using UnityEngine; namespace EditorAttributes { /// /// Attribute to draw a progress bar /// public class ProgressBarAttribute : PropertyAttribute { public float MaxValue { get; private set; } public float BarHeight { get; private set; } /// /// Attribute to draw a progress bar /// /// The maximum value of the progress bar /// The height of the progress bar in pixels public ProgressBarAttribute(float maxValue = 100f, float barHeight = 20f) { MaxValue = maxValue; BarHeight = barHeight; } } }