apply plugin: 'com.android.library' apply from: '../shared/keepUnitySymbols.gradle' **APPLY_PLUGINS** dependencies { implementation fileTree(dir: 'libs', include: ['*.jar']) implementation "androidx.appcompat:appcompat:1.6.1" implementation "com.google.android.material:material:1.11.0" **DEPS**} android { ndkVersion "**NDKVERSION**" namespace "com.unity3d.player" ndkPath "**NDKPATH**" compileSdk **APIVERSION** buildToolsVersion '**BUILDTOOLS**' compileOptions { sourceCompatibility JavaVersion.VERSION_11 targetCompatibility JavaVersion.VERSION_11 } buildFeatures { viewBinding true } defaultConfig { **DEFAULT_CONFIG_SETUP** minSdk **MINSDK** targetSdk **TARGETSDK** ndk { debugSymbolLevel **DEBUGSYMBOLLEVEL** abiFilters **ABIFILTERS** } versionCode **VERSIONCODE** versionName '**VERSIONNAME**' consumerProguardFiles 'proguard-unity.txt'**USER_PROGUARD** } lint { abortOnError false } androidResources { noCompress = **BUILTIN_NOCOMPRESS** + unityStreamingAssets.tokenize(', ') ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:!CVS:!thumbs.db:!picasa.ini:!*~" }**PACKAGING** } **IL_CPP_BUILD_SETUP** **SOURCE_BUILD_SETUP** **EXTERNAL_SOURCES**