Enable storage npc service

This commit is contained in:
HungDK
2026-05-21 17:40:25 +07:00
parent f2ab96750b
commit f99b0dae9c
@@ -2771,8 +2771,9 @@ namespace BrewMonster.UI
}
else if (iService == CDLGNPC.CDLGNPC_VIEW_TRASHBOX && (pEssence?.combined_services & 0x40000000) != 0)
{
//GetGameSession().c2s_CmdNPCSevViewTrash();
//CloseDialogue();
UnityGameSession.c2s_CmdGetTrashBoxData(true);
CloseDialogue();
GetGameUIMan().EndNPCService();
return;
}
else if (iService == CDLGNPC.CDLGNPC_VIEW_DPS_DPH_RANK && (pEssence?.combined_services & 0x80000000) != 0)
@@ -3258,12 +3259,11 @@ namespace BrewMonster.UI
// id_dialog = (int)pService.id_dialog;
// idFunction = (int)SERVICE_TYPE.NPC_PROXY;
// }
/*else if (DataType == DATA_TYPE.DT_NPC_STORAGE_SERVICE)
else if (DataType == DATA_TYPE.DT_NPC_STORAGE_SERVICE)
{
NPC_STORAGE_SERVICE pService = (NPC_STORAGE_SERVICE)pData;
string strText1 = m_pLst_Main.GetText(nCurSel);
string strComp1 = (GetStringFromTable(249)) + (GetStringFromTable(253));
string strComp2 = (GetStringFromTable(249)) + (GetStringFromTable(8080));
string strComp1 = GetStringFromTable(249) + GetStringFromTable(253);
string strComp2 = GetStringFromTable(249) + GetStringFromTable(8080);
if (string.Equals(strText1, strComp1, StringComparison.OrdinalIgnoreCase))
idFunction = (int)SERVICE_TYPE.NPC_STORAGE_PASSWORD;
@@ -3271,7 +3271,7 @@ namespace BrewMonster.UI
idFunction = (int)SERVICE_TYPE.NPC_ACCOUNT_STORAGE;
else
idFunction = (int)SERVICE_TYPE.NPC_STORAGE;
}*/
}
else if (DataType == DATA_TYPE.DT_NPC_MAKE_SERVICE)
{
NPC_MAKE_SERVICE pService = (NPC_MAKE_SERVICE)pData;
@@ -3765,13 +3765,16 @@ namespace BrewMonster.UI
}
else if (idFunction == (int)SERVICE_TYPE.NPC_STORAGE)
{
//if (GetHostPlayer().TrashBoxHasPsw())
//{
// pShow1 = m_pAUIManager.GetDialog("Win_InputString");
// pShow1.GetDlgItem("DEFAULT_Txt_Input").SetText(_AL(""));
//}
//else
// g_pGame.GetGameSession().c2s_CmdNPCSevOpenTrash("");
if (GetHostPlayer().TrashBoxHasPsw())
{
dialogue1 = "Win_InputString";
// PW_TODO: password input → c2s_CmdNPCSevOpenTrash(password)
}
else
{
UnityGameSession.c2s_CmdNPCSevOpenTrash("");
GetGameUIMan().EndNPCService();
}
}
else if (idFunction == (int)SERVICE_TYPE.NPC_STORAGE_PASSWORD)
{