fix: update attack normal.
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@@ -1,4 +1,5 @@
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using BrewMonster;
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using CSNetwork.GPDataType;
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using ModelRenderer.Scripts.GameData;
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using System;
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using System.Collections.Generic;
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@@ -14,6 +15,9 @@ public abstract class EC_Player : MonoBehaviour
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protected float rotationSpeed = 5;
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internal int m_iMoveMode; // Player's move mode
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internal int m_idSelTarget; // Ñ¡ÖÐÄ¿±êµÄID
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uint m_dwStates; // Player's basic states
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protected ROLEEXTPROP m_ExtProps; // Extend properties
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protected float m_fTouchRad = 0.3f; // Touch radius
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protected void Awake()
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{
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@@ -32,7 +36,10 @@ public abstract class EC_Player : MonoBehaviour
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{
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BuildActionList();
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}
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public bool IsValidAction(int iIndex) { return (iIndex >= 0 && iIndex < (int)PLAYER_ACTION_TYPE.ACT_MAX) ? true : false; }
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public bool IsDead(){ return (m_dwStates & PlayerNPCState.GP_STATE_CORPSE) != 0; }
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public bool IsValidAction(int iIndex) { return (iIndex >= 0 && iIndex < (int)PLAYER_ACTION_TYPE.ACT_MAX) ? true : false; }
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private static void BuildActionList()
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{
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if (_default_actions == null)
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@@ -272,6 +279,7 @@ public abstract class EC_Player : MonoBehaviour
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ACT_CASTSKILL // Chỉ là placeholder cho skill actions
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}
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public float GetTouchRadius(){ return m_fTouchRad; }
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}
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public struct PlayActionEvent
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{
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