using System.Collections.Generic; using UnityEngine; namespace BrewMonster { public class CECComboSkillState { public static CECComboSkillState instance; public static CECComboSkillState Instance { get { if (instance == null) { instance = new CECComboSkillState(); } return instance; } set => instance = value; } private Dictionary m_inherentSkillMap = new Dictionary(); public CECSkill GetInherentSkillByID(uint skillID) { if (m_inherentSkillMap.TryGetValue(skillID, out CECSkill skill)) { return skill; } else { return null; } } } }