using BrewMonster; using System; using System.Collections; using UnityEngine; using static EC_Player; public static class EC_Utility { public static byte glb_CompressDirH(float x, float z) { const float fInvInter = 256.0f / 360.0f; if (Math.Abs(x) < 0.00001f) { if (z > 0.0f) return 64; else return 192; } else { // atan2 trong C# trả về radian, cần đổi sang độ float fDeg = (float)(Math.Atan2(z, x) * (180.0 / Math.PI)); // đảm bảo góc nằm trong [0, 360) if (fDeg < 0) fDeg += 360.0f; return (byte)(fDeg * fInvInter); } } public static System.Numerics.Vector3 ToNumerics(this UnityEngine.Vector3 v) { return new System.Numerics.Vector3(v.x, v.y, v.z); } public static float MagnitudeH(this Vector3 v) { return Mathf.Sqrt(v.x * v.x + v.z * v.z); } public static string BuildActionName(PLAYER_ACTION action, int weaponType) { string prefix = action.data.ActionPrefix ?? string.Empty; string suffix = string.Empty; if (action.data.action_weapon_suffix != null && weaponType >= 0 && weaponType < action.data.action_weapon_suffix.Length) { suffix = action.data.action_weapon_suffix[weaponType].Suffix ?? string.Empty; } return $"{prefix}_{suffix}"; } }