using UnityEngine; namespace BrewMonster { public class ObjectSpawner : MonoSingleton { public GameObject InstantiateObject(GameObject prefab, Transform parent =null, bool setThisAsParent = true) { if (setThisAsParent) { return Instantiate(prefab, transform); } return Instantiate(prefab, parent); } public void DestroyGameObject(GameObject go, float delayTime=0) { Destroy(go,delayTime); } } }