using BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay; using BrewMonster.UI; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace BrewMonster { public class DlgAssignSub : AUIDialog { private readonly SortedSet m_skills = new(); [SerializeField] private Transform ptSkillContainer; [SerializeField] private Transform psSkillContainer; [SerializeField] private List psSkillSlotList; [SerializeField] private List ptSkillSlotList; private void Awake() { SetUp(); } private void SetUp() { LoadChildToList(ptSkillContainer, ptSkillSlotList); LoadChildToList(psSkillContainer, psSkillSlotList); } private void LoadChildToList(Transform parentTF, List slotList) { foreach (Transform child in parentTF) { AUIToggle img = child.GetComponent(); if (img != null) { slotList.Add(img); } } } public override void OnEnable() { UpdateView(); } private void UpdateView() { m_skills.Clear(); CECHostPlayer pHost = GetHostPlayer(); int i = 0; int activeImgPicIndex = 1; int passiveImgPicIndex = 1; int positiveSkillNum = pHost.GetPositiveSkillNum(); int equipSkillNum = pHost.GetEquipSkillNum(); int passiveSkillNum = pHost.GetPassiveSkillNum(); for (i = 0; i < positiveSkillNum; i++) { var processSkill = pHost.GetPositiveSkillByIndex(i); var processSkillID = processSkill.GetSkillID(); if (ptSkillSlotList.Count <= i) { var newSkillSlot = Instantiate(ptSkillSlotList[0], ptSkillContainer); newSkillSlot.name = $"Item_{processSkillID}"; ptSkillSlotList.Add(newSkillSlot); } SetImage(processSkill, ptSkillSlotList[i]); ptSkillSlotList[i].transform.GetChild(0).gameObject.SetActive(true); ptSkillSlotList[i].SetSkillID(processSkillID); m_skills.Add(processSkillID); } // for (i = 0; i < passiveSkillNum; i++) // { // if (psSkillSlotList.Count <= i) // { // psSkillSlotList.Add(Instantiate(psSkillSlotList[0], psSkillContainer)); // } // psSkillSlotList[i].transform.GetChild(0).gameObject.SetActive(true); // SetImage(pHost.GetPassiveSkillByIndex(i), psSkillSlotList[i]); // m_skills.Add(pHost.GetPassiveSkillByIndex(i).GetSkillID()); // } } private void SetImage(CECSkill cECSkill, AUIToggle learnedSkillUI) { if(cECSkill == null) { BMLogger.LogError("CDlgSkillSubPool::SetImage cECSkill is null"); return; } BMLogger.Log($"CDlgSkillSubPool::SetImage SkillID={cECSkill.GetSkillID()} SkillName={cECSkill.GetName()} IconFile={cECSkill.GetIconFile()}"); GetGameUIMan().SetCover(learnedSkillUI, cECSkill.GetIconFile(), EC_GAMEUI_ICONS.ICONS_SKILL); } } }