Merge branch 'develop' of https://git.brew.monster/anhld/perfect-world-unity into develop
This commit is contained in:
Binary file not shown.
@@ -1,25 +1,64 @@
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using BrewMonster;
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using CSNetwork;
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using CSNetwork;
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using CSNetwork.GPDataType;
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using System;
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using System.Runtime.InteropServices;
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namespace PerfectWorld.Scripts.Managers
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{
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namespace BrewMonster.Managers
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{
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public class EC_ManPlayer : IMsgHandler, IAutoInitialize
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public class EC_ManPlayer : IMsgHandler
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{
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public void Initialize()
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{
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EC_ManMessage.RegisterHandler(this); // add to the message handler list
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}
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public int HandlerId => MANAGER_INDEX.MAN_PLAYER;
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public int HandlerId => (int)MANAGER_INDEX.MAN_PLAYER;
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public bool ProcessMessage(ECMSG Msg)
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{
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if (Msg.iSubID == 0)
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{
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}
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else if (Msg.iSubID < 0)
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{
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switch ((int)Msg.dwMsg)
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{
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case int value when value == EC_MsgDef.MSG_PM_PLAYERINFO:
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{
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OnMsgPlayerInfo(Msg);
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break;
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}
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}
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}
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else
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{
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}
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return true;
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}
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public void OnMsgPlayerInfo(ECMSG Msg)
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{
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int iHostID = (int)Msg.dwParam3;
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int lenghtByte = Marshal.SizeOf<int>();
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byte[] byteArray = new byte[lenghtByte];
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byte[] data = (byte[])Msg.dwParam1;
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for (int i = 0; i < lenghtByte; i++)
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{
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byteArray[i] = data[i];
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}
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int cid = BitConverter.ToInt32(byteArray);
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switch (Convert.ToInt32(Msg.dwParam2))
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{
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case CommandID.PLAYER_INFO_1:
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case CommandID.PLAYER_ENTER_WORLD:
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case CommandID.PLAYER_ENTER_SLICE:
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{
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if (cid != iHostID)
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{
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GameController.Instance.Log("ElsePlayer has join");
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}
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break;
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}
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}
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}
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}
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}
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}
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@@ -0,0 +1,8 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,16 @@
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using UnityEngine;
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public class EC_ElsePlayer : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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@@ -0,0 +1,2 @@
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btnJump: {fileID: 0}
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m_CollisionDetection: 0
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MonoBehaviour:
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m_StabilizeFeet: 0
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m_Component:
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@@ -93,32 +93,32 @@ public class CharacterCtrl : MonoBehaviour
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playerVelocity.y = 0f;
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}
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float x = joystick.Horizontal;
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float z = joystick.Vertical;
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//float x = joystick.Horizontal;
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//float z = joystick.Vertical;
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Vector3 move = new Vector3(x, 0, z);
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move = Vector3.ClampMagnitude(move, 1f);
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//Vector3 move = new Vector3(x, 0, z);
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//move = Vector3.ClampMagnitude(move, 1f);
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if (move != Vector3.zero)
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{
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transform.forward = move;
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if (isRun)
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{
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SetAnimRun();
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}
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else
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{
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SetAnimWalk();
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}
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}
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else
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{
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SetAnimIdle();
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}
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//if (move != Vector3.zero)
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//{
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// transform.forward = move;
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// if (isRun)
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// {
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// SetAnimRun();
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// }
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// else
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// {
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// SetAnimWalk();
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// }
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//}
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//else
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//{
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// SetAnimIdle();
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//}
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playerVelocity.y += gravityValue * Time.deltaTime;
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Vector3 finalMove = (move * playerSpeed) + (playerVelocity.y * Vector3.up);
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controller.Move(finalMove * Time.deltaTime);
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//playerVelocity.y += gravityValue * Time.deltaTime;
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//Vector3 finalMove = (move * playerSpeed) + (playerVelocity.y * Vector3.up);
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//controller.Move(finalMove * Time.deltaTime);
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||||
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||||
}
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||||
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||||
|
||||
@@ -1,18 +1,47 @@
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||||
using CSNetwork.Protocols.RPCData;
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||||
using System.Data;
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using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class GameController : MonoBehaviour
|
||||
{
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||||
private static GameController instance;
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||||
|
||||
[SerializeField] private CharacterCtrl characterPrefab;
|
||||
[SerializeField] private Transform ground;
|
||||
|
||||
Camera camera;
|
||||
|
||||
public static GameController Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (instance == null)
|
||||
{
|
||||
instance = new GameController();
|
||||
}
|
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return instance;
|
||||
}
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if(instance == null)
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
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||||
camera = Camera.main;
|
||||
}
|
||||
|
||||
public void Log(string s)
|
||||
{
|
||||
Debug.LogError(s);
|
||||
}
|
||||
|
||||
public void InitCharacter(RoleInfo roleInfo)
|
||||
{
|
||||
CharacterCtrl character = Instantiate(characterPrefab, transform);
|
||||
|
||||
Reference in New Issue
Block a user