using UnityEngine; namespace BrewMonster.UI { //Win_Hpmpxp public class DlgHost : AUIDialog { public override bool Render() { // if( m_szName == "Win_Hpmpxp" ) // RefreshHostStats(); // else if (m_szName == "Win_HideHP") // { // a_LogOutput(1,"[Dat Mine] Win_HideHP"); // RefreshStatusBar(); // } return base.Render(); } } }