WIP: World Map
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using UnityEngine;
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using UnityEngine.UI;
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namespace BrewMonster.Scripts.UI
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{
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public class WorldMapUI : MonoBehaviour
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{
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[SerializeField] private Button _buttonClose;
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[SerializeField] private RectTransform _hostPlayerIcon;
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[Header("Map Setup")]
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[SerializeField] private int nRow; // get these numbers from configs/instance.txt
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[SerializeField] private int nCol;
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private CECHostPlayer _hostPlayer;
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private float _mapWidth;
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private float _mapHeight;
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private void Awake()
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{
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_buttonClose.onClick.AddListener(OnButtonCloseClicked);
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_mapWidth = nCol * 1024;
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_mapHeight = nRow * 1024;
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}
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void Update()
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{
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UpdateWorldMap();
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}
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void UpdateWorldMap()
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{
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_hostPlayer = GetHostPlayer();
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if (_hostPlayer == null) return;
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Vector3 vecPosHost = _hostPlayer.transform.position;
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_hostPlayerIcon.anchoredPosition = new Vector2(vecPosHost.x / nCol, vecPosHost.z / nRow);
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}
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private CECHostPlayer GetHostPlayer()
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{
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return CECGameRun.Instance.GetHostPlayer();
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}
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/// <summary>
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/// Close the World Map when user click the close button
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/// </summary>
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private void OnButtonCloseClicked()
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{
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gameObject.SetActive(false);
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}
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}
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}
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