using UnityEngine;
namespace EditorAttributes
{
///
/// Attribute to draw a progress bar
///
public class ProgressBarAttribute : PropertyAttribute
{
public float MaxValue { get; private set; }
public float BarHeight { get; private set; }
///
/// Attribute to draw a progress bar
///
/// The maximum value of the progress bar
/// The height of the progress bar in pixels
public ProgressBarAttribute(float maxValue = 100f, float barHeight = 20f)
{
MaxValue = maxValue;
BarHeight = barHeight;
}
}
}