using UnityEngine; using static CECPlayer; public class PlayerMoveState : PlayerState { public PlayerMoveState(CECHostPlayer characterCtrl) : base(characterCtrl) { } public override void Enter() { _characterCtrl.PlayAction((int)PLAYER_ACTION_TYPE.ACT_WALK,true,1,false); } public override void Exit() { _characterCtrl.StopMovement(); } public override void Update() { _characterCtrl.HandleMovement(); } }