using UnityEngine;
namespace EditorAttributes
{
///
/// Attribute to call a function when the value of the attached property changes
///
public class OnValueChangedAttribute : PropertyAttribute
{
public string FunctionName { get; private set; }
///
/// Attribute to call a function when the value of the attached property changes
///
/// The name of the function to call
public OnValueChangedAttribute(string functionName) => FunctionName = functionName;
}
}