using UnityEngine; using EditorAttributes; namespace EditorAttributesSamples { [HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/NumericalAttributes/drawhandle.html")] public class DrawHandleSample : MonoBehaviour { [Header("DrawHandle Attribute:")] [SerializeField, DrawHandle] private float floatField; [Space] [SerializeField, DrawHandle(handleSpace: Space.Self)] private Vector3[] vector3Array; [SerializeField, DrawHandle] private SimpleTransform transformField; [Space] [SerializeField, DrawHandle(GUIColor.Green, Space.Self)] private Bounds boundsField; } }