using UnityEngine; using EditorAttributes; namespace EditorAttributesSamples { [HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/NumericalAttributes/wrap.html")] public class WrapSample : MonoBehaviour { [Header("Wrap Attribute:")] [SerializeField, Wrap(0, 20)] private int intField; [SerializeField, Wrap(0f, 360f)] private float floatField; [Space] [SerializeField, Wrap(0f, 10f, -10f, 0f)] private Vector2 vector2Field; [SerializeField, Wrap(0f, 10f, -10f, 0f, -20f, 20f)] private Vector3 vector3Field; } }