using System; using System.IO; using System.IO.Compression; using Unity.SharpZipLib.Zip.Compression.Streams; using UnityEngine; namespace BrewMonster { public class AFilePackage { private const short Z_OK = 0; private const short Z_ERROR = -2; private const short Z_BUF_ERROR = -5; private const short Z_DATA_ERROR = -3; /* Uncompress a data buffer pCompressedBuffer IN buffer contains compressed data to be uncompressed dwCompressedLength IN the compressed data size pFileBuffer OUT the uncompressed data buffer pdwFileLength IN/OUT the uncompressed data buffer size as input when out, it is the real uncompressed data length RETURN: 0, ok -1, dest buffer is too small -2, unknown error */ public static int Uncompress(byte[] compressedBuffer, int compressedLength, byte[] fileBuffer, ref uint fileLength) { int result = ZlibUnCompressDeflate(fileBuffer, ref fileLength, compressedBuffer, compressedLength); return result; } private static int ZlibUnCompress(byte[] dest, ref int destLen, byte[] source, int sourceLen) { try { using (MemoryStream input = new MemoryStream(source, 0, sourceLen)) // No need to skip zlib headers manually using (InflaterInputStream decompressionStream = new InflaterInputStream(input)) using (MemoryStream output = new MemoryStream()) { decompressionStream.CopyTo(output); int totalOut = (int)output.Length; if (totalOut > dest.Length) { return Z_BUF_ERROR; // Buffer too small } Array.Copy(output.ToArray(), dest, totalOut); destLen = totalOut; } return Z_OK; // Success } catch (InvalidDataException invalidDataException) { Console.WriteLine($"ERROR::ZlibUnCompress::InvalidDataException: {invalidDataException.Message}"); return Z_DATA_ERROR; // Invalid zlib data } catch (Exception e) { Console.WriteLine($"ERROR::ZlibUnCompress::Exception: {e.Message}"); return Z_ERROR; // General error } } private static int ZlibUnCompressDeflate(byte[] dest, ref uint destLen, byte[] source, int sourceLen) { try { using (MemoryStream input = new MemoryStream(source, 2, sourceLen - 6)) using (DeflateStream decompressionStream = new DeflateStream(input, CompressionMode.Decompress)) using (MemoryStream output = new MemoryStream()) { decompressionStream.CopyTo(output); uint totalOut = (uint)output.Length; if (totalOut > dest.Length) { return Z_BUF_ERROR; // Buffer too small } Array.Copy(output.ToArray(), dest, totalOut); destLen = totalOut; } return Z_OK; // Success } catch (InvalidDataException invalidDataException) { Console.WriteLine($"ERROR::ZlibUnCompress::InvalidDataException: {invalidDataException.Message}"); return Z_DATA_ERROR; // Invalid zlib data } catch (Exception e) { Console.WriteLine($"ERROR::ZlibUnCompress::Exception: {e.Message}"); return Z_ERROR; // General error } } } }