using UnityEngine;
namespace EditorAttributes
{
///
/// Attribute to get the path of a folder
///
public class FolderPathAttribute : PropertyAttribute
{
public bool GetRelativePath { get; private set; }
///
/// Attribute to get the path of a folder
///
/// Get the relative path of the folder
public FolderPathAttribute(bool getRelativePath = true) => GetRelativePath = getRelativePath;
}
}