using UnityEngine;
using UnityEngine.UI;
namespace BrewMonster.UI
{
///
/// HUD button: pick up the nearest ground item or money (host trace + TryPickupNearestGroundMatter).
/// Assign to a Button or leave unassigned to use the component's own Button.
///
public class PickupNearestButtonHandler : MonoBehaviour
{
[SerializeField] private Button button;
[Tooltip("Horizontal search radius around the player (meters).")]
[SerializeField] private float maxSearchRadius = 80f;
private void Start()
{
if (button == null)
button = GetComponent