction(string animationName, CECAttackEvent cECAttackEvent, bool isHit = false, bool bRestart = true) { - // BMLogger.LogMono(this, "HoangDev: TryPlayAction: " + animationName); if (namedAnimancer == null) return false; - // BMLogger.LogMono(this, "HoangDev: namedAnimancer == null: " + animationName); if (namedAnimancer.IsPlaying(animationName)) return false; - // BMLogger.LogMono(this, "HoangDev: namedAnimancerIsPlaying == null1: " + animationName); _currentState = namedAnimancer.TryPlay(animationName, fadeTime); if (isHit) - { + { if(_currentState != null) { _currentState.Events.OnEnd = () => SetHitOnEnd(cECAttackEvent); } } - // if (_currentState != null) - // BMLogger.LogMono(this, "HoangDev: _currentState != null1: " + _currentState.Clip.name); return _currentState != null; } private void SetHitOnEnd(CECAttackEvent cECAttackEvent) @@ -57,14 +52,6 @@ public class NPCVisual : MonoBehaviour } private void OnClearComActFlagEvent(ClearComActFlagEvent @event) { - // if (_currentState != null) - // BMLogger.LogError("HoangDev: OnClearComActFlagEvent _currentState:" + _currentState.Clip.name); - - /*foreach (var state in _animationQueue) - { - BMLogger.LogMono(this,"HoangDev: OnClearComActFlagEvent state:" + state); - } - BMLogger.LogMono(this,"HoangDev: OnClearComActFlagEvent");*/ _animationQueue.Clear(); } @@ -98,7 +85,6 @@ public class NPCVisual : MonoBehaviour animName1 = _animationQueue.Peek(); if (_currentState.NormalizedTime < 1f) return; string animName = _animationQueue.Dequeue(); - BMLogger.LogMono(this,"HoangDev: PlayNext: " + animName); _currentState = namedAnimancer.TryPlay(animName); } private void OnDestroy() diff --git a/Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs b/Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs index 9ba8cf2025..954b385052 100644 --- a/Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs +++ b/Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs @@ -2710,8 +2710,6 @@ namespace CSNetwork { gamedatasend gamedatasend = new gamedatasend(); gamedatasend.Data = C2SCommandFactory.CreateNPCSevLearnSkillCmd(idSkill); - // BMLogger.LogError("HoangDev : c2s_SendCmdNPCSevLearnSkill gamedatasend.Data : " + gamedatasend.Data.Size); - // BMLogger.LogError("HoangDev : c2s_SendCmdNPCSevLearnSkill idSkill : " + idSkill); SendProtocol(gamedatasend); } diff --git a/Assets/PerfectWorld/Scripts/Network/UnityGameSession.cs b/Assets/PerfectWorld/Scripts/Network/UnityGameSession.cs index 6c95b6d15d..7bc4f25a04 100644 --- a/Assets/PerfectWorld/Scripts/Network/UnityGameSession.cs +++ b/Assets/PerfectWorld/Scripts/Network/UnityGameSession.cs @@ -173,7 +173,6 @@ namespace BrewMonster.Network public void c2s_SendCmdStopMove(in Vector3 vDest, float fSpeed, int iMoveMode, byte byDir, ushort wStamp, int iTime) { - BMLogger.LogWarning("HoangDev : c2s_SendCmdStopMove"); Instance._gameSession.c2s_SendCmdStopMove(vDest, fSpeed, iMoveMode, byDir, wStamp, iTime); } public void c2s_CmdPlayerMove(in Vector3 vCurPos, in Vector3 vDest, @@ -658,7 +657,6 @@ namespace BrewMonster.Network public static void c2s_CmdSitDown() { - BMLogger.LogError("HoangDev: c2s_CmdSitDown"); Instance._gameSession.c2s_SendCmdSitDown(); } diff --git a/Assets/PerfectWorld/Scripts/Objet/Shortcut/CECShortcutSet.cs b/Assets/PerfectWorld/Scripts/Objet/Shortcut/CECShortcutSet.cs index d5d1f683f6..cc17ea7a96 100644 --- a/Assets/PerfectWorld/Scripts/Objet/Shortcut/CECShortcutSet.cs +++ b/Assets/PerfectWorld/Scripts/Objet/Shortcut/CECShortcutSet.cs @@ -966,7 +966,6 @@ namespace BrewMonster return false; } } - BMLogger.LogError("HoangDev: (CommandID)m_iCommand:"+(CommandID)m_iCommand); switch ((CommandID)m_iCommand) { case CMD_SITDOWN: pHost.CmdSitDown(!pHost.IsSitting()); break; diff --git a/Assets/PerfectWorld/Scripts/Skills/EC_HostSkillModel.cs b/Assets/PerfectWorld/Scripts/Skills/EC_HostSkillModel.cs index 1d0a72b644..97be7203c8 100644 --- a/Assets/PerfectWorld/Scripts/Skills/EC_HostSkillModel.cs +++ b/Assets/PerfectWorld/Scripts/Skills/EC_HostSkillModel.cs @@ -180,7 +180,6 @@ namespace BrewMonster.Scripts.Skills /// When set (anim test scene), filters catalog by this profession instead of querying host. public void Initialize(int? professionOverride) { - //BMLogger.LogError("HoangDev CECHostSkillModel Initialize called"); // Çå¿ÕËùÓм¼ÄÜ£¬·ÀÖ¹ÒòΪ¶à¸ö½ÇÉ«µÇ¼µ¼ÖÂÖØ¸´¼ÓÔØ¼¼ÄÜ Release(); @@ -197,7 +196,6 @@ namespace BrewMonster.Scripts.Skills } public void ProcessServiceList() { - //BMLogger.LogError("HoangDev: ProcessServiceList"); if (m_npcListData == null) { BMLogger.LogError("CECHostSkillModel::ProcessServiceList, m_npcListData is null."); @@ -266,7 +264,6 @@ namespace BrewMonster.Scripts.Skills // Do not Clear m_npcListData: Initialize() may run ProcessServiceList again after Release(); // clearing here left npcDataSize 0 on world re-entry. New packets replace m_npcListData in RecvNPCServiceList. } - //BMLogger.LogError("HoangDev: m_npcListData.Size :"+ m_npcListData.Size); } private readonly HashSet m_curServiceSkills = new HashSet(); @@ -629,7 +626,6 @@ namespace BrewMonster.Scripts.Skills private void Release() { - //BMLogger.LogError("HoangDev CECHostSkillModel Release called"); m_allProfSkills.Clear(); // Dọn sạch tất cả dictionary / map diff --git a/Assets/PerfectWorld/Scripts/Sound/AudioManager.cs b/Assets/PerfectWorld/Scripts/Sound/AudioManager.cs index ea68f06c2b..b09c9f421f 100644 --- a/Assets/PerfectWorld/Scripts/Sound/AudioManager.cs +++ b/Assets/PerfectWorld/Scripts/Sound/AudioManager.cs @@ -66,7 +66,6 @@ public class AudioManager : MonoBehaviour IEnumerator FadeInBGM(AudioClip clip, float fadeTime) { - // BMLogger.LogError($"HoangDev: FadeInBGM fadeTime {fadeTime} clip: {clip.name}" ); if (bgmSource.isPlaying) yield return StartCoroutine(FadeOutBGM(fadeTime)); diff --git a/Assets/PerfectWorld/Scripts/UI/Dialogs/CDlgDragDrop.cs b/Assets/PerfectWorld/Scripts/UI/Dialogs/CDlgDragDrop.cs index 41350d063c..d56fb344ec 100644 --- a/Assets/PerfectWorld/Scripts/UI/Dialogs/CDlgDragDrop.cs +++ b/Assets/PerfectWorld/Scripts/UI/Dialogs/CDlgDragDrop.cs @@ -11,7 +11,7 @@ namespace BrewMonster { if (Input.GetKeyDown(KeyCode.S) ) OnSkillDragDrop(); - } + } #endif public void OnSkillDragDrop() { @@ -25,4 +25,3 @@ namespace BrewMonster } /*AString s = WC2AS(*pstr); // convert wide -> ansi/utf8 tùy macro bạn định nghĩa -a_LogOutput(0, "HoangDev: 1 n=%d, pstr=%s", n, static_cast (s));*/ \ No newline at end of file diff --git a/Assets/PerfectWorld/Scripts/UI/Dialogs/CDlgSkillSubList.cs b/Assets/PerfectWorld/Scripts/UI/Dialogs/CDlgSkillSubList.cs index 934e9787fa..bd749400e9 100644 --- a/Assets/PerfectWorld/Scripts/UI/Dialogs/CDlgSkillSubList.cs +++ b/Assets/PerfectWorld/Scripts/UI/Dialogs/CDlgSkillSubList.cs @@ -222,7 +222,6 @@ namespace BrewMonster.UI CDlgSkillSubListItem subListItem = pSub; if(subListItem == null ) { - // BMLogger.LogError("HoangDev: UpdateOneSubDlg subListItem is null for skillID " + skillID); return; } subListItem.UpdateSkill(skillID); @@ -281,24 +280,20 @@ namespace BrewMonster.UI if (allRankProfSkills == null) { - //BMLogger.LogError("HoangDev: AddDlgsOfOneRank allRankProfSkills is null"); return; } if (IsEvil() && taoistRank.IsGodRank()) { - //BMLogger.LogError("HoangDev: AddDlgsOfOneRank IsEvil() && taoistRank.IsGodRank()"); return; } else if (!IsEvil() && taoistRank.IsEvilRank()) { - //BMLogger.LogError("HoangDev: AddDlgsOfOneRank !IsEvil() && taoistRank.IsEvilRank()"); return; } if (!allRankProfSkills.TryGetValue(rankID, out var rankItr) || rankItr == null || rankItr.Count == 0) { - //BMLogger.LogError($"HoangDev: AddDlgsOfOneRank !allRankProfSkills.TryGetValue({rankID}, out var rankItr) || rankItr == null || rankItr.Count == 0"); return; } diff --git a/Assets/PerfectWorld/Scripts/UI/GamePlay/CdlgQuickBar.cs b/Assets/PerfectWorld/Scripts/UI/GamePlay/CdlgQuickBar.cs index 4feadad966..f500f26b99 100644 --- a/Assets/PerfectWorld/Scripts/UI/GamePlay/CdlgQuickBar.cs +++ b/Assets/PerfectWorld/Scripts/UI/GamePlay/CdlgQuickBar.cs @@ -160,12 +160,10 @@ namespace BrewMonster { if (pHost.CheckSkillCastCondition(pSkill) == 0) { - //BMLogger.LogError("HoangDev: QuickBar Skill Not Interact: " + (uint)pSkill.GetSkillID() + " : " + ElementSkill.GetIcon((uint)pSkill.GetSkillID())); pCell.SetInteract(true); } else { - //BMLogger.LogError("HoangDev: QuickBar Skill Interact: " + (uint)pSkill.GetSkillID() + " : " + ElementSkill.GetIcon((uint)pSkill.GetSkillID())); pCell.SetInteract(false); } } @@ -182,7 +180,6 @@ namespace BrewMonster } else { - //BMLogger.LogError("HoangDev: QuickBar Skill CoolTime: " + (uint)pSkill.GetSkillID() + " : " + ElementSkill.GetIcon((uint)pSkill.GetSkillID()) + " CoolTime: " + pSkill.GetCoolingTime() + " CoolCnt: " + pSkill.GetCoolingCnt()); pClock.SetProgressPos(pSkill.GetCoolingTime() - pSkill.GetCoolingCnt()); } } @@ -459,7 +456,6 @@ namespace BrewMonster if (pSkill != null) { pCell.gameObject.SetActive(true); - //BMLogger.Log("HoangDev: QuickBar Set Skill Icon: " + (uint)pSkill.GetSkillID() + " : " + ElementSkill.GetIcon((uint)pSkill.GetSkillID())); var nameskill = ElementSkill.GetIcon((uint)pSkill.GetSkillID()); var slot = GetGameUIMan().SetCover(pCell, nameskill, EC_GAMEUI_ICONS.ICONS_SKILL); if (slot is AUIImagePicture picture) diff --git a/Assets/PerfectWorld/Scripts/UI/GamePlay/SkillUI/CDlgSkillSubListItem.cs b/Assets/PerfectWorld/Scripts/UI/GamePlay/SkillUI/CDlgSkillSubListItem.cs index c06c7d3e5d..1da346a909 100644 --- a/Assets/PerfectWorld/Scripts/UI/GamePlay/SkillUI/CDlgSkillSubListItem.cs +++ b/Assets/PerfectWorld/Scripts/UI/GamePlay/SkillUI/CDlgSkillSubListItem.cs @@ -167,7 +167,6 @@ namespace BrewMonster public void UpdateSkill(int skillID) { - //BMLogger.LogError("HoangDev: CDlgSkillSubListItem UpdateSkill skillID " + skillID); CECHostSkillModel model = CECHostSkillModel.Instance; m_skillID = skillID; m_curLevel = model.GetSkillCurrentLevel(m_skillID); @@ -291,7 +290,6 @@ namespace BrewMonster } } //if (m_skillID == 234) - // BMLogger.LogError($"HoangDev: UpdateUpgradeBtn m_skillID:{m_skillID} spOK=" + spOK + ", moneyOK=" + moneyOK + ", preSkillOK=" + preSkillOK); if (spOK && moneyOK && preSkillOK) { m_upgradeDisabledReason = null; @@ -320,7 +318,6 @@ namespace BrewMonster } else { - BMLogger.LogError("HoangDev: UpdateUpgradeBtn Skill is not served by NPC m_skillID:" + m_skillID); m_upgradeDisabledReason = GetStringFromTable(11321); } } diff --git a/Assets/PerfectWorld/Scripts/UI/SkillUI/DlgAssignSlots.cs b/Assets/PerfectWorld/Scripts/UI/SkillUI/DlgAssignSlots.cs index c22c24898d..bbd7a7db06 100644 --- a/Assets/PerfectWorld/Scripts/UI/SkillUI/DlgAssignSlots.cs +++ b/Assets/PerfectWorld/Scripts/UI/SkillUI/DlgAssignSlots.cs @@ -98,7 +98,6 @@ namespace BrewMonster { ClearPendingActionAssign(); _pendingComboGroupIndex = -1; - // Debug.Log("HoangDev: CreateSkillShortcut: " + currentSelectedSlotIndex + " : " + assignedSkill.GetSkillID()); // CECShortcutSet pSCS = CECGameRun.Instance.GetHostPlayer().GetShortcutSet1(0); a_pSCS[currentListIndex].CreateSkillShortcut(currentSelectedSlotIndex, assignedSkill); @@ -429,7 +428,6 @@ namespace BrewMonster if (pSkill != null) { pCell.gameObject.SetActive(true); - //BMLogger.Log("HoangDev: QuickBar Set Skill Icon: " + (uint)pSkill.GetSkillID() + " : " + ElementSkill.GetIcon((uint)pSkill.GetSkillID())); var nameskill = ElementSkill.GetIcon((uint)pSkill.GetSkillID()); var slot = GetGameUIMan().SetCover(pCell, nameskill, EC_GAMEUI_ICONS.ICONS_SKILL); if (slot is AUIImagePicture picture) @@ -531,7 +529,6 @@ namespace BrewMonster if (currentSelectedSlotIndex != -1) { CreateSkillShortcut(); - Debug.Log($"HoangDev: OnAssignSkillSelectionChanged: AfterCreateSkillShortcut: assignedSkillIsNull={(assignedSkill == null)} slotIndex={currentSelectedSlotIndex}"); } } else diff --git a/Assets/PerfectWorld/Scripts/_Doc/AnimationSceneSkillTest.md.meta b/Assets/PerfectWorld/Scripts/_Doc/AnimationSceneSkillTest.md.meta new file mode 100644 index 0000000000..c0ffb3eed6 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/_Doc/AnimationSceneSkillTest.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b5fb40d75e8417f4eb8ec047e09cb6bd +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/CECHostPlayer.Combat.cs b/Assets/Scripts/CECHostPlayer.Combat.cs index 03830871ed..f47beb2877 100644 --- a/Assets/Scripts/CECHostPlayer.Combat.cs +++ b/Assets/Scripts/CECHostPlayer.Combat.cs @@ -128,7 +128,6 @@ namespace BrewMonster private void OnMsgHstHurtResult(ECMSG Msg) { - //BMLogger.LogError("HoangDev : OnMsgHstHurtResult"); int cmd = Convert.ToInt32(Msg.dwParam2); if (cmd == CommandID.BE_HURT) { diff --git a/Assets/Scripts/CECHostPlayer.HostCmd.cs b/Assets/Scripts/CECHostPlayer.HostCmd.cs index 229e964fe1..6b7495c0d8 100644 --- a/Assets/Scripts/CECHostPlayer.HostCmd.cs +++ b/Assets/Scripts/CECHostPlayer.HostCmd.cs @@ -29,7 +29,6 @@ namespace BrewMonster // 坐下 / 站起 public bool CmdSitDown(bool bSitDown) { - BMLogger.LogError("HoangDev: CmdSitDown:"+bSitDown); if (!CanDo(ActionCanDo.CANDO_SITDOWN)) return false; diff --git a/Assets/Scripts/CECHostPlayer.Interaction.cs b/Assets/Scripts/CECHostPlayer.Interaction.cs index 1fa25b3a17..c49bd9e17a 100644 --- a/Assets/Scripts/CECHostPlayer.Interaction.cs +++ b/Assets/Scripts/CECHostPlayer.Interaction.cs @@ -135,7 +135,6 @@ namespace BrewMonster int iAction = (int)PLAYER_ACTION_TYPE.ACT_STAND; bool bSession = false; - BMLogger.LogError("HoangDev: idEmote "+idEmote); // Select action according to pose switch (idEmote) { diff --git a/Assets/Scripts/CECHostPlayer.Skill.cs b/Assets/Scripts/CECHostPlayer.Skill.cs index 07d923e504..4dae2e9cb6 100644 --- a/Assets/Scripts/CECHostPlayer.Skill.cs +++ b/Assets/Scripts/CECHostPlayer.Skill.cs @@ -603,7 +603,6 @@ namespace BrewMonster }*/ else if (GetEquipSkillByID(idSkill) == null) { - BMLogger.LogError("HoangDev: pSkill " + pSkill); } else { diff --git a/Assets/Scripts/CECHostPlayer.World.cs b/Assets/Scripts/CECHostPlayer.World.cs index ac98b65b39..5247a3a96f 100644 --- a/Assets/Scripts/CECHostPlayer.World.cs +++ b/Assets/Scripts/CECHostPlayer.World.cs @@ -15,14 +15,12 @@ namespace BrewMonster { public void OnMsgHstCorrectPos(in ECMSG Msg) { - //Debug.LogError("HoangDev : OnMsgHstCorrectPos"); byte[] buf = (byte[])Msg.dwParam1; // chỗ bạn lưu pDataBuf GCHandle handle = GCHandle.Alloc(buf, GCHandleType.Pinned); cmd_host_correct_pos pCmd = (cmd_host_correct_pos)Marshal.PtrToStructure( handle.AddrOfPinnedObject(), typeof(cmd_host_correct_pos)); handle.Free(); //cmd_host_correct_pos pCmd = GPDataTypeHelper.FromBytes((byte[])Msg.dwParam1); - // Debug.LogError("HoangDev :pCmd.pos " + pCmd.pos); SetPos(pCmd.pos); m_vVelocity.Clear(); m_CDRInfo.vAbsVelocity.Clear(); diff --git a/Assets/Scripts/CECHostPlayer.cs b/Assets/Scripts/CECHostPlayer.cs index b0ddb19f6b..032f95da30 100644 --- a/Assets/Scripts/CECHostPlayer.cs +++ b/Assets/Scripts/CECHostPlayer.cs @@ -359,7 +359,6 @@ namespace BrewMonster public async Task LoadResources() { - //BMLogger.LogError("HoangDev: CECHostPlayer::LoadResources"); RoleInfo RoleInfo = UnityGameSession.Instance.GetRoleInfo(); m_iProfession = RoleInfo.occupation; m_iGender = RoleInfo.gender; @@ -489,7 +488,6 @@ namespace BrewMonster public void ProcessMessage(in ECMSG Msg) { var msg = (int)Msg.dwMsg; - //Debug.LogError("HoangDev : ProcessMessageProcessMessageProcessMessage " + msg); switch (msg) { case EC_MsgDef.MSG_HST_CORRECTPOS: OnMsgHstCorrectPos(Msg); break; @@ -1303,7 +1301,6 @@ namespace BrewMonster // Message MSG_HST_SELTARGET handler void OnMsgHstSelTarget(ECMSG Msg) { - //BMLogger.LogError("HoangDev: OnMsgHstSelTarget"); if (Convert.ToInt32(Msg.dwParam2) == CommandID.SELECT_TARGET) { var data = (byte[])Msg.dwParam1; @@ -2098,14 +2095,12 @@ namespace BrewMonster bRet = true; if (idTarget == 0) { - //BMLogger.LogError("HoangDev: HostPlayer Unsetlect npc"); UnityGameSession.c2s_CmdUnselect(); m_idSelTarget = 0; m_idUCSelTarget = 0; } else { - //BMLogger.LogError("HoangDev: HostPlayer setlect npc"); UnityGameSession.c2s_CmdSelectTarget(idTarget); m_idSelTarget = idTarget; m_idUCSelTarget = idTarget; @@ -3376,7 +3371,6 @@ namespace BrewMonster if (iPose == (int)RoleExpression.ROLEEXP_SITDOWN) { - BMLogger.LogError("HoangDev: c2s_CmdSessionEmote: "+iPose); UnityGameSession.c2s_CmdSessionEmote(iPose); } else if (iPose == (int)RoleExpression.ROLEEXP_KISS) diff --git a/Assets/Scripts/PlayerVisual.cs b/Assets/Scripts/PlayerVisual.cs index fe2f99d56b..c692b101c2 100644 --- a/Assets/Scripts/PlayerVisual.cs +++ b/Assets/Scripts/PlayerVisual.cs @@ -222,7 +222,6 @@ namespace BrewMonster { return; } - BMLogger.LogError("HoangDev animationName:"+animationName); bool isState = namedAnimancer.States.TryGet(animationName, out var existingState) ? true : false; if (isState) { From 7bd8061374d77eac9231e458796f6a8a3e3f1d47 Mon Sep 17 00:00:00 2001 From: vuong dinh hoang Date: Wed, 20 May 2026 15:44:21 +0700 Subject: [PATCH 2/5] remove cmt --- Assets/PerfectWorld/Scripts/UI/Dialogs/CDlgDragDrop.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/Assets/PerfectWorld/Scripts/UI/Dialogs/CDlgDragDrop.cs b/Assets/PerfectWorld/Scripts/UI/Dialogs/CDlgDragDrop.cs index d56fb344ec..828778e9d1 100644 --- a/Assets/PerfectWorld/Scripts/UI/Dialogs/CDlgDragDrop.cs +++ b/Assets/PerfectWorld/Scripts/UI/Dialogs/CDlgDragDrop.cs @@ -24,4 +24,3 @@ namespace BrewMonster } } -/*AString s = WC2AS(*pstr); // convert wide -> ansi/utf8 tùy macro bạn định nghĩa From db8ae8cb856185be50e2127902e8213cfd77dd65 Mon Sep 17 00:00:00 2001 From: Tran Hai Nam Date: Wed, 20 May 2026 17:17:27 +0700 Subject: [PATCH 3/5] fix some gfx. fix test scene not show gfx name --- .../Gfx/gfx/人物/技能/武侠/万剑诀预备.prefab | 2 +- .../Art/Gfx/gfx/人物/技能/武侠/寸力.prefab | 16 ++--- .../策划联入/人物技能/击中/凌风击中.prefab | 16 ++--- .../策划联入/人物技能/击中/流水击中.prefab | 70 +++++++++---------- .../策划联入/人物技能/飞行/龙现飞行.prefab | 30 ++++---- Assets/PerfectWorld/Scene/AnimationTest.unity | 2 +- .../AnimTestScene/AnimScenePlayerBootstrap.cs | 2 +- .../AnimTestScene/LogPanelAnimeScene.cs | 19 ++++- Assets/PerfectWorld/Scripts/Move/CECPlayer.cs | 2 + .../_Doc/AnimationSceneSkillTest.md.meta | 7 ++ 10 files changed, 94 insertions(+), 72 deletions(-) create mode 100644 Assets/PerfectWorld/Scripts/_Doc/AnimationSceneSkillTest.md.meta diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/万剑诀预备.prefab b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/万剑诀预备.prefab index 80ef7f560c..3d86c2d4cb 100644 --- a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/万剑诀预备.prefab +++ b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/万剑诀预备.prefab @@ -9809,7 +9809,7 @@ Transform: m_GameObject: {fileID: 1169012533657576942} serializedVersion: 2 m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068} - m_LocalPosition: {x: 1.959028, y: 0.52834785, z: -0.37840325} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/寸力.prefab b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/寸力.prefab index 5ac51cf1b0..efdfec6654 100644 --- a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/寸力.prefab +++ b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/寸力.prefab @@ -106,7 +106,7 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - moveWithTransform: 1 + moveWithTransform: 0 moveWithCustomTransform: {fileID: 0} scalingMode: 1 randomSeed: 0 @@ -4932,14 +4932,14 @@ ParticleSystem: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1910986973726128733} serializedVersion: 8 - lengthInSec: 0.75 + lengthInSec: 1 simulationSpeed: 1 stopAction: 0 cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} emitterVelocityMode: 1 - looping: 1 + looping: 0 prewarm: 0 playOnAwake: 0 useUnscaledTime: 0 @@ -4997,7 +4997,7 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - moveWithTransform: 1 + moveWithTransform: 0 moveWithCustomTransform: {fileID: 0} scalingMode: 1 randomSeed: 0 @@ -10533,7 +10533,7 @@ ParticleSystem: sphericalDirectionAmount: 0 randomPositionAmount: 0 radius: - value: 2 + value: 0.5 mode: 0 spread: 0 speed: @@ -10652,7 +10652,7 @@ ParticleSystem: rateOverTime: serializedVersion: 2 minMaxState: 0 - scalar: 20 + scalar: 5 minScalar: 10 maxCurve: serializedVersion: 2 @@ -19559,7 +19559,7 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - moveWithTransform: 1 + moveWithTransform: 0 moveWithCustomTransform: {fileID: 0} scalingMode: 1 randomSeed: 0 @@ -24450,7 +24450,7 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - moveWithTransform: 1 + moveWithTransform: 0 moveWithCustomTransform: {fileID: 0} scalingMode: 1 randomSeed: 0 diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/凌风击中.prefab b/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/凌风击中.prefab index 4a1ae939fa..beceb151ff 100644 --- a/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/凌风击中.prefab +++ b/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/凌风击中.prefab @@ -29,7 +29,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 7720361514678472344} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} @@ -4862,7 +4862,7 @@ Transform: m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 1584046719737911208} - {fileID: 2898972362276218062} @@ -9702,7 +9702,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 7720361514678472344} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} @@ -14535,7 +14535,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 7720361514678472344} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} @@ -19426,7 +19426,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 7720361514678472344} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} @@ -24317,7 +24317,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 7720361514678472344} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} @@ -29150,7 +29150,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 7720361514678472344} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} @@ -34041,7 +34041,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 7720361514678472344} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/流水击中.prefab b/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/流水击中.prefab index d2cb2b923d..ae9d678d64 100644 --- a/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/流水击中.prefab +++ b/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/流水击中.prefab @@ -4927,12 +4927,12 @@ Transform: m_GameObject: {fileID: 3256418640688347232} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalPosition: {x: 0, y: 0.3, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3231107605069454651} - m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!198 &9215611861532867277 ParticleSystem: m_ObjectHideFlags: 0 @@ -5504,7 +5504,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 gravitySource: 0 - maxNumParticles: 15 + maxNumParticles: 20 customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 @@ -5564,14 +5564,14 @@ ParticleSystem: ShapeModule: serializedVersion: 6 enabled: 1 - type: 0 - angle: 25 + type: 5 + angle: 60 length: 5 boxThickness: {x: 0, y: 0, z: 0} radiusThickness: 1 donutRadius: 0.2 m_Position: {x: 0, y: 0, z: 0} - m_Rotation: {x: 0, y: 0, z: 0} + m_Rotation: {x: -90, y: 0, z: 0} m_Scale: {x: 1, y: 1, z: 1} placementMode: 0 m_MeshMaterialIndex: 0 @@ -5647,11 +5647,11 @@ ParticleSystem: m_TextureColorAffectsParticles: 1 m_TextureAlphaAffectsParticles: 1 m_TextureBilinearFiltering: 0 - randomDirectionAmount: 0 - sphericalDirectionAmount: 0 + randomDirectionAmount: 0.3 + sphericalDirectionAmount: 0.5 randomPositionAmount: 0 radius: - value: 0.0001 + value: 1 mode: 0 spread: 0 speed: @@ -5710,7 +5710,7 @@ ParticleSystem: arc: value: 360 mode: 3 - spread: 0 + spread: 1 speed: serializedVersion: 2 minMaxState: 0 @@ -6225,7 +6225,7 @@ ParticleSystem: ctime6: 0 ctime7: 0 atime0: 0 - atime1: 65535 + atime1: 31418 atime2: 0 atime3: 0 atime4: 0 @@ -14660,12 +14660,12 @@ Transform: m_GameObject: {fileID: 5023512060464390003} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalPosition: {x: 0, y: 0.3, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3231107605069454651} - m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!198 &6002097150549873619 ParticleSystem: m_ObjectHideFlags: 0 @@ -15237,7 +15237,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 gravitySource: 0 - maxNumParticles: 15 + maxNumParticles: 20 customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 @@ -15297,14 +15297,14 @@ ParticleSystem: ShapeModule: serializedVersion: 6 enabled: 1 - type: 0 - angle: 25 + type: 5 + angle: 30 length: 5 boxThickness: {x: 0, y: 0, z: 0} radiusThickness: 1 donutRadius: 0.2 m_Position: {x: 0, y: 0, z: 0} - m_Rotation: {x: 0, y: 0, z: 0} + m_Rotation: {x: -90, y: 0, z: 0} m_Scale: {x: 1, y: 1, z: 1} placementMode: 0 m_MeshMaterialIndex: 0 @@ -15380,11 +15380,11 @@ ParticleSystem: m_TextureColorAffectsParticles: 1 m_TextureAlphaAffectsParticles: 1 m_TextureBilinearFiltering: 0 - randomDirectionAmount: 0 - sphericalDirectionAmount: 0 + randomDirectionAmount: 0.3 + sphericalDirectionAmount: 0.5 randomPositionAmount: 0 radius: - value: 0.0001 + value: 1 mode: 0 spread: 0 speed: @@ -15443,7 +15443,7 @@ ParticleSystem: arc: value: 360 mode: 3 - spread: 0 + spread: 1 speed: serializedVersion: 2 minMaxState: 0 @@ -15958,7 +15958,7 @@ ParticleSystem: ctime6: 0 ctime7: 0 atime0: 0 - atime1: 65535 + atime1: 31418 atime2: 0 atime3: 0 atime4: 0 @@ -19493,12 +19493,12 @@ Transform: m_GameObject: {fileID: 5308768341035957248} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalPosition: {x: 0, y: 0.3, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3231107605069454651} - m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!198 &7633681881829888443 ParticleSystem: m_ObjectHideFlags: 0 @@ -20070,7 +20070,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 gravitySource: 0 - maxNumParticles: 15 + maxNumParticles: 20 customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 @@ -20130,14 +20130,14 @@ ParticleSystem: ShapeModule: serializedVersion: 6 enabled: 1 - type: 0 - angle: 25 + type: 5 + angle: 45 length: 5 boxThickness: {x: 0, y: 0, z: 0} radiusThickness: 1 donutRadius: 0.2 m_Position: {x: 0, y: 0, z: 0} - m_Rotation: {x: 0, y: 0, z: 0} + m_Rotation: {x: -90, y: 0, z: 0} m_Scale: {x: 1, y: 1, z: 1} placementMode: 0 m_MeshMaterialIndex: 0 @@ -20213,11 +20213,11 @@ ParticleSystem: m_TextureColorAffectsParticles: 1 m_TextureAlphaAffectsParticles: 1 m_TextureBilinearFiltering: 0 - randomDirectionAmount: 0 - sphericalDirectionAmount: 0 + randomDirectionAmount: 0.3 + sphericalDirectionAmount: 0.5 randomPositionAmount: 0 radius: - value: 0.0001 + value: 1 mode: 0 spread: 0 speed: @@ -20276,7 +20276,7 @@ ParticleSystem: arc: value: 360 mode: 3 - spread: 0 + spread: 1 speed: serializedVersion: 2 minMaxState: 0 @@ -20791,7 +20791,7 @@ ParticleSystem: ctime6: 0 ctime7: 0 atime0: 0 - atime1: 65535 + atime1: 31418 atime2: 0 atime3: 0 atime4: 0 @@ -24325,7 +24325,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5683280527051761755} serializedVersion: 2 - m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -24338,7 +24338,7 @@ Transform: - {fileID: 8006776571976264621} - {fileID: 1709277404122753344} m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!198 &5863453012670137202 ParticleSystem: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/飞行/龙现飞行.prefab b/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/飞行/龙现飞行.prefab index 1179491d04..bcf5c25a22 100644 --- a/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/飞行/龙现飞行.prefab +++ b/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/飞行/龙现飞行.prefab @@ -28,8 +28,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 2.469} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 2, y: 2, z: 2} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 5308627417164020096} m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} @@ -4919,8 +4919,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 1.2} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 2, y: 2, z: 2} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 5308627417164020096} m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} @@ -9810,8 +9810,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 2.469} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 2, y: 2, z: 2} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 5308627417164020096} m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} @@ -14701,8 +14701,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 2, y: 2, z: 2} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 5308627417164020096} m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} @@ -19534,8 +19534,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 1.2} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 2, y: 2, z: 2} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 5308627417164020096} m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} @@ -24425,8 +24425,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 1.8} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 2, y: 2, z: 2} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 5308627417164020096} m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} @@ -29317,7 +29317,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 1.03, z: -0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 8953170967735427344} - {fileID: 4517791406877020305} @@ -34156,8 +34156,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 1.2} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 2, y: 2, z: 2} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 5308627417164020096} m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} diff --git a/Assets/PerfectWorld/Scene/AnimationTest.unity b/Assets/PerfectWorld/Scene/AnimationTest.unity index 5855602aaf..15723e36ac 100644 --- a/Assets/PerfectWorld/Scene/AnimationTest.unity +++ b/Assets/PerfectWorld/Scene/AnimationTest.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4370d12d63b3f482d2c5f38066604b3ba3cd462fa451d6ec7fe2f81b43614f82 +oid sha256:cdf063328a3579dfa3a93d9dd16cec279b4fe914763a71443523e207d13cbd6d size 124399 diff --git a/Assets/PerfectWorld/Scripts/AnimTestScene/AnimScenePlayerBootstrap.cs b/Assets/PerfectWorld/Scripts/AnimTestScene/AnimScenePlayerBootstrap.cs index f2733ff214..65d90838b4 100644 --- a/Assets/PerfectWorld/Scripts/AnimTestScene/AnimScenePlayerBootstrap.cs +++ b/Assets/PerfectWorld/Scripts/AnimTestScene/AnimScenePlayerBootstrap.cs @@ -107,7 +107,7 @@ namespace PerfectWorld.Scripts { if(i<0) activeCameraPos = cameraPoses.Count-1; - if (i>= cameraPoses.Count ) + else if (i>= cameraPoses.Count ) activeCameraPos = 0; else activeCameraPos = i; diff --git a/Assets/PerfectWorld/Scripts/AnimTestScene/LogPanelAnimeScene.cs b/Assets/PerfectWorld/Scripts/AnimTestScene/LogPanelAnimeScene.cs index 4f234bcfa8..2152dd4f7a 100644 --- a/Assets/PerfectWorld/Scripts/AnimTestScene/LogPanelAnimeScene.cs +++ b/Assets/PerfectWorld/Scripts/AnimTestScene/LogPanelAnimeScene.cs @@ -132,9 +132,9 @@ namespace BrewMonster public void LogPlayAttackEffectGfx(CECHostPlayer player, int skillId, int section = 0) { + Debug.Log("LogPlayAttackEffectGfx: " + skillId + " " + section); if (player == null) return; - AddGfxEventsFromComAct(player.GetSkillAttackComActRise(skillId, section), "Attack"); AddGfxEventsFromComAct(player.GetSkillAttackComActFall(skillId, section), "Attack"); LogSkillStubFlyHitGfx(skillId, section); @@ -151,16 +151,29 @@ namespace BrewMonster public void AddGfxEventsFromComAct(A3DCombinedAction comAct, string label) { if (string.IsNullOrEmpty(label) || comAct?.m_EventInfoLst == null) + { + Debug.Log("AddGfxEventsFromComAct: " + label + " " + comAct?.m_strName); return; - + } + Debug.Log("AddGfxEventsFromComAct: " + label + " " + comAct?.m_strName + " " + comAct.m_EventInfoLst.Count); + var seen = new HashSet(); foreach (var ev in comAct.m_EventInfoLst) { - if (ev is not GFX_INFO gfx || gfx.m_strFilePaths == null) + Debug.Log("AddGfxEventsFromComAct: " + label + " " + comAct?.m_strName); + if (ev is not FX_BASE_INFO gfx || gfx.m_strFilePaths == null) + { + Debug.Log("AddGfxEventsFromComAct Failed: " + label + " " + ev?.GetType().Name); continue; + } foreach (string path in gfx.m_strFilePaths) { + if(!path.Contains("gfx")) + { + continue; + } + Debug.Log("AddGfxEventsFromComAct: " + label + " " + path); if (string.IsNullOrWhiteSpace(path)) continue; diff --git a/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs b/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs index de25b4de5d..b574175c58 100644 --- a/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs +++ b/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs @@ -2605,7 +2605,9 @@ namespace BrewMonster if (GetMoveEnv() == (int)MoveEnvironment.MOVEENV_GROUND) { riseName = EC_Utility.BuildActionName(data, weapon_type, "_施放起_"); + Debug.Log("HoangDev: riseName: " + riseName); fallName = EC_Utility.BuildActionName(data, weapon_type, "_施放落_"); + Debug.Log("HoangDev: fallName: " + fallName); } else { diff --git a/Assets/PerfectWorld/Scripts/_Doc/AnimationSceneSkillTest.md.meta b/Assets/PerfectWorld/Scripts/_Doc/AnimationSceneSkillTest.md.meta new file mode 100644 index 0000000000..ac5017b654 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/_Doc/AnimationSceneSkillTest.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 988a714394c70ce49b1aefe7af834cbf +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: From a2bbdcb48efb6458cbf53c6a7d4f049ec4b3d212 Mon Sep 17 00:00:00 2001 From: vuong dinh hoang Date: Wed, 20 May 2026 18:14:01 +0700 Subject: [PATCH 4/5] adjust gfx --- .../AssetGroups/Default Local Group.asset | 5 - .../AssetGroups/gfx.asset | 12 +- .../Gfx/gfx/人物/技能/法师/涌泉释放.prefab | 24 +- .../Gfx/gfx/人物/技能/法师/涌泉释放2.prefab | 4 +- .../Gfx/gfx/人物/技能/法师/涌泉预备2.prefab | 28 +- .../gfx/人物/技能/法师/火煞天灯预备.prefab | 24 +- .../Gfx/gfx/人物/技能/法师/落石术吟唱.prefab | 54 +- .../Gfx/gfx/人物/技能/法师/落石术预备.prefab | 32 +- .../技能/{武侠 => 法师}/避水诀施放.prefab | 4 +- .../技能/{武侠 => 法师}/避水诀施放.prefab.meta | 0 .../策划联入/人物技能/飞行/涌泉中招.prefab | 12 +- .../策划联入/人物技能/飞行/烈火符施放.prefab | 14716 ++++++---------- .../人物技能/飞行/烈火符施放.prefab.meta | 2 +- .../Scripts/Common/DebugSessionLog.cs | 48 + .../Scripts/Common/DebugSessionLog.cs.meta | 2 + .../Scripts/Managers/A3DSkillGfxMan.cs | 19 +- .../Scripts/Managers/CECAttacksMan.cs | 56 + .../Scripts/Managers/CECSkillGfxMan.cs | 27 + .../Scripts/Skills/SkillStubs1/skill81.cs | 4 +- 19 files changed, 5168 insertions(+), 9905 deletions(-) rename Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/{武侠 => 法师}/避水诀施放.prefab (99%) rename Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/{武侠 => 法师}/避水诀施放.prefab.meta (100%) create mode 100644 Assets/PerfectWorld/Scripts/Common/DebugSessionLog.cs create mode 100644 Assets/PerfectWorld/Scripts/Common/DebugSessionLog.cs.meta diff --git a/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset b/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset index 5a175151ca..477dd63277 100644 --- a/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset +++ b/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset @@ -25,11 +25,6 @@ MonoBehaviour: m_ReadOnly: 0 m_SerializedLabels: [] FlaggedDuringContentUpdateRestriction: 0 - - m_GUID: 1a472454097b73647b7593d1e33c3e75 - m_Address: gfx/NullDefault - m_ReadOnly: 0 - m_SerializedLabels: [] - FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 1b653230886be4009808803501ad7d7f m_Address: Assets/PerfectWorld/SO/TaskTemplContainerSO.asset m_ReadOnly: 0 diff --git a/Assets/AddressableAssetsData/AssetGroups/gfx.asset b/Assets/AddressableAssetsData/AssetGroups/gfx.asset index 7eaebb4b65..2a552d0cb2 100644 --- a/Assets/AddressableAssetsData/AssetGroups/gfx.asset +++ b/Assets/AddressableAssetsData/AssetGroups/gfx.asset @@ -75,6 +75,11 @@ MonoBehaviour: m_ReadOnly: 0 m_SerializedLabels: [] FlaggedDuringContentUpdateRestriction: 0 + - m_GUID: 0bc230034c117aa4b871337ba0729153 + m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u4EBA\u7269\u6280\u80FD/\u98DE\u884C/\u70C8\u706B\u7B26\u65BD\u653E.gfx" + m_ReadOnly: 0 + m_SerializedLabels: [] + FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 0de7e3933d738b54d9584f3523642248 m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u6B66\u4FA0/\u91D1\u949F\u7F691.gfx" m_ReadOnly: 0 @@ -160,6 +165,11 @@ MonoBehaviour: m_ReadOnly: 0 m_SerializedLabels: [] FlaggedDuringContentUpdateRestriction: 0 + - m_GUID: 1a472454097b73647b7593d1e33c3e75 + m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u5996\u517D/NullDefault.gfx" + m_ReadOnly: 0 + m_SerializedLabels: [] + FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 1ad4c030bc8c20e488b30e9c505f30ad m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u4EBA\u7269\u6280\u80FD/\u51FB\u4E2D/\u6BC1\u5929\u706D\u5730\u51FB\u4E2D.gfx" m_ReadOnly: 0 @@ -1331,7 +1341,7 @@ MonoBehaviour: m_SerializedLabels: [] FlaggedDuringContentUpdateRestriction: 0 - m_GUID: f1df339040ed6fc4eb3deb6d1e6fa288 - m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u6B66\u4FA0/\u907F\u6C34\u8BC0\u65BD\u653E.gfx" + m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u6CD5\u5E08/\u907F\u6C34\u8BC0\u65BD\u653E.gfx" m_ReadOnly: 0 m_SerializedLabels: [] FlaggedDuringContentUpdateRestriction: 0 diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/涌泉释放.prefab b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/涌泉释放.prefab index 61a937e1b3..5a41f3232e 100644 --- a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/涌泉释放.prefab +++ b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/涌泉释放.prefab @@ -28,8 +28,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 5736636269951384828} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -106,7 +106,7 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - moveWithTransform: 1 + moveWithTransform: 0 moveWithCustomTransform: {fileID: 0} scalingMode: 1 randomSeed: 0 @@ -4919,8 +4919,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 5736636269951384828} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -4997,7 +4997,7 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - moveWithTransform: 1 + moveWithTransform: 0 moveWithCustomTransform: {fileID: 0} scalingMode: 1 randomSeed: 0 @@ -9923,8 +9923,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 5736636269951384828} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -10001,7 +10001,7 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - moveWithTransform: 1 + moveWithTransform: 0 moveWithCustomTransform: {fileID: 0} scalingMode: 1 randomSeed: 0 @@ -14814,8 +14814,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 5736636269951384828} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -14892,7 +14892,7 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - moveWithTransform: 1 + moveWithTransform: 0 moveWithCustomTransform: {fileID: 0} scalingMode: 1 randomSeed: 0 diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/涌泉释放2.prefab b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/涌泉释放2.prefab index d3beff115c..1af95b02b5 100644 --- a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/涌泉释放2.prefab +++ b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/涌泉释放2.prefab @@ -4862,8 +4862,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0, y: 0, z: 0} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 5479861585319242189} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/涌泉预备2.prefab b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/涌泉预备2.prefab index 4d495e1c83..a67f4fae80 100644 --- a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/涌泉预备2.prefab +++ b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/涌泉预备2.prefab @@ -28,8 +28,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 5302997904303973426} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -106,7 +106,7 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - moveWithTransform: 1 + moveWithTransform: 0 moveWithCustomTransform: {fileID: 0} scalingMode: 1 randomSeed: 0 @@ -5032,8 +5032,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 5302997904303973426} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -5110,7 +5110,7 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - moveWithTransform: 1 + moveWithTransform: 0 moveWithCustomTransform: {fileID: 0} scalingMode: 1 randomSeed: 0 @@ -9924,7 +9924,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 5302997904303973426} m_Father: {fileID: 0} @@ -14757,8 +14757,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 5302997904303973426} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -14835,7 +14835,7 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - moveWithTransform: 1 + moveWithTransform: 0 moveWithCustomTransform: {fileID: 0} scalingMode: 1 randomSeed: 0 @@ -19648,8 +19648,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 5302997904303973426} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -19726,7 +19726,7 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - moveWithTransform: 1 + moveWithTransform: 0 moveWithCustomTransform: {fileID: 0} scalingMode: 1 randomSeed: 0 @@ -24653,7 +24653,7 @@ Transform: m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 2913586150649953525} - {fileID: 6380462167527821582} diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/火煞天灯预备.prefab b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/火煞天灯预备.prefab index 62570ce207..197f6be058 100644 --- a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/火煞天灯预备.prefab +++ b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/火煞天灯预备.prefab @@ -28,8 +28,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 759527828698941399} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} @@ -4861,8 +4861,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 759527828698941399} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} @@ -9703,8 +9703,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 759527828698941399} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} @@ -14536,8 +14536,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 759527828698941399} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} @@ -24203,8 +24203,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 759527828698941399} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} @@ -29265,8 +29265,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 759527828698941399} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/落石术吟唱.prefab b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/落石术吟唱.prefab index 3e84ecf195..2a47b88238 100644 --- a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/落石术吟唱.prefab +++ b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/落石术吟唱.prefab @@ -29,7 +29,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 3804150557139316312} m_Father: {fileID: 0} @@ -109,7 +109,7 @@ ParticleSystem: m_RotationOrder: 4 moveWithTransform: 0 moveWithCustomTransform: {fileID: 0} - scalingMode: 1 + scalingMode: 0 randomSeed: 0 InitialModule: serializedVersion: 3 @@ -4862,8 +4862,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 1.23, y: 1.23, z: 1.23} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 3048603693854496959} - {fileID: 1152567544505827745} @@ -4944,7 +4944,7 @@ ParticleSystem: m_RotationOrder: 4 moveWithTransform: 0 moveWithCustomTransform: {fileID: 0} - scalingMode: 1 + scalingMode: 0 randomSeed: 0 InitialModule: serializedVersion: 3 @@ -9696,7 +9696,7 @@ Transform: m_GameObject: {fileID: 5365135853265903216} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalPosition: {x: 0, y: 2, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -9717,15 +9717,15 @@ ParticleSystem: ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} emitterVelocityMode: 0 - looping: 1 - prewarm: 1 + looping: 0 + prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 startDelay: serializedVersion: 2 minMaxState: 0 - scalar: 0 + scalar: 0.52 minScalar: 0 maxCurve: serializedVersion: 2 @@ -9777,7 +9777,7 @@ ParticleSystem: m_RotationOrder: 4 moveWithTransform: 0 moveWithCustomTransform: {fileID: 0} - scalingMode: 1 + scalingMode: 0 randomSeed: 0 InitialModule: serializedVersion: 3 @@ -9785,7 +9785,7 @@ ParticleSystem: startLifetime: serializedVersion: 2 minMaxState: 0 - scalar: 4 + scalar: 3 minScalar: 5 maxCurve: serializedVersion: 2 @@ -10969,7 +10969,7 @@ ParticleSystem: m_RotationOrder: 4 separateAxes: 1 ColorModule: - enabled: 0 + enabled: 1 gradient: serializedVersion: 2 minMaxState: 1 @@ -10978,7 +10978,7 @@ ParticleSystem: maxGradient: serializedVersion: 2 key0: {r: 1, g: 1, b: 1, a: 1} - key1: {r: 1, g: 1, b: 1, a: 1} + key1: {r: 1, g: 1, b: 1, a: 0} key2: {r: 0, g: 0, b: 0, a: 0} key3: {r: 0, g: 0, b: 0, a: 0} key4: {r: 0, g: 0, b: 0, a: 0} @@ -10993,16 +10993,16 @@ ParticleSystem: ctime5: 0 ctime6: 0 ctime7: 0 - atime0: 0 + atime0: 22552 atime1: 65535 - atime2: 0 + atime2: 65535 atime3: 0 atime4: 0 atime5: 0 atime6: 0 atime7: 0 m_Mode: 0 - m_ColorSpace: -1 + m_ColorSpace: 0 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: @@ -14529,7 +14529,7 @@ Transform: m_GameObject: {fileID: 8786661549251732509} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalPosition: {x: 0, y: 2, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -14550,15 +14550,15 @@ ParticleSystem: ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} emitterVelocityMode: 0 - looping: 1 - prewarm: 1 + looping: 0 + prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 autoRandomSeed: 1 startDelay: serializedVersion: 2 minMaxState: 0 - scalar: 0 + scalar: 0.7 minScalar: 0 maxCurve: serializedVersion: 2 @@ -14610,7 +14610,7 @@ ParticleSystem: m_RotationOrder: 4 moveWithTransform: 0 moveWithCustomTransform: {fileID: 0} - scalingMode: 1 + scalingMode: 0 randomSeed: 0 InitialModule: serializedVersion: 3 @@ -14618,7 +14618,7 @@ ParticleSystem: startLifetime: serializedVersion: 2 minMaxState: 0 - scalar: 4 + scalar: 2 minScalar: 5 maxCurve: serializedVersion: 2 @@ -15802,7 +15802,7 @@ ParticleSystem: m_RotationOrder: 4 separateAxes: 1 ColorModule: - enabled: 0 + enabled: 1 gradient: serializedVersion: 2 minMaxState: 1 @@ -15811,7 +15811,7 @@ ParticleSystem: maxGradient: serializedVersion: 2 key0: {r: 1, g: 1, b: 1, a: 1} - key1: {r: 1, g: 1, b: 1, a: 1} + key1: {r: 1, g: 1, b: 1, a: 0} key2: {r: 0, g: 0, b: 0, a: 0} key3: {r: 0, g: 0, b: 0, a: 0} key4: {r: 0, g: 0, b: 0, a: 0} @@ -15826,16 +15826,16 @@ ParticleSystem: ctime5: 0 ctime6: 0 ctime7: 0 - atime0: 0 + atime0: 22552 atime1: 65535 - atime2: 0 + atime2: 65535 atime3: 0 atime4: 0 atime5: 0 atime6: 0 atime7: 0 m_Mode: 0 - m_ColorSpace: -1 + m_ColorSpace: 0 m_NumColorKeys: 2 m_NumAlphaKeys: 2 minGradient: diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/落石术预备.prefab b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/落石术预备.prefab index f182bf741c..ed1da248a1 100644 --- a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/落石术预备.prefab +++ b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/落石术预备.prefab @@ -28,7 +28,7 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 1, y: 1, z: 0.5} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3131665278182786367} @@ -108,7 +108,7 @@ ParticleSystem: m_RotationOrder: 4 moveWithTransform: 1 moveWithCustomTransform: {fileID: 0} - scalingMode: 1 + scalingMode: 0 randomSeed: 0 InitialModule: serializedVersion: 3 @@ -4025,7 +4025,7 @@ ParticleSystem: lifetime: serializedVersion: 2 minMaxState: 0 - scalar: 1 + scalar: 0.5 minScalar: 1 maxCurve: serializedVersion: 2 @@ -4947,7 +4947,7 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 1, y: 1, z: 0.5} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3131665278182786367} @@ -5027,7 +5027,7 @@ ParticleSystem: m_RotationOrder: 4 moveWithTransform: 1 moveWithCustomTransform: {fileID: 0} - scalingMode: 1 + scalingMode: 0 randomSeed: 0 InitialModule: serializedVersion: 3 @@ -8944,7 +8944,7 @@ ParticleSystem: lifetime: serializedVersion: 2 minMaxState: 0 - scalar: 1 + scalar: 0.5 minScalar: 1 maxCurve: serializedVersion: 2 @@ -9951,7 +9951,7 @@ ParticleSystem: m_RotationOrder: 4 moveWithTransform: 0 moveWithCustomTransform: {fileID: 0} - scalingMode: 1 + scalingMode: 0 randomSeed: 0 InitialModule: serializedVersion: 3 @@ -14704,7 +14704,7 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 1, y: 1, z: 0.5} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3131665278182786367} @@ -14784,7 +14784,7 @@ ParticleSystem: m_RotationOrder: 4 moveWithTransform: 1 moveWithCustomTransform: {fileID: 0} - scalingMode: 1 + scalingMode: 0 randomSeed: 0 InitialModule: serializedVersion: 3 @@ -18701,7 +18701,7 @@ ParticleSystem: lifetime: serializedVersion: 2 minMaxState: 0 - scalar: 1 + scalar: 0.5 minScalar: 1 maxCurve: serializedVersion: 2 @@ -19623,7 +19623,7 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 1} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 1, y: 1, z: 0.5} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3131665278182786367} @@ -19703,7 +19703,7 @@ ParticleSystem: m_RotationOrder: 4 moveWithTransform: 0 moveWithCustomTransform: {fileID: 0} - scalingMode: 1 + scalingMode: 0 randomSeed: 0 InitialModule: serializedVersion: 3 @@ -24537,7 +24537,7 @@ ParticleSystem: m_RotationOrder: 4 moveWithTransform: 0 moveWithCustomTransform: {fileID: 0} - scalingMode: 1 + scalingMode: 0 randomSeed: 0 InitialModule: serializedVersion: 3 @@ -29290,7 +29290,7 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} - 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m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalPosition: {x: 0, y: 1.24, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -9686,7 +9686,7 @@ Transform: m_GameObject: {fileID: 8770230928908487655} serializedVersion: 2 m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalPosition: {x: 0, y: 1.24, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/避水诀施放.prefab.meta b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/避水诀施放.prefab.meta similarity index 100% rename from Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/避水诀施放.prefab.meta rename to Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/避水诀施放.prefab.meta diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/飞行/涌泉中招.prefab b/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/飞行/涌泉中招.prefab index 7b12494112..73e9268ab2 100644 --- a/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/飞行/涌泉中招.prefab +++ b/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/飞行/涌泉中招.prefab @@ -27,7 +27,7 @@ Transform: m_GameObject: {fileID: 255763862912694038} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - 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JsonUtility.ToJson(data) : "{}"; + var line = $"{{\"sessionId\":\"{SessionId}\",\"runId\":\"{runId}\",\"hypothesisId\":\"{hypothesisId}\",\"location\":\"{Escape(location)}\",\"message\":\"{Escape(message)}\",\"data\":{dataJson},\"timestamp\":{ts}}}\n"; + File.AppendAllText(LogPath, line, Encoding.UTF8); + } + catch { /* ignore */ } + } + + static string Escape(string s) => (s ?? "").Replace("\\", "\\\\").Replace("\"", "\\\""); + } + + [Serializable] + public class DebugSessionPayload + { + public int skillId; + public int hostId; + public int castTargetId; + public int targetId; + public int targetCount; + public bool castInTargets; + public bool alreadyFired; + public int flyClusterCount; + public int eventId; + public string flyGfx; + public string prevState; + public string newState; + public int frame; + } +} +#endif diff --git a/Assets/PerfectWorld/Scripts/Common/DebugSessionLog.cs.meta b/Assets/PerfectWorld/Scripts/Common/DebugSessionLog.cs.meta new file mode 100644 index 0000000000..c45dd41b34 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Common/DebugSessionLog.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: d83746d5d66ba3644a84fcb959accc7d \ No newline at end of file diff --git a/Assets/PerfectWorld/Scripts/Managers/A3DSkillGfxMan.cs b/Assets/PerfectWorld/Scripts/Managers/A3DSkillGfxMan.cs index 85b15e413c..bbb142f060 100644 --- a/Assets/PerfectWorld/Scripts/Managers/A3DSkillGfxMan.cs +++ b/Assets/PerfectWorld/Scripts/Managers/A3DSkillGfxMan.cs @@ -23,6 +23,7 @@ namespace BrewMonster // TODO: remove singleton later public class A3DSkillGfxMan { + static int s_debugNextEventId = 1; public static A3DSkillGfxMan _instance; public static A3DSkillGfxMan Instance @@ -74,6 +75,13 @@ namespace BrewMonster bCluster = true; } + #region agent log +#if UNITY_EDITOR || DEVELOPMENT_BUILD + DebugSessionLog.Write("A3DSkillGfxMan.AddSkillGfxEvent", "add_skill_gfx_event", "C", + new DebugSessionPayload { hostId = (int)nHostID, targetId = (int)nTargetID, flyClusterCount = nFlyGfxCount }); +#endif + #endregion + for (int i = 0; i < nFlyGfxCount; i++) { string value = bOnlyOneHit && i != nFlyGfxCount - 1 ? "" : szHitGfx; @@ -138,7 +146,15 @@ namespace BrewMonster // 验证目标ID - 允许0用于区域技能,但对可疑的大负值发出警告 A3DSkillGfxEvent pEvent = SkillGfxMan.InstanceSub.GetEmptyEvent(mode); - + pEvent.m_debugEventId = s_debugNextEventId++; + + #region agent log +#if UNITY_EDITOR || DEVELOPMENT_BUILD + DebugSessionLog.Write("A3DSkillGfxMan.AddOneSkillGfxEvent", "add_gfx_event", "C", + new DebugSessionPayload { eventId = pEvent.m_debugEventId, hostId = (int)nHostID, targetId = (int)nTargetID, flyGfx = szFlyGfx ?? "" }); +#endif + #endregion + pEvent.SetComposer(pComposer); pEvent.SetHostID(nHostID); pEvent.SetTargetID(nTargetID); @@ -212,6 +228,7 @@ namespace BrewMonster protected bool m_bHostECMCreatedByGfx; protected GfxSkillEventState m_enumState; + public int m_debugEventId; public A3DSkillGfxEvent(GfxMoveMode mode) { diff --git a/Assets/PerfectWorld/Scripts/Managers/CECAttacksMan.cs b/Assets/PerfectWorld/Scripts/Managers/CECAttacksMan.cs index 272e1a12f4..973705031a 100644 --- a/Assets/PerfectWorld/Scripts/Managers/CECAttacksMan.cs +++ b/Assets/PerfectWorld/Scripts/Managers/CECAttacksMan.cs @@ -763,6 +763,19 @@ namespace BrewMonster { bool bCastInTargets = false; + #region agent log +#if UNITY_EDITOR || DEVELOPMENT_BUILD + DebugSessionLog.Write("A3DSkillGfxComposer.Play", "composer_play_start", "B", + new DebugSessionPayload + { + hostId = nHostID, + castTargetId = nCastTargetID, + targetCount = targets?.Count ?? 0, + frame = Time.frameCount + }); +#endif + #endregion + // Determine GFX names from loaded prefabs / 从已加载的预制体确定GFX名称 string szFly = m_szFlyGfx != null ? flyGfxName : null; string szHit = m_szHitGfx != null ? hitGfxName : null; @@ -808,6 +821,20 @@ namespace BrewMonster } } + #region agent log +#if UNITY_EDITOR || DEVELOPMENT_BUILD + DebugSessionLog.Write("A3DSkillGfxComposer.Play", "composer_play_end", "B", + new DebugSessionPayload + { + hostId = nHostID, + castTargetId = nCastTargetID, + targetCount = targets?.Count ?? 0, + castInTargets = bCastInTargets, + frame = Time.frameCount + }); +#endif + #endregion + if (nCastTargetID != 0 && !bCastInTargets) { // Validate cast target exists before adding @@ -925,6 +952,20 @@ namespace BrewMonster return; } + #region agent log +#if UNITY_EDITOR || DEVELOPMENT_BUILD + DebugSessionLog.Write("A3DSkillGfxComposer.AddOneTarget", "add_one_target", "B", + new DebugSessionPayload + { + hostId = _Host, + targetId = _Target, + castTargetId = nCastTargetID, + flyClusterCount = (int)m_FlyCluster.m_ulCount, + frame = Time.frameCount + }); +#endif + #endregion + // 调用GFX管理器添加技能特效事件 / Call GFX manager to add skill GFX event m_pSkillGfxMan.AddSkillGfxEvent( this, @@ -1051,6 +1092,21 @@ public class CECAttackEvent bool DoFire() { + #region agent log +#if UNITY_EDITOR || DEVELOPMENT_BUILD + DebugSessionLog.Write("CECAttackEvent.DoFire", "do_fire", "A", + new DebugSessionPayload + { + skillId = m_idSkill, + hostId = m_idHost, + castTargetId = m_idCastTarget, + targetCount = m_targets.Count, + alreadyFired = m_bDoFired, + frame = Time.frameCount + }); +#endif + #endregion + m_bDoFired = true; if (GPDataTypeHelper.ISPLAYERID(m_idHost)) diff --git a/Assets/PerfectWorld/Scripts/Managers/CECSkillGfxMan.cs b/Assets/PerfectWorld/Scripts/Managers/CECSkillGfxMan.cs index 475b2e2091..5752f7cff7 100644 --- a/Assets/PerfectWorld/Scripts/Managers/CECSkillGfxMan.cs +++ b/Assets/PerfectWorld/Scripts/Managers/CECSkillGfxMan.cs @@ -235,6 +235,18 @@ namespace BrewMonster // Spawn fly GFX when entering Flying state / 进入飞行状态时生成飞行特效 if (prevState == GfxSkillEventState.enumWait && m_enumState == GfxSkillEventState.enumFlying) { + #region agent log +#if UNITY_EDITOR || DEVELOPMENT_BUILD + DebugSessionLog.Write("CECSkillGfxEvent.Tick", "wait_to_flying", "D", + new DebugSessionPayload + { + eventId = m_debugEventId, + prevState = prevState.ToString(), + newState = m_enumState.ToString(), + frame = Time.frameCount + }); +#endif + #endregion #if UNITY_EDITOR Vector3 currentPos = m_pMoveMethod.GetPos(); @@ -350,6 +362,21 @@ namespace BrewMonster Vector3 pos = m_pMoveMethod.GetPos(); /* Vector3 dir = m_pMoveMethod.GetMoveDir(); Quaternion rot = dir.sqrMagnitude > 1e-4f ? Quaternion.LookRotation(dir) : Quaternion.identity;*/ + BMLogger.LogError($"[SKILL_GFX_DEBUG] SpawnFlyGfx: Fly GFX "+ m_pComposer.flyGfxName); + + #region agent log +#if UNITY_EDITOR || DEVELOPMENT_BUILD + DebugSessionLog.Write("CECSkillGfxEvent.SpawnFlyGfx", "spawn_fly_gfx", "D", + new DebugSessionPayload + { + eventId = m_debugEventId, + hostId = (int)m_nHostID, + targetId = (int)m_nTargetID, + flyGfx = m_pComposer?.flyGfxName ?? "", + frame = Time.frameCount + }); +#endif + #endregion m_flyGfxInstance = GameObject.Instantiate(prefab, pos, prefab.transform.rotation); SFXManager.Instance?.PlaySkillSfxAtPointAsync(m_pComposer.GetFlySfxPath(), pos).Forget(); diff --git a/Assets/PerfectWorld/Scripts/Skills/SkillStubs1/skill81.cs b/Assets/PerfectWorld/Scripts/Skills/SkillStubs1/skill81.cs index 970d7cb6ff..fccb8a5f08 100644 --- a/Assets/PerfectWorld/Scripts/Skills/SkillStubs1/skill81.cs +++ b/Assets/PerfectWorld/Scripts/Skills/SkillStubs1/skill81.cs @@ -128,8 +128,8 @@ namespace BrewMonster m_AttHitMode = (GfxAttackMode)0; m_dwFlyTime = 1000000; m_bTraceTarget = false; - m_FlyClusterCount = 2; - m_FlyClusterInterval = 1; + m_FlyClusterCount = 1; + m_FlyClusterInterval = 0; m_HitClusterCount = 1; m_HitClusterInterval = 0; m_bOneHit = false; From e01c6ffd219e656abc48ee532322a98940f621fc Mon Sep 17 00:00:00 2001 From: Tran Hai Nam Date: Thu, 21 May 2026 11:13:32 +0700 Subject: [PATCH 5/5] Fix some gfx. Add QOL for test animtion scene --- .../AddressableAssetSettings.asset | 2 +- .../gfx/人物/技能/武侠/霸王断岳施放.prefab | 18 +++---- .../gfx/人物/技能/武侠/霸王龙飞预备1.prefab | 36 ++++++------- .../Gfx/gfx/人物/技能/武侠/龙现施放.prefab | 44 ++++++++-------- .../Gfx/gfx/人物/技能/武侠/龙现预备.prefab | 2 +- .../策划联入/人物技能/击中/寸力击中.prefab | 18 +++---- .../人物技能/击中/横扫千军击中.prefab | 24 ++++----- .../策划联入/人物技能/击中/狂龙斩击中.prefab | 20 ++++---- Assets/PerfectWorld/Scene/AnimationTest.unity | 4 +- .../AnimTestScene/GameSpeedModifier.cs | 50 +++++++++++++++++++ .../AnimTestScene/GameSpeedModifier.cs.meta | 2 + 11 files changed, 136 insertions(+), 84 deletions(-) create mode 100644 Assets/PerfectWorld/Scripts/AnimTestScene/GameSpeedModifier.cs create mode 100644 Assets/PerfectWorld/Scripts/AnimTestScene/GameSpeedModifier.cs.meta diff --git a/Assets/AddressableAssetsData/AddressableAssetSettings.asset b/Assets/AddressableAssetsData/AddressableAssetSettings.asset index c6e153cd9a..cd67073a61 100644 --- a/Assets/AddressableAssetsData/AddressableAssetSettings.asset +++ b/Assets/AddressableAssetsData/AddressableAssetSettings.asset @@ -15,7 +15,7 @@ MonoBehaviour: m_DefaultGroup: 712e3991f28e549e7a56ee582a977810 m_currentHash: serializedVersion: 2 - Hash: 00000000000000000000000000000000 + Hash: 564cd9ab0e63f961ec93494e99c5244d m_OptimizeCatalogSize: 0 m_BuildRemoteCatalog: 0 m_CatalogRequestsTimeout: 0 diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/霸王断岳施放.prefab b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/霸王断岳施放.prefab index 9451c24919..d9dd8eee31 100644 --- a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/霸王断岳施放.prefab +++ b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/霸王断岳施放.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3720844413911946937} serializedVersion: 2 - m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068} - m_LocalPosition: {x: -0.178, y: -0.33000004, z: 0} + m_LocalRotation: {x: 0.76604444, y: 0, z: 0, w: 0.64278764} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4217133699093346958} - m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 100, y: 0, z: 0} --- !u!198 &8924156590734961407 ParticleSystem: m_ObjectHideFlags: 0 @@ -48,7 +48,7 @@ ParticleSystem: ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} emitterVelocityMode: 1 - looping: 0 + looping: 1 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 @@ -4868,15 +4868,15 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4197944621747409826} serializedVersion: 2 - m_LocalRotation: {x: -0.6878776, y: -0.16378161, z: 0.16378164, w: 0.6878776} - m_LocalPosition: {x: 0.26, y: 1.51, z: -0.52} + m_LocalRotation: {x: -0.6874251, y: -0.1656708, z: 0.1656708, w: 0.6874251} + m_LocalPosition: {x: 0.26, y: 1.98, z: -0.52} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 9001597620150510150} - {fileID: 4268857114784208764} m_Father: {fileID: 1604809390761698253} - m_LocalEulerAnglesHint: {x: -63.215, y: -90, z: 90} + m_LocalEulerAnglesHint: {x: -62.9, y: -90, z: 90} --- !u!198 &2477563411527212070 ParticleSystem: m_ObjectHideFlags: 0 @@ -14601,13 +14601,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8351087001867188720} serializedVersion: 2 - m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068} + m_LocalRotation: {x: 0.76604444, y: 0, z: 0, w: 0.64278764} m_LocalPosition: {x: -0.178, y: -0.33000004, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4217133699093346958} - m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 100, y: 0, z: 0} --- !u!198 &7496596049144268267 ParticleSystem: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/霸王龙飞预备1.prefab b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/霸王龙飞预备1.prefab index d9a797363c..d4db10c9b2 100644 --- a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/霸王龙飞预备1.prefab +++ b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/霸王龙飞预备1.prefab @@ -42,7 +42,7 @@ ParticleSystem: m_GameObject: {fileID: 15156914950836463} serializedVersion: 8 lengthInSec: 2.33 - simulationSpeed: 1 + simulationSpeed: 2 stopAction: 0 cullingMode: 0 ringBufferMode: 0 @@ -4934,7 +4934,7 @@ ParticleSystem: m_GameObject: {fileID: 349010415179721749} serializedVersion: 8 lengthInSec: 2.33 - simulationSpeed: 1 + simulationSpeed: 2 stopAction: 0 cullingMode: 0 ringBufferMode: 0 @@ -9826,7 +9826,7 @@ ParticleSystem: m_GameObject: {fileID: 429752902677186327} serializedVersion: 8 lengthInSec: 2.33 - simulationSpeed: 1 + simulationSpeed: 2 stopAction: 0 cullingMode: 0 ringBufferMode: 0 @@ -14659,7 +14659,7 @@ ParticleSystem: m_GameObject: {fileID: 524335427812590582} serializedVersion: 8 lengthInSec: 2.33 - simulationSpeed: 1 + simulationSpeed: 2 stopAction: 0 cullingMode: 0 ringBufferMode: 0 @@ -19494,7 +19494,7 @@ ParticleSystem: m_GameObject: {fileID: 852501820064385231} serializedVersion: 8 lengthInSec: 2.33 - simulationSpeed: 1 + simulationSpeed: 2 stopAction: 0 cullingMode: 0 ringBufferMode: 0 @@ -24387,7 +24387,7 @@ ParticleSystem: m_GameObject: {fileID: 1564838389531116705} serializedVersion: 8 lengthInSec: 2.33 - simulationSpeed: 1 + simulationSpeed: 2 stopAction: 0 cullingMode: 0 ringBufferMode: 0 @@ -34119,7 +34119,7 @@ ParticleSystem: m_GameObject: {fileID: 1991856825253685314} serializedVersion: 8 lengthInSec: 2.33 - simulationSpeed: 1 + simulationSpeed: 2 stopAction: 0 cullingMode: 0 ringBufferMode: 0 @@ -39010,7 +39010,7 @@ ParticleSystem: m_GameObject: {fileID: 2169994430969108881} serializedVersion: 8 lengthInSec: 2.33 - simulationSpeed: 1 + simulationSpeed: 2 stopAction: 0 cullingMode: 0 ringBufferMode: 0 @@ -43843,7 +43843,7 @@ ParticleSystem: m_GameObject: {fileID: 2197194896416800428} serializedVersion: 8 lengthInSec: 2.33 - simulationSpeed: 1 + simulationSpeed: 2 stopAction: 0 cullingMode: 0 ringBufferMode: 0 @@ -48735,7 +48735,7 @@ ParticleSystem: m_GameObject: {fileID: 2697318837988795809} serializedVersion: 8 lengthInSec: 2.33 - simulationSpeed: 1 + simulationSpeed: 2 stopAction: 0 cullingMode: 0 ringBufferMode: 0 @@ -53568,7 +53568,7 @@ ParticleSystem: m_GameObject: {fileID: 4043570496662948557} serializedVersion: 8 lengthInSec: 2.33 - simulationSpeed: 1 + simulationSpeed: 2 stopAction: 0 cullingMode: 0 ringBufferMode: 0 @@ -58403,7 +58403,7 @@ ParticleSystem: m_GameObject: {fileID: 4134620181112707567} serializedVersion: 8 lengthInSec: 2.33 - simulationSpeed: 1 + simulationSpeed: 2 stopAction: 0 cullingMode: 0 ringBufferMode: 0 @@ -63294,7 +63294,7 @@ ParticleSystem: m_GameObject: {fileID: 4206773510139196571} serializedVersion: 8 lengthInSec: 2.33 - simulationSpeed: 1 + simulationSpeed: 2 stopAction: 0 cullingMode: 0 ringBufferMode: 0 @@ -68186,7 +68186,7 @@ ParticleSystem: m_GameObject: {fileID: 5090543755686395234} serializedVersion: 8 lengthInSec: 2.33 - simulationSpeed: 1 + simulationSpeed: 2 stopAction: 0 cullingMode: 0 ringBufferMode: 0 @@ -73019,7 +73019,7 @@ ParticleSystem: m_GameObject: {fileID: 6375197309835102049} serializedVersion: 8 lengthInSec: 2.33 - simulationSpeed: 1 + simulationSpeed: 2 stopAction: 0 cullingMode: 0 ringBufferMode: 0 @@ -77911,7 +77911,7 @@ ParticleSystem: m_GameObject: {fileID: 6948268340964940849} serializedVersion: 8 lengthInSec: 2.33 - simulationSpeed: 1 + simulationSpeed: 2 stopAction: 0 cullingMode: 0 ringBufferMode: 0 @@ -82805,7 +82805,7 @@ ParticleSystem: m_GameObject: {fileID: 8080659413948619737} serializedVersion: 8 lengthInSec: 2.33 - simulationSpeed: 1 + simulationSpeed: 2 stopAction: 0 cullingMode: 0 ringBufferMode: 0 @@ -87698,7 +87698,7 @@ ParticleSystem: m_GameObject: {fileID: 8888732998432236564} serializedVersion: 8 lengthInSec: 2.33 - simulationSpeed: 1 + simulationSpeed: 2 stopAction: 0 cullingMode: 0 ringBufferMode: 0 diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/龙现施放.prefab b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/龙现施放.prefab index af78ed3785..3b81c4c1af 100644 --- a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/龙现施放.prefab +++ b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/龙现施放.prefab @@ -14752,7 +14752,7 @@ ParticleSystem: ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} emitterVelocityMode: 0 - looping: 0 + looping: 1 prewarm: 0 playOnAwake: 1 useUnscaledTime: 0 @@ -14760,7 +14760,7 @@ ParticleSystem: startDelay: serializedVersion: 2 minMaxState: 0 - scalar: 3.2333333 + scalar: 0 minScalar: 0 maxCurve: serializedVersion: 2 @@ -15308,7 +15308,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 gravitySource: 0 - maxNumParticles: 10 + maxNumParticles: 100 customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 0 rotation3D: 0 @@ -15376,7 +15376,7 @@ ParticleSystem: donutRadius: 0.2 m_Position: {x: 0, y: 0, z: 0} m_Rotation: {x: 0, y: 0, z: 0} - m_Scale: {x: 0.5, y: 0.5, z: 0.5} + m_Scale: {x: 1, y: 1, z: 1} placementMode: 0 m_MeshMaterialIndex: 0 m_MeshNormalOffset: 0 @@ -16012,8 +16012,8 @@ ParticleSystem: maxColor: {r: 1, g: 1, b: 1, a: 1} maxGradient: serializedVersion: 2 - key0: {r: 1, g: 1, b: 1, a: 0} - key1: {r: 1, g: 1, b: 1, a: 1} + key0: {r: 1, g: 1, b: 1, a: 1} + key1: {r: 1, g: 1, b: 1, a: 0.47058824} key2: {r: 0, g: 0, b: 0, a: 0} key3: {r: 0, g: 0, b: 0, a: 0} key4: {r: 0, g: 0, b: 0, a: 0} @@ -16031,7 +16031,7 @@ ParticleSystem: atime0: 0 atime1: 33153 atime2: 65535 - atime3: 0 + atime3: 65535 atime4: 0 atime5: 0 atime6: 0 @@ -24543,9 +24543,9 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - moveWithTransform: 0 + moveWithTransform: 1 moveWithCustomTransform: {fileID: 0} - scalingMode: 1 + scalingMode: 0 randomSeed: 0 InitialModule: serializedVersion: 3 @@ -25307,7 +25307,7 @@ ParticleSystem: rateOverTime: serializedVersion: 2 minMaxState: 0 - scalar: 10 + scalar: 5 minScalar: 10 maxCurve: serializedVersion: 2 @@ -30881,7 +30881,7 @@ ParticleSystem: z: serializedVersion: 2 minMaxState: 0 - scalar: 1.76 + scalar: 1 minScalar: 0 maxCurve: serializedVersion: 2 @@ -39236,7 +39236,7 @@ ParticleSystem: serializedVersion: 2 minMaxState: 0 minColor: {r: 1, g: 1, b: 1, a: 1} - maxColor: {r: 1, g: 1, b: 1, a: 1} + maxColor: {r: 1, g: 1, b: 1, a: 0.3137255} maxGradient: serializedVersion: 2 key0: {r: 1, g: 1, b: 1, a: 1} @@ -40672,7 +40672,7 @@ ParticleSystem: z: serializedVersion: 2 minMaxState: 0 - scalar: 1.16 + scalar: 0 minScalar: 0 maxCurve: serializedVersion: 2 @@ -41043,7 +41043,7 @@ ParticleSystem: radial: serializedVersion: 2 minMaxState: 0 - scalar: -0.21 + scalar: 0 minScalar: 0 maxCurve: serializedVersion: 2 @@ -41146,7 +41146,7 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - inWorldSpace: 0 + inWorldSpace: 1 InheritVelocityModule: enabled: 0 m_Mode: 0 @@ -45564,7 +45564,7 @@ ParticleSystem: z: serializedVersion: 2 minMaxState: 0 - scalar: 1.16 + scalar: 0 minScalar: 0 maxCurve: serializedVersion: 2 @@ -45935,7 +45935,7 @@ ParticleSystem: radial: serializedVersion: 2 minMaxState: 0 - scalar: -0.21 + scalar: 0 minScalar: 0 maxCurve: serializedVersion: 2 @@ -50198,7 +50198,7 @@ ParticleSystem: ctime6: 0 ctime7: 0 atime0: 0 - atime1: 24576 + atime1: 16962 atime2: 0 atime3: 0 atime4: 0 @@ -59856,13 +59856,13 @@ ParticleSystem: maxGradient: serializedVersion: 2 key0: {r: 1, g: 1, b: 1, a: 1} - key1: {r: 1, g: 1, b: 1, a: 0} + key1: {r: 1, g: 1, b: 1, a: 0.19607843} key2: {r: 0, g: 0, b: 0, a: 1} - key3: {r: 0, g: 0, b: 0, a: 0} + key3: {r: 0, g: 0, b: 0, a: 0.19607843} key4: {r: 0, g: 0, b: 0, a: 1} - key5: {r: 0, g: 0, b: 0, a: 0} + key5: {r: 0, g: 0, b: 0, a: 0.19607843} key6: {r: 0, g: 0, b: 0, a: 1} - key7: {r: 0, g: 0, b: 0, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0.19607843} ctime0: 0 ctime1: 65535 ctime2: 0 diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/龙现预备.prefab b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/龙现预备.prefab index a0b2f53f5d..52d5b8e564 100644 --- a/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/龙现预备.prefab +++ b/Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/武侠/龙现预备.prefab @@ -9956,7 +9956,7 @@ ParticleSystem: startSize: serializedVersion: 2 minMaxState: 0 - scalar: 3 + scalar: 1 minScalar: 1 maxCurve: serializedVersion: 2 diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/寸力击中.prefab b/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/寸力击中.prefab index 970f488313..a4d30fabdb 100644 --- a/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/寸力击中.prefab +++ b/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/寸力击中.prefab @@ -41,7 +41,7 @@ ParticleSystem: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 229117972425434128} serializedVersion: 8 - lengthInSec: 0.19 + lengthInSec: 0.25 simulationSpeed: 1 stopAction: 0 cullingMode: 0 @@ -116,7 +116,7 @@ ParticleSystem: startLifetime: serializedVersion: 2 minMaxState: 0 - scalar: 0.19 + scalar: 0.25 minScalar: 5 maxCurve: serializedVersion: 2 @@ -169,7 +169,7 @@ ParticleSystem: startSpeed: serializedVersion: 2 minMaxState: 0 - scalar: 10 + scalar: 2.5 minScalar: 5 maxCurve: serializedVersion: 2 @@ -340,7 +340,7 @@ ParticleSystem: startSizeY: serializedVersion: 2 minMaxState: 0 - scalar: 4 + scalar: 1.5 minScalar: 1 maxCurve: serializedVersion: 2 @@ -604,7 +604,7 @@ ParticleSystem: m_RotationOrder: 4 randomizeRotationDirection: 0 gravitySource: 0 - maxNumParticles: 20 + maxNumParticles: 30 customEmitterVelocity: {x: 0, y: 0, z: 0} size3D: 1 rotation3D: 0 @@ -751,7 +751,7 @@ ParticleSystem: sphericalDirectionAmount: 0 randomPositionAmount: 0 radius: - value: 0.3 + value: 0.0001 mode: 0 spread: 0 speed: @@ -9724,7 +9724,7 @@ ParticleSystem: startDelay: serializedVersion: 2 minMaxState: 0 - scalar: 0 + scalar: 0.14 minScalar: 0 maxCurve: serializedVersion: 2 @@ -9837,7 +9837,7 @@ ParticleSystem: startSpeed: serializedVersion: 2 minMaxState: 0 - scalar: 10 + scalar: 3 minScalar: 5 maxCurve: serializedVersion: 2 @@ -10008,7 +10008,7 @@ ParticleSystem: startSizeY: serializedVersion: 2 minMaxState: 0 - scalar: 2 + scalar: 1.5 minScalar: 1 maxCurve: serializedVersion: 2 diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/横扫千军击中.prefab b/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/横扫千军击中.prefab index 7024bcd4f9..c52f5a83fe 100644 --- a/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/横扫千军击中.prefab +++ b/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/横扫千军击中.prefab @@ -28,8 +28,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 4157341981584991390} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} @@ -4919,8 +4919,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 4157341981584991390} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} @@ -9752,8 +9752,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 4157341981584991390} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} @@ -14585,8 +14585,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 4157341981584991390} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} @@ -19476,8 +19476,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 4157341981584991390} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} @@ -29206,8 +29206,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 4157341981584991390} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} diff --git a/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/狂龙斩击中.prefab b/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/狂龙斩击中.prefab index 4f7c6430ee..d3c4913a35 100644 --- a/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/狂龙斩击中.prefab +++ b/Assets/ModelRenderer/Art/Gfx/gfx/策划联入/人物技能/击中/狂龙斩击中.prefab @@ -4919,8 +4919,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 6717296312834069839} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} @@ -9810,8 +9810,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 6717296312834069839} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} @@ -14643,8 +14643,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 6717296312834069839} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} @@ -24425,8 +24425,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 6717296312834069839} m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0} @@ -34098,8 +34098,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 6717296312834069839} m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0} diff --git a/Assets/PerfectWorld/Scene/AnimationTest.unity b/Assets/PerfectWorld/Scene/AnimationTest.unity index 15723e36ac..badba4912d 100644 --- a/Assets/PerfectWorld/Scene/AnimationTest.unity +++ b/Assets/PerfectWorld/Scene/AnimationTest.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:cdf063328a3579dfa3a93d9dd16cec279b4fe914763a71443523e207d13cbd6d -size 124399 +oid sha256:56de257a0dc137130cb44b00462bc5a346cf8f292d1178fb31e138075b1fdb8c +size 137951 diff --git a/Assets/PerfectWorld/Scripts/AnimTestScene/GameSpeedModifier.cs b/Assets/PerfectWorld/Scripts/AnimTestScene/GameSpeedModifier.cs new file mode 100644 index 0000000000..50a2d37b8d --- /dev/null +++ b/Assets/PerfectWorld/Scripts/AnimTestScene/GameSpeedModifier.cs @@ -0,0 +1,50 @@ +using UnityEngine; +using UnityEngine.UI; +using TMPro; + +namespace BrewMonster +{ + public class GameSpeedModifier : MonoBehaviour + { + [SerializeField] private Button _speedUpButton; + [SerializeField] private Button _speedDownButton; + [SerializeField] private TextMeshProUGUI _gameSpeedText; + + private readonly float[] _speedStages = { 0.25f, 0.5f, 0.75f, 1f, 2f }; + private int _currentSpeedIndex = 3; // Default = 1x + private void Awake() + { + _speedUpButton.onClick.AddListener(OnSpeedUpButtonClicked); + _speedDownButton.onClick.AddListener(OnSpeedDownButtonClicked); + _currentSpeedIndex = 3; // Default = 1x + Time.timeScale = 1.0f; + ApplySpeed(); + } + + private void OnSpeedUpButtonClicked() + { + if (_currentSpeedIndex >= _speedStages.Length - 1) + return; + + _currentSpeedIndex++; + ApplySpeed(); + } + + private void OnSpeedDownButtonClicked() + { + if (_currentSpeedIndex <= 0) + return; + + _currentSpeedIndex--; + ApplySpeed(); + } + + private void ApplySpeed() + { + float speed = _speedStages[_currentSpeedIndex]; + + Time.timeScale = speed; + _gameSpeedText.text = speed.ToString("0.##X"); + } + } +} \ No newline at end of file diff --git a/Assets/PerfectWorld/Scripts/AnimTestScene/GameSpeedModifier.cs.meta b/Assets/PerfectWorld/Scripts/AnimTestScene/GameSpeedModifier.cs.meta new file mode 100644 index 0000000000..7863d8b232 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/AnimTestScene/GameSpeedModifier.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 79733da183fc7ce40aabe2e7baa4a373 \ No newline at end of file