fix addressable release asset
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@@ -35,20 +35,20 @@ public partial class CECGameRun
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// _playerPrefab = _gameRunConfig.PlayerPrefab;
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// _monsterPrefab = _gameRunConfig.MonsterPrefab;
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// _npcServerPrefab = _gameRunConfig.NpcServerPrefab;
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// _testVfxPrefab = _gameRunConfig.TestVfxPrefab;
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LoadPrefabs();
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// LoadPrefabs();
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EC_ManMessage.RegisterHandler(this);
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AddressableManager.Instance.OnDispose += Dispose;
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}
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public static void Dispose()
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private static void Dispose()
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{
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instance = null;
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AddressableManager.Instance.UnloadAsset(AddressResourceConfig.PlayerPrefab);
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AddressableManager.Instance.UnloadAsset(AddressResourceConfig.MonsterPrefab);
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AddressableManager.Instance.UnloadAsset(AddressResourceConfig.NpcServerPrefab);
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AddressableManager.Instance.UnloadAsset(AddressResourceConfig.TestVfxPrefab);
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AddressableManager.Instance.ReleaseAsset(AddressResourceConfig.PlayerPrefab);
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AddressableManager.Instance.ReleaseAsset(AddressResourceConfig.MonsterPrefab);
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AddressableManager.Instance.ReleaseAsset(AddressResourceConfig.NpcServerPrefab);
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}
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private async void LoadPrefabs()
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