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target: {fileID: 5335503683694560306, guid: 76408ccdbeb4c654291462fcff24a8c5, type: 3} + propertyPath: m_Type + value: 3 + objectReference: {fileID: 0} + - target: {fileID: 5335503683694560306, guid: 76408ccdbeb4c654291462fcff24a8c5, type: 3} + propertyPath: m_FillMethod + value: 0 + objectReference: {fileID: 0} - target: {fileID: 6806681442789174374, guid: 76408ccdbeb4c654291462fcff24a8c5, type: 3} propertyPath: m_Pivot.x value: 0 diff --git a/Assets/Scripts/CECHostPlayer.Skill.cs b/Assets/Scripts/CECHostPlayer.Skill.cs index 9fe66f5018..80c8284057 100644 --- a/Assets/Scripts/CECHostPlayer.Skill.cs +++ b/Assets/Scripts/CECHostPlayer.Skill.cs @@ -1819,9 +1819,9 @@ namespace BrewMonster #if UNITY_EDITOR /// - /// Cycles through learned skills by removing all shortcuts and adding 2 new skills to slots 0 and 1. - /// If m_startingSkillID is set (>0), uses that specific skill ID and the next one (ID+1). - /// Otherwise, cycles through all learned skills in pairs. + /// Cycles through learned skills by removing all shortcuts and adding 8 new skills to slots 0-7. + /// If m_startingSkillID is set (>0), uses that specific skill ID and the next 7 (ID+1 through ID+7). + /// Otherwise, cycles through all learned skills in groups of 8. /// public void CycleSkillShortcuts() { @@ -1843,71 +1843,31 @@ namespace BrewMonster // First press: startingID + 0, startingID + 1 (e.g., 5, 6) // Second press: startingID + 2, startingID + 3 (e.g., 7, 8) // Third press: startingID + 4, startingID + 5 (e.g., 9, 10) - int currentSkillID1 = m_startingSkillID + (m_currentSkillCycleIndex * 2); - int currentSkillID2 = currentSkillID1 + 1; - BMLogger.LogError($"CycleSkillShortcuts: Trying to add skills {currentSkillID1} and {currentSkillID2}"); - // Find and add first skill - CECSkill pSkill1 = GetPositiveSkillByID(currentSkillID1); - if (pSkill1 != null) + int firstIndex = m_startingSkillID + (m_currentSkillCycleIndex * 8); + List skillIDs = new List(); + for (int i = 0; i < 8; i++) { - pSCS.CreateSkillShortcut(0, pSkill1); - Debug.LogError($"CycleSkillShortcuts: Added skill ID {currentSkillID1} to slot 0"); + skillIDs.Add(firstIndex + i); } - else + string skillIDsString = string.Join(", ", skillIDs); + BMLogger.LogError($"CycleSkillShortcuts: Trying to add skills {skillIDsString}"); + for (int i = 0; i < skillIDs.Count; i++) { - Debug.LogError($"CycleSkillShortcuts: Skill with ID {currentSkillID1} not found in learned skills"); - int find = 1; - while (pSkill1 == null && find < 100) + int skillID = skillIDs[i]; + CECSkill pSkill = GetPositiveSkillByID(skillID); + if (pSkill != null) { - m_startingSkillID++; - Debug.LogError($"CycleSkillShortcuts: m_startingSkillID {m_startingSkillID} "); - currentSkillID1 = m_startingSkillID + (m_currentSkillCycleIndex * 2); - pSkill1 = GetPositiveSkillByID(currentSkillID1); - find++; - } - - if (pSkill1 != null) - { - pSCS.CreateSkillShortcut(0, pSkill1); + pSCS.CreateSkillShortcut(i, pSkill); } else { - Debug.LogError($"CycleSkillShortcuts: Failed to find skill after {find} attempts"); - } - } - - // Find and add second skill - CECSkill pSkill2 = GetPositiveSkillByID(currentSkillID2); - if (pSkill2 != null) - { - pSCS.CreateSkillShortcut(1, pSkill2); - Debug.LogError($"CycleSkillShortcuts: Added skill ID {currentSkillID2} to slot 1"); - } - else - { - Debug.LogError($"CycleSkillShortcuts: Skill with ID {currentSkillID2} not found in learned skills"); - int find = 1; - while (pSkill2 == null && find < 100) - { - m_startingSkillID++; - Debug.LogError($"CycleSkillShortcuts: m_startingSkillID {m_startingSkillID} "); - currentSkillID2 = m_startingSkillID + (m_currentSkillCycleIndex * 2) + 1; - pSkill2 = GetPositiveSkillByID(currentSkillID2); - find++; - } - - if (pSkill2 != null) - { - pSCS.CreateSkillShortcut(1, pSkill2); - } - else - { - Debug.LogError($"CycleSkillShortcuts: Failed to find skill after {find} attempts"); + Debug.LogError($"CycleSkillShortcuts: Skill with ID {skillID} not found in learned skills"); + break; } } // Increment cycle index for next press - m_currentSkillCycleIndex++; + ++m_currentSkillCycleIndex; // Update UI CDlgQuickBar cDlgQuickBar2 = CECUIManager.Instance?.GetCDlgQuickBar(); @@ -1928,36 +1888,29 @@ namespace BrewMonster return; } - // Calculate how many pairs we can make - int maxPairs = (skillCount + 1) / 2; // Round up division + // Calculate how many groups of 8 we can make + int maxGroups = (skillCount + 7) / 8; // Round up division // Wrap around if we've reached the end - if (m_currentSkillCycleIndex >= maxPairs) + if (m_currentSkillCycleIndex >= maxGroups) { m_currentSkillCycleIndex = 0; } - // Calculate skill indices for this cycle - int skillIndex1 = m_currentSkillCycleIndex * 2; - int skillIndex2 = skillIndex1 + 1; + // Calculate starting skill index for this cycle + int startSkillIndex = m_currentSkillCycleIndex * 8; - // Add first skill to slot 0 - if (skillIndex1 < skillCount) + // Fill all 8 shortcut slots + for (int slotIndex = 0; slotIndex < 8; slotIndex++) { - CECSkill pSkill1 = GetPositiveSkillByIndex(skillIndex1); - if (pSkill1 != null) + int skillIndex = startSkillIndex + slotIndex; + if (skillIndex < skillCount) { - pSCS.CreateSkillShortcut(0, pSkill1); - } - } - - // Add second skill to slot 1 (if available) - if (skillIndex2 < skillCount) - { - CECSkill pSkill2 = GetPositiveSkillByIndex(skillIndex2); - if (pSkill2 != null) - { - pSCS.CreateSkillShortcut(1, pSkill2); + CECSkill pSkill = GetPositiveSkillByIndex(skillIndex); + if (pSkill != null) + { + pSCS.CreateSkillShortcut(slotIndex, pSkill); + } } } diff --git a/Assets/Scripts/CECUIManager.cs b/Assets/Scripts/CECUIManager.cs index 4b2cb79795..309ebe5fe2 100644 --- a/Assets/Scripts/CECUIManager.cs +++ b/Assets/Scripts/CECUIManager.cs @@ -31,6 +31,7 @@ public class CECUIManager : MonoSingleton [SerializeField] private UnityEngine.UI.Button btnSecondClick; [SerializeField] CDlgQuickBar m_pDlgQuickBar1; + [SerializeField] GameObject ChangeSkillShortcutButton; public CDlgSkillSubOther m_pDlgSkillSubOther; CDlgMessageBox m_pDlgMessageBox; public CDlgSkillAction m_pDlgSkillAction; @@ -61,6 +62,11 @@ public class CECUIManager : MonoSingleton } ShowUI("Win_Hpmpxp"); + #if UNITY_EDITOR + ChangeSkillShortcutButton.SetActive(true); + #else + ChangeSkillShortcutButton.SetActive(false); + #endif } private void Update()