using BrewMonster; using BrewMonster.Scripts; using BrewMonster.UI; using UnityEngine; using UnityEngine.UI; namespace BrewMonster.Scripts.Managers { /// /// Money-only account warehouse UI. C++ uses Win_Storage3, but this Unity port keeps it /// separate from so normal warehouse item logic cannot leak in. /// public class EC_AccountStorageUI : AUIDialog { [SerializeField] private Button closeButton; [SerializeField] private Button depositMoneyButton; [SerializeField] private Button withdrawMoneyButton; [SerializeField] private Text accountMoneyTextLegacy; [SerializeField] private TMPro.TextMeshProUGUI accountMoneyTextTMP; private static EC_AccountStorageUI s_instance; public override void Awake() { base.Awake(); s_instance = this; ResolveButtons(); WireButtons(); } private void OnDestroy() { if (s_instance == this) s_instance = null; } public static void RefreshMoneyStatic() { s_instance?.RefreshMoney(); } public void RefreshAll() { RefreshMoney(); } void ResolveButtons() { var buttons = GetComponentsInChildren