using UnityEngine;
namespace EditorAttributes
{
///
/// Attribute to hide a field in the inspector but still show it in debug view
///
public class HidePropertyAttribute : PropertyAttribute
{
///
/// Attribute to hide a field in the inspector but still show it in debug view
///
public HidePropertyAttribute()
#if UNITY_2023_3_OR_NEWER
: base(true)
#endif
{ }
}
}