using UnityEngine; using UnityEngine.Serialization; namespace BrewMonster { [CreateAssetMenu(fileName = "GameRunConfig", menuName = "BrewMonster/Game Run Config")] public class GameRunConfig : ScriptableObject { [FormerlySerializedAs("characterPrefab")] [Header("Prefabs")] [SerializeField] private GameObject playerPrefab; [SerializeField] private GameObject monsterPrefab; [SerializeField] private GameObject npcServerPrefab; [SerializeField] private GameObject testVfxPrefab; public GameObject PlayerPrefab => playerPrefab; public GameObject MonsterPrefab => monsterPrefab; public GameObject NpcServerPrefab => npcServerPrefab.gameObject; public GameObject TestVfxPrefab => testVfxPrefab; } }