using TMPro; using UnityEngine; namespace BrewMonster { public class HUDNPC : MonoBehaviour { [SerializeField] private TextMeshProUGUI _healthText; [SerializeField] private TextMeshProUGUI _nameText; [SerializeField] private TextMeshProUGUI _statText; public void SetText(string healthText, string nameText, string statText) { _healthText.text = healthText; _nameText.text = nameText; _statText.text = statText; } } }