using System.IO; using UnityEngine; namespace BrewMonster.Common { public class StringTabTest : MonoBehaviour { private CECStringTab m_pStringTab; [ContextMenu("Test SkillStr")] void TestSkillStr() { if (m_pStringTab == null) { m_pStringTab = new CECStringTab(); } m_pStringTab.Clear(); string path = Path.Combine(Application.streamingAssetsPath, "configs/skillstr.txt"); m_pStringTab.Init(path, true); } [ContextMenu("Test Item Desc")] public void TestItemDesc() { if (m_pStringTab == null) { m_pStringTab = new CECStringTab(); } m_pStringTab.Clear(); string path = Path.Combine(Application.streamingAssetsPath, "configs/item_desc.txt"); m_pStringTab.Init(path, true); } [ContextMenu("Test Fixed Message")] public void TestFixedMessage() { if (m_pStringTab == null) { m_pStringTab = new CECStringTab(); } m_pStringTab.Clear(); string path = Path.Combine(Application.streamingAssetsPath, "configs/fixed_msg.txt"); m_pStringTab.Init(path, true); } } }