using CSNetwork.GPDataType; using UnityEngine; public class A3DFuncs { // Returns vector with same direction and unit length public static A3DVECTOR3 a3d_Normalize(A3DVECTOR3 v) { float mag = v.Magnitude(); if (mag< 1e-12 && mag> -1e-12) return new A3DVECTOR3(0.0f); else return v / mag; } }