using TMPro; using UnityEngine; using UnityEngine.UI; namespace BrewMonster { public class HUDNPC : MonoBehaviour { [SerializeField] private TextMeshProUGUI _healthText; [SerializeField] private TextMeshProUGUI _nameText; [SerializeField] private TextMeshProUGUI _statText; [SerializeField] private Image healthImage; public void SetText(string healthText, string nameText, string statText) { _healthText.text = healthText; _nameText.text = nameText; _statText.text = statText; } public void SetHealthImage(float health) { healthImage.fillAmount = health; } } }