fix: update normal atk.
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@@ -30,9 +30,9 @@ namespace PerfectWorld.Scripts.Player
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int m_iGender; // Gender
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float m_fScaleBySkill = 1f;
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MOVECONST m_MoveConst; // Const used when moving control
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int m_iMoveEnv; // Move environment
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bool m_bWalkRun; // Walk-run switch, 0-walk, 1-run
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int m_iMoveMode; // Player's move mode
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//int m_iMoveEnv; // Move environment
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//bool m_bWalkRun; // Walk-run switch, 0-walk, 1-run
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//int m_iMoveMode; // Player's move mode
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public MOVECONST[] aMoveConsts = new MOVECONST[PROFESSION.NUM_PROFESSION * GENDER.NUM_GENDER]
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{
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@@ -454,70 +454,8 @@ namespace PerfectWorld.Scripts.Player
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return result;
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}
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private int GetMoveStandAction(bool bMove, bool bFight = false)
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{
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int iMoveEnv = m_iMoveEnv;
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//if (m_AttachMode != enumAttachNone)
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//{
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// bFight = false;
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// if (m_bHangerOn)
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// iMoveEnv = MOVEENV_GROUND;
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//}
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int iAction = (int)PLAYER_ACTION_TYPE.ACT_STAND;
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if (bMove)
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{
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// Play appropriate actions
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if (iMoveEnv == (int)MoveEnvironment.MOVEENV_GROUND)
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{
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if (m_bWalkRun)
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iAction = (int)PLAYER_ACTION_TYPE.ACT_RUN;
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else
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iAction = (int)PLAYER_ACTION_TYPE.ACT_WALK;
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}
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//else if (iMoveEnv == MOVEENV_AIR)
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//{
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// //if (/*UsingWing()*/ m_wingType == WINGTYPE_WING)
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// // iAction = ACT_FLY;
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// //else
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// // iAction = ACT_FLY_SWORD;
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//}
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//else if (iMoveEnv == MOVEENV_WATER)
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//{
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// //if (CanCombineWithMoveForSkill())
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// //{
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// // iAction = ACT_SWIM_FOR_MOVESKILL;
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// //}
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// //else
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// //{
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// // iAction = ACT_SWIM;
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// //}
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//}
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}
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else
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{
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// Play appropriate actions
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if (iMoveEnv == (int)MoveEnvironment.MOVEENV_GROUND)
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{
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if (bFight)
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iAction = (int)PLAYER_ACTION_TYPE.ACT_FIGHTSTAND;
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else
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iAction = (int)PLAYER_ACTION_TYPE.ACT_STAND;
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}
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//else if (iMoveEnv == MOVEENV_AIR)
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//{
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// if (/*UsingWing()*/ m_wingType == WINGTYPE_WING)
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// iAction = ACT_HANGINAIR;
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// else
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// iAction = ACT_HANGINAIR_SWORD;
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//}
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//else if (iMoveEnv == MOVEENV_WATER)
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// iAction = ACT_HANGINWATER;
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}
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return iAction;
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}
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// Get player's real position on server
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public A3DVECTOR3 GetServerPos() { return m_vServerPos; }
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//public A3DVECTOR3 GetPos()
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//{
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