// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#if UNITY_EDITOR
using Animancer.Units;
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Animancer.Editor
{
/// [Editor-Only]
/// A custom Inspector for s allows you to directly edit them instead of just showing their
/// details like the default one does.
///
/// https://kybernetik.com.au/animancer/api/Animancer.Editor/SpriteEditor
///
[CustomEditor(typeof(Sprite), true), CanEditMultipleObjects]
public class SpriteEditor : UnityEditor.Editor
{
/************************************************************************************************************************/
private const string
NameTooltip = "The asset name of the sprite",
RectTooltip = "The texture area occupied by the sprite",
PivotTooltip = "The origin point of the sprite relative to its Rect",
BorderTooltip = "The edge sizes used when 9-Slicing the sprite for the UI system (ignored by SpriteRenderers)";
[NonSerialized]
private SerializedProperty
_Name,
_Rect,
_Pivot,
_Border;
[NonSerialized]
private NormalizedPixelField[]
_RectFields,
_PivotFields,
_BorderFields;
[NonSerialized]
private bool _HasBeenModified;
[NonSerialized]
private Target[] _Targets;
private readonly struct Target
{
public readonly Sprite Sprite;
public readonly string AssetPath;
public readonly TextureImporter Importer;
public Target(Object target)
{
Sprite = (Sprite)target;
AssetPath = AssetDatabase.GetAssetPath(target);
Importer = (TextureImporter)AssetImporter.GetAtPath(AssetPath);
}
}
/************************************************************************************************************************/
private void OnEnable()
{
var targets = this.targets;
_Targets = new Target[targets.Length];
for (int i = 0; i < targets.Length; i++)
_Targets[i] = new Target(targets[i]);
InitializePreview();
_Name = serializedObject.FindProperty($"m{nameof(_Name)}");
_Rect = serializedObject.FindProperty($"m{nameof(_Rect)}");
if (_Rect != null)
{
_RectFields = new NormalizedPixelField[]
{
new NormalizedPixelField(_Rect.FindPropertyRelative(nameof(Rect.x)), new GUIContent("X (Left)",
"The distance from the left edge of the texture to the left edge of the sprite"), false),
new NormalizedPixelField(_Rect.FindPropertyRelative(nameof(Rect.y)), new GUIContent("Y (Bottom)",
"The distance from the bottom edge of the texture to the bottom edge of the sprite"), false),
new NormalizedPixelField(_Rect.FindPropertyRelative(nameof(Rect.width)), new GUIContent("Width",
"The horizontal size of the sprite"), false),
new NormalizedPixelField(_Rect.FindPropertyRelative(nameof(Rect.height)), new GUIContent("Height",
"The vertical size of the sprite"), false),
};
}
_Pivot = serializedObject.FindProperty($"m{nameof(_Pivot)}");
if (_Pivot != null)
{
_PivotFields = new NormalizedPixelField[]
{
new NormalizedPixelField(_Pivot.FindPropertyRelative(nameof(Vector2.x)), new GUIContent("X",
"The horizontal distance from the left edge of the sprite to the pivot point"), true),
new NormalizedPixelField(_Pivot.FindPropertyRelative(nameof(Vector2.y)), new GUIContent("Y",
"The vertical distance from the bottom edge of the sprite to the pivot point"), true),
};
}
_Border = serializedObject.FindProperty($"m{nameof(_Border)}");
if (_Border != null)
{
_BorderFields = new NormalizedPixelField[]
{
new NormalizedPixelField(_Border.FindPropertyRelative(nameof(Vector4.x)), new GUIContent("Left",
BorderTooltip), false),
new NormalizedPixelField(_Border.FindPropertyRelative(nameof(Vector4.y)), new GUIContent("Bottom",
BorderTooltip), false),
new NormalizedPixelField(_Border.FindPropertyRelative(nameof(Vector4.z)), new GUIContent("Right",
BorderTooltip), false),
new NormalizedPixelField(_Border.FindPropertyRelative(nameof(Vector4.w)), new GUIContent("Top",
BorderTooltip), false),
};
}
}
/************************************************************************************************************************/
private void OnDisable()
{
CleanUpPreview();
if (_HasBeenModified)
{
var sprite = target as Sprite;
if (sprite == null)
return;
if (EditorUtility.DisplayDialog("Unapplied Import Settings",
$"Unapplied import settings for '{sprite.name}' in '{AssetDatabase.GetAssetPath(sprite)}'",
nameof(Apply), nameof(Revert)))
Apply();
}
}
/************************************************************************************************************************/
#region Inspector
/************************************************************************************************************************/
/// Are all targets set to ?
private bool AllSpriteModeMultiple
{
get
{
for (int i = 0; i < _Targets.Length; i++)
if (_Targets[i].Importer.spriteImportMode != SpriteImportMode.Multiple)
return false;
return true;
}
}
/************************************************************************************************************************/
/// Called by the Unity editor to draw the custom Inspector GUI elements.
public override void OnInspectorGUI()
{
EditorGUI.BeginChangeCheck();
DoNameGUI();
// If any target isn't set to Multiple, disable the GUI because only renaming will work.
var enabled = GUI.enabled;
if (!AllSpriteModeMultiple)
GUI.enabled = false;
DoRectGUI();
DoPivotGUI();
DoBorderGUI();
GUI.enabled = enabled;
if (EditorGUI.EndChangeCheck())
_HasBeenModified = true;
GUILayout.Space(AnimancerGUI.StandardSpacing);
GUILayout.BeginHorizontal();
{
GUILayout.FlexibleSpace();
GUI.enabled = _HasBeenModified;
if (GUILayout.Button(nameof(Revert)))
Revert();
if (GUILayout.Button(nameof(Apply)))
Apply();
}
GUILayout.EndHorizontal();
}
/************************************************************************************************************************/
private void DoNameGUI()
{
GUILayout.BeginHorizontal();
var enabled = GUI.enabled;
if (_Name.hasMultipleDifferentValues)
GUI.enabled = false;
using (ObjectPool.Disposable.AcquireContent(out var label, "Name", NameTooltip))
EditorGUILayout.PropertyField(_Name, label, true);
GUI.enabled = true;
var changed = EditorGUI.EndChangeCheck();// Exclude the Rename button from the main change check.
if (GUILayout.Button("Rename Tool", EditorStyles.miniButton, AnimancerGUI.DontExpandWidth))
AnimancerToolsWindow.Open(typeof(AnimancerToolsWindow.RenameSprites));
EditorGUI.BeginChangeCheck();
if (changed)
GUI.changed = true;
GUI.enabled = enabled;
GUILayout.EndHorizontal();
}
/************************************************************************************************************************/
private void DoRectGUI()
{
var texture = ((Sprite)target).texture;
_RectFields[0].normalizeMultiplier = _RectFields[2].normalizeMultiplier = 1f / texture.width;
_RectFields[1].normalizeMultiplier = _RectFields[3].normalizeMultiplier = 1f / texture.height;
using (ObjectPool.Disposable.AcquireContent(out var label, "Rect", RectTooltip))
NormalizedPixelField.DoGroupGUI(_Rect, label, _RectFields);
}
/************************************************************************************************************************/
private void DoPivotGUI()
{
var showMixedValue = EditorGUI.showMixedValue;
var targets = this.targets;
var size = targets[0] is Sprite sprite ? sprite.rect.size : Vector2.one;
for (int i = 1; i < targets.Length; i++)
{
sprite = targets[i] as Sprite;
if (sprite == null || sprite.rect.size != size)
EditorGUI.showMixedValue = true;
}
_PivotFields[0].normalizeMultiplier = 1f / size.x;
_PivotFields[1].normalizeMultiplier = 1f / size.y;
using (ObjectPool.Disposable.AcquireContent(out var label, "Pivot", PivotTooltip))
NormalizedPixelField.DoGroupGUI(_Pivot, label, _PivotFields);
EditorGUI.showMixedValue = showMixedValue;
}
/************************************************************************************************************************/
private void DoBorderGUI()
{
var size = _Rect.rectValue.size;
_BorderFields[0].normalizeMultiplier = _BorderFields[2].normalizeMultiplier = 1f / size.x;
_BorderFields[1].normalizeMultiplier = _BorderFields[3].normalizeMultiplier = 1f / size.y;
using (ObjectPool.Disposable.AcquireContent(out var label, "Border", BorderTooltip))
NormalizedPixelField.DoGroupGUI(_Border, label, _BorderFields);
}
/************************************************************************************************************************/
private void Revert()
{
AnimancerGUI.Deselect();
_HasBeenModified = false;
serializedObject.Update();
}
/************************************************************************************************************************/
private void Apply()
{
AnimancerGUI.Deselect();
_HasBeenModified = false;
var targets = this.targets;
var hasError = false;
for (int i = 0; i < _Targets.Length; i++)
{
var target = _Targets[i];
var spriteSheet = target.Importer.spritesheet;
Apply(target.Sprite, spriteSheet, ref hasError);
if (!hasError)
{
target.Importer.spritesheet = spriteSheet;
EditorUtility.SetDirty(target.Importer);
target.Importer.SaveAndReimport();
}
}
for (int i = 0; i < targets.Length; i++)
if (targets[i] == null)
return;
serializedObject.Update();
}
/************************************************************************************************************************/
private void Apply(Sprite sprite, SpriteMetaData[] spriteSheet, ref bool hasError)
{
if (spriteSheet.Length == 0)
{
if (!_Name.hasMultipleDifferentValues)
{
var path = AssetDatabase.GetAssetPath(sprite);
if (path != null)
{
AssetDatabase.RenameAsset(path, _Name.stringValue);
hasError = true;// Don't apply the importer.
}
}
return;
}
var dataIndex = AnimancerToolsWindow.SpriteModifierPanel.GetDataIndex(spriteSheet, sprite);
if (dataIndex < 0)
return;
ref var spriteData = ref spriteSheet[dataIndex];
if (!_Name.hasMultipleDifferentValues)
spriteData.name = _Name.stringValue;
if (!_Rect.hasMultipleDifferentValues)
spriteData.rect = _Rect.rectValue;
if (!_Pivot.hasMultipleDifferentValues)
spriteData.pivot = _Pivot.vector2Value;
if (!_Border.hasMultipleDifferentValues)
spriteData.border = _Border.vector4Value;
if (!AnimancerToolsWindow.SpriteModifierPanel.ValidateBounds(spriteData, sprite))
hasError = true;
}
/************************************************************************************************************************/
#region Normalized Pixel Field
/************************************************************************************************************************/
///
/// A wrapper around a to display it using two float fields where one is
/// normalized and the other is not.
///
private sealed class NormalizedPixelField
{
/************************************************************************************************************************/
/// The target property.
public readonly SerializedProperty Property;
/// The label to display next to the property.
public readonly GUIContent Label;
/// Is the serialized property value normalized?
public readonly bool IsNormalized;
/// The multiplier to turn a non-normalized value into a normalized one.
public float normalizeMultiplier;
/************************************************************************************************************************/
/// Creates a new .
public NormalizedPixelField(SerializedProperty property, GUIContent label, bool isNormalized)
{
Property = property;
Label = label;
IsNormalized = isNormalized;
}
/************************************************************************************************************************/
/// Draws a group of s.
public static void DoGroupGUI(SerializedProperty baseProperty, GUIContent label, NormalizedPixelField[] fields)
{
var height = (AnimancerGUI.LineHeight + AnimancerGUI.StandardSpacing) * (fields.Length + 1);
var area = GUILayoutUtility.GetRect(0, height);
area.height = AnimancerGUI.LineHeight;
label = EditorGUI.BeginProperty(area, label, baseProperty);
GUI.Label(area, label);
EditorGUI.EndProperty();
EditorGUI.indentLevel++;
for (int i = 0; i < fields.Length; i++)
{
AnimancerGUI.NextVerticalArea(ref area);
fields[i].DoTwinFloatFieldGUI(area);
}
EditorGUI.indentLevel--;
}
/************************************************************************************************************************/
/// Draws this .
public void DoTwinFloatFieldGUI(Rect area)
{
var drawer = IsNormalized ?
NormalizedPixelFieldAttribute.Normalized :
NormalizedPixelFieldAttribute.Pixel;
drawer.CalculateMultipliers(normalizeMultiplier);
drawer.OnGUI(area, Property, Label);
}
/************************************************************************************************************************/
}
/************************************************************************************************************************/
#endregion
/************************************************************************************************************************/
#region Normalized Pixel Field Attribute
/************************************************************************************************************************/
private sealed class NormalizedPixelFieldAttribute : UnitsAttribute
{
/************************************************************************************************************************/
private static new readonly float[] Multipliers = new float[2];
public void CalculateMultipliers(float normalizeMultiplier)
{
if (UnitIndex == 0)// Pixels.
{
Multipliers[0] = 1;
Multipliers[1] = normalizeMultiplier;
}
else// Normalized.
{
Multipliers[0] = 1f / normalizeMultiplier;
Multipliers[1] = 1;
}
}
/************************************************************************************************************************/
private static new readonly CompactUnitConversionCache[] DisplayConverters =
{
new CompactUnitConversionCache("px"),
AnimationTimeAttribute.XSuffix,
};
/************************************************************************************************************************/
public static readonly NormalizedPixelFieldAttribute Pixel = new NormalizedPixelFieldAttribute(false);
public static readonly NormalizedPixelFieldAttribute Normalized = new NormalizedPixelFieldAttribute(true);
/************************************************************************************************************************/
public NormalizedPixelFieldAttribute(bool isNormalized)
{
#if UNITY_EDITOR
SetUnits(Multipliers, DisplayConverters, isNormalized ? 1 : 0);
Rule = Validate.Value.IsFinite;
#endif
}
/************************************************************************************************************************/
///
protected override int GetLineCount(SerializedProperty property, GUIContent label) => 1;
/************************************************************************************************************************/
}
/************************************************************************************************************************/
#endregion
/************************************************************************************************************************/
#endregion
/************************************************************************************************************************/
#region Preview
/************************************************************************************************************************/
private static readonly Type
DefaultEditorType = typeof(UnityEditor.Editor).Assembly.GetType("UnityEditor.SpriteInspector");
private readonly Dictionary