using UnityEngine; using EditorAttributes; namespace EditorAttributesSamples { [HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/GroupingAttributes/tabgroup.html")] public class TabGroupSample : MonoBehaviour { [Header("TabGroup Attribute:")] [TabGroup(nameof(intGroup), nameof(stringGroup), nameof(boolGroup))] [SerializeField] private Void tabGroup; [VerticalGroup(nameof(intField01), nameof(intField02))] [SerializeField, HideProperty] private Void intGroup; [VerticalGroup(nameof(stringField01), nameof(stringField02), nameof(stringField03))] [SerializeField, HideProperty] private Void stringGroup; [VerticalGroup(true, nameof(boolField01), nameof(boolField02))] [SerializeField, HideProperty] private Void boolGroup; [SerializeField, HideProperty] private int intField01; [SerializeField, HideProperty] private int intField02; [SerializeField, HideProperty] private string stringField01; [SerializeField, HideProperty] private string stringField02; [SerializeField, HideProperty] private string stringField03; [SerializeField, HideProperty] private bool boolField01; [SerializeField, HideProperty] private bool boolField02; } }