using UnityEngine;
namespace EditorAttributes
{
///
/// Attribute to get the path of a file
///
public class FilePathAttribute : PropertyAttribute
{
public bool GetRelativePath { get; private set; }
public string Filters { get; private set; }
///
/// Attribute to get the path of a file
///
/// Get the relative path of the file
/// Filter the files by the specified extensions
public FilePathAttribute(bool getRelativePath = true, string filters = "*")
{
GetRelativePath = getRelativePath;
Filters = filters;
}
}
}