using BrewMonster; using BrewMonster.Network; using BrewMonster.Scripts; using BrewMonster.Scripts.Managers; using BrewMonster.UI; using CSNetwork.GPDataType; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace BrewMonster.Scripts.Managers { /// /// Warehouse UI (C++ CDlgStorage / Win_Storage). Works with for pack↔storage transfer. /// Assign storage slot buttons in Inspector (e.g. clone from inventory grid); dialog name: EC_StorageUI. /// public class EC_StorageUI : AUIDialog { [SerializeField] private List