using UnityEngine;
namespace EditorAttributes
{
///
/// Attribute to draw a min max slider
///
public class MinMaxSliderAttribute : PropertyAttribute
{
public float MinRange { get; private set; }
public float MaxRange { get; private set; }
public bool ShowValues { get; private set; }
///
/// Attribute to draw a min max slider
///
/// The minimum range of the slider
/// The maximum range of the slider
/// Show fields of the slider values
public MinMaxSliderAttribute(float minRange, float maxRange, bool showValues = true)
{
MinRange = minRange;
MaxRange = maxRange;
ShowValues = showValues;
}
}
}