adjust
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@@ -3,6 +3,8 @@ using UnityEngine;
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public class PlayerStateMachine
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{
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PlayerState _state;
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CharacterCtrl _characterCtrl;
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public void InitState(PlayerState state)
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{
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if (_state != null)
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@@ -32,4 +34,6 @@ public class PlayerStateMachine
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{
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_state.Update();
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}
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//TODO: tìm OnMsgHstCorrectPos bên C++
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}
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