// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#if UNITY_EDITOR
using System;
namespace Animancer.Editor
{
partial class AnimancerToolsWindow
{
/// [Editor-Only] Displays the .
/// https://kybernetik.com.au/animancer/api/Animancer.Editor/Settings
internal sealed class Settings : Panel
{
/************************************************************************************************************************/
///
public override string Name => "Settings";
///
public override string Instructions => null;
///
public override string HelpURL => Strings.DocsURLs.APIDocumentation + "." + nameof(Editor) + "/" + nameof(AnimancerSettings);
/************************************************************************************************************************/
[NonSerialized]
private UnityEditor.Editor _SettingsEditor;
/************************************************************************************************************************/
///
public override void OnEnable(int index)
{
base.OnEnable(index);
var settings = AnimancerSettings.Instance;
if (settings != null)
_SettingsEditor = UnityEditor.Editor.CreateEditor(settings);
}
///
public override void OnDisable()
{
base.OnDisable();
DestroyImmediate(_SettingsEditor);
}
/************************************************************************************************************************/
///
public override void DoBodyGUI()
{
if (_SettingsEditor != null)
_SettingsEditor.OnInspectorGUI();
}
/************************************************************************************************************************/
}
}
}
#endif