using BrewMonster.Network; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace BrewMonster.UI { public class JumpBtn : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { Button jumpBtn; CECHostPlayer pHost => EC_Game.GetGameRun()?.GetHostPlayer(); // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { if(jumpBtn == null) { jumpBtn = GetComponent