using BrewMonster.Scripts.World; using WORD = System.UInt16; public class A3DTerrain2LOD { public GRID[] m_aGrids; // Grid of a block public WORD[] m_aIndexMaps; // Index map // Get grids public GRID[] GetGrids() { return m_aGrids; } public WORD[] GetIndexMaps() { return m_aIndexMaps; } }