using UnityEngine; namespace PerfectWorld.Scripts.Managers { public class NPCManager : MonoBehaviour { private static NPCManager instance; [SerializeField] private GameObject modelPlayerCharacter; public static NPCManager Instance { get { if (instance == null) { instance = FindAnyObjectByType(); } return instance; } } public GameObject GetModelPlayer() { var player = Instantiate(modelPlayerCharacter); player.SetActive(true); return player; } } }