Merge pull request 'fix: Update show elesplayer,' (#1) from feature/elseplayer into develop
Reviewed-on: https://git.brew.monster/anhld/perfect-world-unity/pulls/1
This commit is contained in:
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@@ -9,7 +9,7 @@ namespace PerfectWorld.Scripts.Managers
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{
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public class EC_ManPlayer : IMsgHandler
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{
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public int HandlerId => MANAGER_INDEX.MAN_PLAYER;
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public int HandlerId => (int)MANAGER_INDEX.MAN_PLAYER;
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public bool ProcessMessage(ECMSG Msg)
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{
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if (Msg.iSubID == 0)
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@@ -45,7 +45,7 @@ namespace PerfectWorld.Scripts.Managers
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byteArray[i] = data[i];
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}
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int cid = BitConverter.ToInt32(byteArray);
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switch (Msg.dwParam2)
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switch (Convert.ToInt32(Msg.dwParam2))
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{
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case CommandID.PLAYER_INFO_1:
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case CommandID.PLAYER_ENTER_WORLD:
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@@ -53,7 +53,7 @@ namespace PerfectWorld.Scripts.Managers
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{
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if (cid != iHostID)
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{
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GameController.Instance.Log("ElsePlayer has join");
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}
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break;
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}
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@@ -0,0 +1,8 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,16 @@
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using UnityEngine;
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public class EC_ElsePlayer : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -0,0 +1,2 @@
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@@ -90,56 +90,6 @@ MeshRenderer:
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--- !u!54 &2579337816850146009
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_IncludeLayers:
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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--- !u!114 &7639115115142978997
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -153,11 +103,58 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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txtName: {fileID: 0}
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controller: {fileID: 0}
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animator: {fileID: 0}
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controller: {fileID: 8960181021787475507}
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animator: {fileID: 1591670752219322405}
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joystick: {fileID: 0}
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btnJump: {fileID: 0}
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btnRun: {fileID: 0}
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--- !u!143 &8960181021787475507
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CharacterController:
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 2013293210786114121}
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Height: 2
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m_Radius: 0.5
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m_SlopeLimit: 45
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m_StepOffset: 0.3
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m_SkinWidth: 0.08
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m_MinMoveDistance: 0.001
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!95 &1591670752219322405
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Animator:
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serializedVersion: 7
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m_GameObject: {fileID: 2013293210786114121}
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m_Enabled: 1
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m_Controller: {fileID: 0}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_StabilizeFeet: 0
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--- !u!1 &5363758751412688596
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GameObject:
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@@ -2988,6 +2988,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 626090657}
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- {fileID: 2034856886}
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--- !u!114 &1018020457
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@@ -3799,6 +3800,75 @@ RectTransform:
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m_SizeDelta: {x: 0, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &2082488502
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GameObject:
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@@ -93,32 +93,32 @@ public class CharacterCtrl : MonoBehaviour
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playerVelocity.y = 0f;
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}
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float x = joystick.Horizontal;
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float z = joystick.Vertical;
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//float x = joystick.Horizontal;
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//float z = joystick.Vertical;
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Vector3 move = new Vector3(x, 0, z);
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move = Vector3.ClampMagnitude(move, 1f);
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//Vector3 move = new Vector3(x, 0, z);
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//move = Vector3.ClampMagnitude(move, 1f);
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if (move != Vector3.zero)
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{
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transform.forward = move;
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if (isRun)
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{
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SetAnimRun();
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}
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else
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{
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SetAnimWalk();
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}
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}
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else
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{
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SetAnimIdle();
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}
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//if (move != Vector3.zero)
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//{
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// transform.forward = move;
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// if (isRun)
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// {
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// SetAnimRun();
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// }
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// else
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// {
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// SetAnimWalk();
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// }
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//}
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//else
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//{
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// SetAnimIdle();
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//}
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playerVelocity.y += gravityValue * Time.deltaTime;
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Vector3 finalMove = (move * playerSpeed) + (playerVelocity.y * Vector3.up);
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controller.Move(finalMove * Time.deltaTime);
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//playerVelocity.y += gravityValue * Time.deltaTime;
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//Vector3 finalMove = (move * playerSpeed) + (playerVelocity.y * Vector3.up);
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//controller.Move(finalMove * Time.deltaTime);
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}
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@@ -1,18 +1,47 @@
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using CSNetwork.Protocols.RPCData;
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using System.Data;
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using Unity.VisualScripting;
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using UnityEngine;
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public class GameController : MonoBehaviour
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{
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private static GameController instance;
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[SerializeField] private CharacterCtrl characterPrefab;
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[SerializeField] private Transform ground;
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Camera camera;
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public static GameController Instance
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{
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get
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{
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if (instance == null)
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{
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instance = new GameController();
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}
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return instance;
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}
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}
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private void Awake()
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{
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if(instance == null)
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{
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instance = this;
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}
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}
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private void Start()
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{
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camera = Camera.main;
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}
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public void Log(string s)
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{
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Debug.LogError(s);
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}
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public void InitCharacter(RoleInfo roleInfo)
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{
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CharacterCtrl character = Instantiate(characterPrefab, transform);
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Block a user