using BrewMonster; using BrewMonster.Scripts; using BrewMonster.Scripts.Managers; using ModelRenderer.Scripts.GameData; public partial class CECHostPlayer { public int[] m_aEquips = new int[InventoryConst.IVTRSIZE_EQUIPPACK]; public bool UpdateEquipSkins() { var equipPack = EC_Inventory.GetPack(EC_Inventory.IVTRTYPE_EQUIPPACK); int[] aNewEquips = new int[InventoryConst.IVTRSIZE_EQUIPPACK]; EC_IvtrItem pItem = null; for (int i = 0; i < InventoryConst.IVTRSIZE_EQUIPPACK; i++) { if (equipPack.TryGetValue(i, out pItem)) { aNewEquips[i] = pItem.m_tid; } } ShowEquipments(aNewEquips, true, true); return true; } public void ShowEquipments(int[] pEquipmentID, bool bLoadAtOnce, bool bForceLoad) { var elemendataman = BrewMonster.ElementDataManProvider.GetElementDataMan(); DATA_TYPE DataType = default; for (int i = 0; i < InventoryConst.IVTRSIZE_EQUIPPACK; i++) { if (pEquipmentID[i] != m_aEquips[i]) { // new equipment. Need to load and equip to host player var equipData = elemendataman.get_data_ptr((uint)pEquipmentID[i], ID_SPACE.ID_SPACE_ESSENCE, ref DataType); switch (DataType) { case DATA_TYPE.DT_WEAPON_ESSENCE: var equip = (WEAPON_ESSENCE)equipData; BMLogger.Log($"ShowEquipments():: Weapon Essence: {equip.FileModelRight} -- {equip.FileModelLeft}"); break; default: break; } } } } }