using System; using BrewMonster.Network; using UnityEngine; using UnityEngine.UI; namespace BrewMonster { public class RevivePopup : MonoBehaviour { [SerializeField] private Button velang_btn; [SerializeField] private Button dungbua_btn; [SerializeField] private Button tiepnhan_btn; [SerializeField] private Button kimthannietban_btn; private void Start() { OnReviveOptionSelected(); } private void OnReviveOptionSelected() { velang_btn.onClick.AddListener(ReviveInBase); dungbua_btn.onClick.AddListener(ReviveByItem); tiepnhan_btn.onClick.AddListener(ReviveByPlayer); kimthannietban_btn.onClick.AddListener(ReviveBySpecial); } private void ReviveInBase() { UnityGameSession.c2s_CmdReviveVillage(); } private void ReviveByItem() { UnityGameSession.c2s_CmdReviveItem(); } private void ReviveByPlayer() { UnityGameSession.RequestReviveByPlayer(); } private void ReviveBySpecial() { } } }