using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay { public class AUIImagePicture : MonoBehaviour { CECShortcut pSC; [SerializeField] Button skillbutton; [SerializeField] Image skillImage; [SerializeField] int cooldownTime; private void Awake() { skillbutton.onClick.AddListener(Execute); } public void SetDataPtr(CECShortcut pvData, string strName) { pSC = pvData; } public void Execute() { if (pSC != null) { pSC.Execute(); // TODO: FIXlater - get cooldown time from skill data StartCoroutine(CooldownRoutine()); } } public void SetSkillImage(Sprite sprite) { skillImage.sprite = sprite; } private IEnumerator CooldownRoutine() { // Disable interaction skillbutton.interactable = false; // Set gray skillImage.color = Color.gray; // Wait yield return new WaitForSeconds(cooldownTime); // Restore skillImage.color = Color.white; skillbutton.interactable = true; } } }