Merge remote-tracking branch 'origin/develop' into feature/Addessable_CDN

This commit is contained in:
CuongNV
2026-05-20 14:10:04 +07:00
323 changed files with 1242553 additions and 36853 deletions
+22
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@@ -876,11 +876,33 @@ namespace BrewMonster
// Mark host player as corpse so CECPlayer.IsDead() returns true
m_dwStates |= (uint)PlayerNPCState.GP_STATE_CORPSE;
// Mobile joystick keeps input while held; stop move work immediately (mirror HOST_NOTIFY_ROOT).
StopHostMovementOnDeath();
EventBus.PublishChannel(GetCharacterID(), new ClearComActFlagAllRankNodesEvent(true));
PlayAction((int)PLAYER_ACTION_TYPE.ACT_GROUNDDIE);
PopupManager.NotifyPlayerDied();
}
/// <summary>
/// Cancel active locomotion when host dies. Push-move reads joystick directly in GetPushDir,
/// so finishing WORK_MOVETOPOS alone is not enough until m_dwMoveRelDir is cleared.
/// </summary>
private void StopHostMovementOnDeath()
{
m_dwMoveRelDir = 0;
if (m_pWorkMan == null)
return;
if (m_pWorkMan.IsFollowing())
m_pWorkMan.FinishRunningWork(Host_work_ID.WORK_FOLLOW);
if (m_pWorkMan.IsMovingToPosition())
m_pWorkMan.FinishRunningWork(Host_work_ID.WORK_MOVETOPOS);
if (m_pWorkMan.IsTracing())
m_pWorkMan.FinishRunningWork(Host_work_ID.WORK_TRACEOBJECT);
}
private bool NormalAttackObject(int idTarget, bool bForceAttack, bool bMoreClose = false)
{
if (idTarget == 0 || idTarget == m_PlayerInfo.cid)
+4 -1
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@@ -137,12 +137,15 @@ namespace BrewMonster
}
case CommandID.CHANGE_IVTR_SIZE:
{
// C++: resize pack (normal inventory)
// C++ EC_HostMsg.cpp: m_pPack->Resize + FIXMSG_NEW_INVENTORY_SIZE
if (data != null && data.Length >= 4)
{
int newSize = BitConverter.ToInt32(data, 0);
if (m_pPack != null)
m_pPack.Resize(newSize);
EC_Game.GetGameRun()?.AddFixedMessage((int)FixedMsg.FIXMSG_NEW_INVENTORY_SIZE, newSize);
var ui = GameObject.FindFirstObjectByType<EC_InventoryUI>();
ui?.RefreshAll();
}
+113
View File
@@ -235,6 +235,119 @@ namespace BrewMonster
}
}
/// <summary>
/// DEBUG ONLY — bypasses the server skill message by loading skills from SkillStub.map
/// (populated at startup from config) that belong to the player's current profession
/// (or are general skills, cls == 255). Safe to call before server data arrives.
///
/// 仅调试用 — 从 SkillStub.map 注入属于当前职业(或通用职业 cls==255)的技能,
/// 绕过服务端消息,可在服务端数据到达前调用。
/// </summary>
public void InjectDebugSkillsFromConfig(int level = 1)
{
m_aPtSkills.Clear();
m_aPsSkills.Clear();
var stubMap = SkillStub.GetMap();
if (stubMap.Count == 0)
{
BMLogger.LogWarning("InjectDebugSkillsFromConfig: SkillStub.map is empty — config not loaded yet.");
return;
}
int playerCls = m_iProfession; // current role's profession ID
int injected = 0;
foreach (var kvp in stubMap)
{
int stubCls = kvp.Value.cls;
// Keep only skills for this profession or universal skills (cls 255).
// Same rule used by EC_HostSkillModel when listing learnable skills.
// 仅保留当前职业技能或通用技能(cls==255),与 EC_HostSkillModel 的过滤规则相同。
if (stubCls != playerCls && stubCls != 255)
continue;
uint skillId = kvp.Key;
CECSkill skill = new CECSkill((int)skillId, level);
if (skill.SkillCore == null)
continue;
int type = skill.GetType();
if (type != (int)CECSkill.SkillType.TYPE_PASSIVE &&
type != (int)CECSkill.SkillType.TYPE_PRODUCE &&
type != (int)CECSkill.SkillType.TYPE_LIVE)
m_aPtSkills.Add(skill);
else
m_aPsSkills.Add(skill);
injected++;
}
BMLogger.Log($"InjectDebugSkillsFromConfig: profession={playerCls}, injected {injected} skills " +
$"({m_aPtSkills.Count} active, {m_aPsSkills.Count} passive) at level {level}.");
}
/// <summary>
/// Animation test / offline: populate skill lists from <see cref="CECHostSkillModel"/> catalog
/// (same source and filters as CDlgSkillSubList).
/// Call <see cref="CECHostSkillModel.Initialize"/> before this so the catalog matches the current profession.
///
/// 动画测试 / 离线:从 CECHostSkillModel 目录填充技能列表(与 CDlgSkillSubList 相同来源与过滤)。
/// </summary>
public void InjectSkillsFromSkillModel(int level = 1, bool isEvil = false)
{
m_aPtSkills.Clear();
m_aPsSkills.Clear();
List<int> skillIds = CECHostSkillModel.Instance?.CollectSkillSubListSkillIds(isEvil);
if (skillIds == null || skillIds.Count == 0)
{
BMLogger.LogWarning(
"InjectSkillsFromSkillModel: CECHostSkillModel catalog is empty — call CECHostSkillModel.Initialize() first.");
return;
}
int injected = 0;
foreach (int skillId in skillIds)
{
CECSkill skill = new CECSkill(skillId, level);
int type = (int)ElementSkill.GetType((uint)skillId);
if (skill.SkillCore != null)
type = skill.GetType();
if (type != (int)CECSkill.SkillType.TYPE_PASSIVE &&
type != (int)CECSkill.SkillType.TYPE_PRODUCE &&
type != (int)CECSkill.SkillType.TYPE_LIVE)
m_aPtSkills.Add(skill);
else
m_aPsSkills.Add(skill);
injected++;
}
BMLogger.Log($"InjectSkillsFromSkillModel: profession={m_iProfession}, isEvil={isEvil}, " +
$"catalog={skillIds.Count}, injected={injected} " +
$"({m_aPtSkills.Count} active, {m_aPsSkills.Count} passive) at level {level}.");
}
/// <summary>
/// Build <see cref="CECSkill"/> instances for every ID returned by
/// <see cref="CECHostSkillModel.CollectSkillSubListSkillIds"/> — includes passive skills shown in the skill tree UI.
/// 构建与 CDlgSkillSubList 完全一致的技能列表(含被动)。
/// </summary>
public List<CECSkill> BuildSkillSubListSkills(int level = 1, bool isEvil = false)
{
var skills = new List<CECSkill>();
List<int> skillIds = CECHostSkillModel.Instance?.CollectSkillSubListSkillIds(isEvil);
if (skillIds == null)
return skills;
foreach (int skillId in skillIds)
skills.Add(new CECSkill(skillId, level));
return skills;
}
private void OnMsgHstLearnSkill(ECMSG Msg)
{
cmd_learn_skill pCmd = GPDataTypeHelper.FromBytes<cmd_learn_skill>((byte[])Msg.dwParam1);
+208
View File
@@ -0,0 +1,208 @@
using BrewMonster.Network;
using BrewMonster.Scripts;
using CSNetwork.GPDataType;
using System.Collections.Generic;
using static BrewMonster.Scripts.EC_Inventory;
namespace BrewMonster
{
public partial class CECHostPlayer
{
/// <summary>
/// C++ CECHostPlayer::SortPack — reorder pack via MULTI_EXCHANGE_ITEM (DlgInventory OnCommand_arrange).
/// </summary>
public void SortPack(int iPack)
{
EC_Inventory pInventory = GetPack(iPack);
if (pInventory == null)
return;
int nIvtrSize = pInventory.GetSize();
if (nIvtrSize <= 0)
return;
if (pInventory.GetEmptySlotNum() == nIvtrSize)
return;
for (int i = 0; i < nIvtrSize; i++)
{
var pItem = pInventory.GetItem(i, false);
if (pItem != null && pItem.IsFrozen())
return;
}
for (int i = 0; i < nIvtrSize; i++)
{
var pItem = pInventory.GetItem(i, false);
pItem?.Freeze(true);
}
try
{
var vecItem = new List<int>(nIvtrSize);
for (int i = 0; i < nIvtrSize; i++)
vecItem.Add(i);
vecItem.Sort((a, b) => ComparePackSortIndices(pInventory, a, b));
var vecExchange = new List<int>();
int pos = 0;
while (pos < nIvtrSize)
{
int j = vecItem[pos];
if (j == pos)
{
pos++;
continue;
}
int k = vecItem[j];
if (pInventory.GetItem(j, false) != null || pInventory.GetItem(k, false) != null)
{
vecExchange.Add(pos);
vecExchange.Add(j);
}
int tmp = vecItem[pos];
vecItem[pos] = vecItem[j];
vecItem[j] = tmp;
}
if (vecExchange.Count > 0)
{
int pairCount = vecExchange.Count / 2;
for (int i = 0, j = vecExchange.Count - 1; i < j; i++, j--)
{
int t = vecExchange[i];
vecExchange[i] = vecExchange[j];
vecExchange[j] = t;
}
UnityGameSession.RequestMultiExchangeItem((byte)iPack, pairCount, vecExchange.ToArray());
}
else
{
var pGameRun = EC_Game.GetGameRun();
pGameRun?.AddChatMessage("Không cần sắp xếp kho đồ.", (int)ChatChannel.GP_CHAT_SYSTEM);
}
}
finally
{
for (int i = 0; i < nIvtrSize; i++)
{
var pItem = pInventory.GetItem(i, false);
pItem?.Freeze(false);
}
}
}
private static int ComparePackSortIndices(EC_Inventory pInventory, int index1, int index2)
{
if (DefaultPackSortLess(pInventory, index1, index2))
return -1;
if (DefaultPackSortLess(pInventory, index2, index1))
return 1;
return 0;
}
/// <summary>Returns true when slot <paramref name="index1"/> should appear before <paramref name="index2"/>.</summary>
private static bool DefaultPackSortLess(EC_Inventory pInventory, int index1, int index2)
{
if (pInventory == null)
return false;
EC_IvtrItem pItem1 = pInventory.GetItem(index1, false);
EC_IvtrItem pItem2 = pInventory.GetItem(index2, false);
if (pItem1 == null)
return false;
if (pItem2 == null)
return true;
int cid1 = pItem1.GetClassID();
int tid1 = pItem1.GetTemplateID();
int cid2 = pItem2.GetClassID();
int tid2 = pItem2.GetTemplateID();
if (cid1 != cid2)
{
int cidOrder1 = GetPackSortClassOrder(cid1);
int cidOrder2 = GetPackSortClassOrder(cid2);
if (cidOrder1 != cidOrder2)
return cidOrder1 > cidOrder2;
return cid1 < cid2;
}
if (cid1 == (int)EC_IvtrItem.InventoryClassId.ICID_WEAPON)
{
if (pItem1 is CECIvtrWeapon w1 && pItem2 is CECIvtrWeapon w2)
{
var e1 = w1.GetDBEssence();
var e2 = w2.GetDBEssence();
if (e1.level != e2.level)
return e1.level > e2.level;
}
}
else if (cid1 == (int)EC_IvtrItem.InventoryClassId.ICID_ARMOR)
{
if (pItem1 is EC_IvtrArmor a1 && pItem2 is EC_IvtrArmor a2)
{
var e1 = a1.GetDBEssence();
var e2 = a2.GetDBEssence();
if (e1.level != e2.level)
return e1.level > e2.level;
}
}
else if (cid1 == (int)EC_IvtrItem.InventoryClassId.ICID_GENERALCARD)
{
if (pItem1 is EC_IvtrGeneralCard c1 && pItem2 is EC_IvtrGeneralCard c2)
{
int t1 = c1.GetEssence().type;
int t2 = c2.GetEssence().type;
if (t1 != t2)
return t1 < t2;
}
}
return tid1 < tid2;
}
private static int GetPackSortClassOrder(int cid)
{
int[] s_CIDs =
{
(int)EC_IvtrItem.InventoryClassId.ICID_WEAPON,
(int)EC_IvtrItem.InventoryClassId.ICID_ARROW,
(int)EC_IvtrItem.InventoryClassId.ICID_TOSSMAT,
(int)EC_IvtrItem.InventoryClassId.ICID_ARMOR,
(int)EC_IvtrItem.InventoryClassId.ICID_DECORATION,
(int)EC_IvtrItem.InventoryClassId.ICID_BIBLE,
(int)EC_IvtrItem.InventoryClassId.ICID_FLYSWORD,
(int)EC_IvtrItem.InventoryClassId.ICID_WING,
(int)EC_IvtrItem.InventoryClassId.ICID_GOBLIN,
(int)EC_IvtrItem.InventoryClassId.ICID_GOBLIN_EQUIP,
(int)EC_IvtrItem.InventoryClassId.ICID_FASHION,
(int)EC_IvtrItem.InventoryClassId.ICID_AUTOHP,
(int)EC_IvtrItem.InventoryClassId.ICID_AUTOMP,
(int)EC_IvtrItem.InventoryClassId.ICID_MEDICINE,
(int)EC_IvtrItem.InventoryClassId.ICID_SKILLMATTER,
(int)EC_IvtrItem.InventoryClassId.ICID_TARGETITEM,
(int)EC_IvtrItem.InventoryClassId.ICID_STONE,
(int)EC_IvtrItem.InventoryClassId.ICID_PETEGG,
(int)EC_IvtrItem.InventoryClassId.ICID_REFINETICKET,
(int)EC_IvtrItem.InventoryClassId.ICID_DYETICKET,
(int)EC_IvtrItem.InventoryClassId.ICID_GOBLIN_EXPPILL,
(int)EC_IvtrItem.InventoryClassId.ICID_GENERALCARD,
(int)EC_IvtrItem.InventoryClassId.ICID_GENERALCARD_DICE,
};
for (int i = 0; i < s_CIDs.Length; i++)
{
if (cid == s_CIDs[i])
return s_CIDs.Length - i;
}
return 0;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 22d7c6cd009100d44956b805ed093795
+4 -1
View File
@@ -2384,7 +2384,10 @@ namespace BrewMonster
public bool GetPushDir(ref Vector3 vPushDir, uint dwMask, float deltaTime)
{
vPushDir = Vector3.zero;
if (joystick.Horizontal == 0 && joystick.Vertical == 0)
if (IsDead())
return false;
if (joystick == null || (joystick.Horizontal == 0 && joystick.Vertical == 0))
{
if (isPressMoveUp)
{
+11 -2
View File
@@ -417,11 +417,20 @@ namespace BrewMonster
if(pflySwordPrefab != null)
{
var pflySwordObject = Instantiate(pflySwordPrefab).transform;
pflySwordObject.parent = m_pPlayerCECModel.m_skeletonBuilder.GetHook("HH_feijian").transform;
Transform HH_feijian = m_pPlayerCECModel.m_skeletonBuilder.GetHook("HH_feijian").transform;
Transform CC_feijian = FindChildRecursive(pflySwordObject, "CC_feijian");
var posHH_feijian = HH_feijian.localPosition;
if (posHH_feijian.z < 0)
{
posHH_feijian.z *= -1f;
}
posHH_feijian.y += CC_feijian.localPosition.y;
HH_feijian.localPosition = posHH_feijian;
pflySwordObject.parent = HH_feijian;
pflySwordObject.localPosition = Vector3.zero;
pflySwordObject.localRotation = Quaternion.identity;
pflySwordObject.localScale = Vector3.one;
//HH_feijian.transform.position = CC_feijian.transform.position;
m_Wing = pflySwordObject.transform;
m_Wing.gameObject.SetActive(false);
+10
View File
@@ -79,8 +79,16 @@ public class CECUIManager : MonoSingleton<CECUIManager>
ShowUI("Win_Hpmpxp");
#if UNITY_EDITOR
if(ChangeSkillShortcutButton == null)
{
return;
}
ChangeSkillShortcutButton.SetActive(true);
#else
if(ChangeSkillShortcutButton == null)
{
return;
}
ChangeSkillShortcutButton.SetActive(false);
#endif
}
@@ -507,6 +515,8 @@ public class CECUIManager : MonoSingleton<CECUIManager>
if (m_pDlgQuickBar1)
m_pDlgQuickBar1.UpdateShortcuts();
SkillTriggerPanel.Instance?.Refresh();
/* if (m_pDlgSkillEdit != null && m_pDlgSkillEdit->IsShow())
{
// ¼¼Äܱ༭½çÃæÖ»ÔÚ Show(true) µÄʱºò²ÅÄܸüÐÂ
+14
View File
@@ -360,6 +360,20 @@ public partial class CECGameRun : ITickable
{
return m_pHostPlayer;
}
/// <summary>
/// Animation / offline test scenes: scene-placed host is not spawned via <see cref="InitCharacter"/>.
/// Registers the in-scene <see cref="CECHostPlayer"/> so <see cref="EC_ManPlayer.GetPlayer"/> and skill GFX resolve host position.
/// </summary>
public void RegisterAnimSceneHostPlayer(CECHostPlayer host)
{
if (host == null)
return;
m_pHostPlayer = host;
BMLogger.Log($"[AnimSceneBootstrap] CECGameRun.RegisterAnimSceneHostPlayer cid={host.GetCharacterID()}");
}
public void InitCharacter(cmd_self_info_1 info)
{
if (_playerPrefab == null)
+12 -77
View File
@@ -1,4 +1,3 @@
using System;
using Animancer;
using BrewMonster;
using System.Collections.Generic;
@@ -12,10 +11,10 @@ namespace BrewMonster
public string AnimationName;
public bool IsForceStopPrevious;
public int ITransTime;
public CECAttackEvent AttackEvent;
public bool IsLoop;
public ChannelAct ChannelAct;
public int Rank;
public float PlaySpeed;
}
public class PlayerVisual : MonoBehaviour
{
@@ -26,7 +25,6 @@ namespace BrewMonster
[SerializeField] private AnimancerState _currentState;
[SerializeField] private Queue<AnimationQueue> _animationQueue = new Queue<AnimationQueue>();
[SerializeField] private List<string> _animationList = new List<string>();
[SerializeField] private bool isHit;
[SerializeField] private int id;
[SerializeField] private bool isDebug;
[SerializeField] private bool debugNamePlateBounds;
@@ -34,7 +32,6 @@ namespace BrewMonster
private const float FadeTime = 100;
private const FadeMode FadeMode = Animancer.FadeMode.FixedDuration;
QueueActionEvent queueActionEvent;
private string previousAnimationName;
private void PlayActionEventHandler(PlayActionEvent @event)
{
@@ -56,24 +53,25 @@ namespace BrewMonster
{
AnimationName = @event.AnimationName,
IsForceStopPrevious = @event.IsForceStopPrevious,
AttackEvent = @event.AttackEvent,
ITransTime = @event.ITransTime,
ChannelAct = @event.ChannelAct,
Rank = @event.Rank
Rank = @event.Rank,
PlaySpeed = @event.PlaySpeed
});
_animationList = _animationQueue.Select(q => q.AnimationName).ToList();
return;
}
}
previousAnimationName = @event.AnimationName;
InternalPlayAnimation(@event.AnimationName, @event.ITransTime, FadeMode);
ApplyAnimationEndCallbacks(@event.AttackEvent, @event.ChannelAct, @event.Rank, @event.AnimationName, @event.IsLoop);
InternalPlayAnimation(@event.AnimationName, @event.ITransTime, FadeMode, @event.PlaySpeed);
ApplyAnimationEndCallbacks(@event.AnimationName, @event.IsLoop);
}
public void InitPlayerEventDoneHandler()
{
namedAnimancer = GetComponentInChildren<NamedAnimancerComponent>();
if (namedAnimancer == null)
{
BrewMonster.BMLogger.LogWarning("InitPlayerEventDoneHandler animancer == null");
BMLogger.LogWarning("InitPlayerEventDoneHandler animancer == null");
return;
}
var player = GetComponentInParent<CECPlayer>();
@@ -89,7 +87,6 @@ namespace BrewMonster
_playerInfo = player.GetPlayInfo();
id = _playerInfo.cid;
EventBus.SubscribeChannel<PlayActionEvent>(_playerInfo.cid, PlayActionEventHandler);
EventBus.SubscribeChannelClass<QueueActionEvent>(_playerInfo.cid, QueueActionEventHandler);
EventBus.SubscribeChannel<ClearComActFlagAllRankNodesEvent>(_playerInfo.cid, ClearComActFlagAllRankNodesEventHandler);
_eventBusSubscribed = true;
}
@@ -102,7 +99,6 @@ namespace BrewMonster
if (!_eventBusSubscribed)
return;
EventBus.UnsubscribeChannel<PlayActionEvent>(_playerInfo.cid, PlayActionEventHandler);
EventBus.UnsubscribeChannelClass<QueueActionEvent>(_playerInfo.cid, QueueActionEventHandler);
EventBus.UnsubscribeChannel<ClearComActFlagAllRankNodesEvent>(_playerInfo.cid, ClearComActFlagAllRankNodesEventHandler);
_eventBusSubscribed = false;
}
@@ -131,54 +127,14 @@ namespace BrewMonster
{
_animationQueue.Clear();
_animationList = _animationQueue.Select(q => q.AnimationName).ToList();
if (isHit)
{
ApplyDamage();
}
//todo: this is dummy to force change to idle state
// EventBus.PublishChannel(_playerInfo.cid, new PlayActionEvent("站立_通用"));
}
private void QueueActionEventHandler(QueueActionEvent @event)
{
if (!EnqueueAnimation(@event))
{
BMLogger.LogError("HoangDev : EnqueueAnimation Failed");
}
}
private void Update()
{
PlayNext();
}
public bool EnqueueAnimation(QueueActionEvent @event)
{
if (namedAnimancer == null)
{
return false;
}
if(previousAnimationName == @event.AnimationName)
{
return false;
}
previousAnimationName = @event.AnimationName;
_animationQueue.Enqueue(new AnimationQueue
{
AnimationName = @event.AnimationName,
IsForceStopPrevious = @event.IsForceStopPrevious,
ITransTime = @event.ITransTime,
AttackEvent = @event.AttackEvent,
IsLoop = @event.IsLoop,
ChannelAct = @event.ChannelAct,
Rank = @event.Rank
});
_animationList = _animationQueue.Select(q => q.AnimationName).ToList();
if (!isHit)
{
queueActionEvent = @event;
isHit = @event.IsHitAnim;
}
return true;
}
/// <summary>
/// This function is used to enqueue an animation for looping when the animancer is not set to looping
/// </summary>
@@ -199,7 +155,6 @@ namespace BrewMonster
{
AnimationName = animationName,
IsForceStopPrevious = false,
AttackEvent = null,
IsLoop = true
});
_animationList = _animationQueue.Select(q => q.AnimationName).ToList();
@@ -219,45 +174,24 @@ namespace BrewMonster
_currentState = null;
}
if (_currentState != null && _currentState.NormalizedTime < 1f) return;
if (isHit)// have it relative to check _currentState == null?
{
ApplyDamage();
}
var animationQueue = _animationQueue.Dequeue();
_animationList = _animationQueue.Select(q => q.AnimationName).ToList();
previousAnimationName = animationQueue.AnimationName;
InternalPlayAnimation(animationQueue.AnimationName, animationQueue.ITransTime, FadeMode);
ApplyAnimationEndCallbacks(animationQueue.AttackEvent, animationQueue.ChannelAct, animationQueue.Rank, animationQueue.AnimationName,animationQueue.IsLoop);
InternalPlayAnimation(animationQueue.AnimationName, animationQueue.ITransTime, FadeMode, animationQueue.PlaySpeed);
ApplyAnimationEndCallbacks(animationQueue.AnimationName, animationQueue.IsLoop);
}
private void ApplyAnimationEndCallbacks(CECAttackEvent attackEvent, ChannelAct channelAct, int rank, string animationName, bool isLoop)
private void ApplyAnimationEndCallbacks( string animationName, bool isLoop)
{
if (_currentState == null) return;
_currentState.Events.OnEnd = () =>
{
if (attackEvent != null)
attackEvent.m_bSignaled = true;
if(isLoop)
{
EnqueueAnimationForLooping(animationName);
}
if (channelAct == null || string.IsNullOrEmpty(animationName))
return;
var node = channelAct.GetNodeByRank((byte)rank);
node?.m_pActive?.m_ActionNames?.Remove(animationName);
};
}
void ApplyDamage()
{
if (queueActionEvent == null)
{
return;
}
isHit = false;
queueActionEvent.SetFlag(true, queueActionEvent.AttackEvent);
queueActionEvent = null;
}
private void OnDestroy()
{
UnregisterPlayerEventHandlers();
@@ -281,7 +215,7 @@ namespace BrewMonster
/// <param name="animationName"></param>
/// <param name="duration"></param>
/// <param name="fadeMode"></param>
private void InternalPlayAnimation(string animationName, float duration = FadeTime, FadeMode fadeMode = FadeMode)
private void InternalPlayAnimation(string animationName, float duration = FadeTime, FadeMode fadeMode = FadeMode, float playSpeed = 1.0f)
{
if (namedAnimancer == null)
{
@@ -292,6 +226,7 @@ namespace BrewMonster
{
_currentState = namedAnimancer.TryPlay(animationName, duration / 1000, fadeMode);
_currentState.Time = 0;
_currentState.Speed = playSpeed > 0f ? playSpeed : 1.0f;
_currentAnimationName = animationName;
return;
}