using UnityEngine;
namespace EditorAttributes
{
///
/// Attribute to draw the members of a serialized struct or class in a table instead of a dropdown
///
public class DataTableAttribute : PropertyAttribute
{
public bool DrawInBox { get; private set; }
public bool ShowLabels { get; private set; }
///
/// Attribute to draw the members of a serialized struct or class in a table instead of a dropdown
///
/// Draw the table members in a nice box
/// Show the labels of the members
public DataTableAttribute(bool drawInBox = false, bool showLabels = true)
{
DrawInBox = drawInBox;
ShowLabels = showLabels;
}
}
}