using System; using UnityEngine; using CSNetwork; using PerfectWorld.Scripts.Managers.BrewMonster.Managers; namespace BrewMonster { [Serializable] public class EC_ManMessageMono : MonoBehaviour { public EC_ManPlayer EC_ManPlayer; private void Awake() { //TODO: Remove later EC_ManPlayer = new EC_ManPlayer(); EC_ManMessage.RegisterHandler(EC_ManPlayer); } private void OnDestroy() { EC_ManMessage.Dispose(); } private void Update() { EC_ManMessage.Tick(); } } }