using UnityEngine; using TMPro; using BrewMonster.Network; using CSNetwork.GPDataType; using EditorAttributes; namespace BrewMonster.Scripts.ChatUI { public class ChatInputHandler : MonoBehaviour { [Header("UI References")] public TMP_InputField inputField; // Ô gõ text private void Start() { inputField.onSubmit.AddListener(OnSubmit); } private void OnDestroy() { inputField.onSubmit.RemoveListener(OnSubmit); } // Khi nhấn Enter private void OnSubmit(string text) { if (string.IsNullOrWhiteSpace(text)) return; HandleUserInput(text); } // Hàm xử lý input (gửi server) private void HandleUserInput(string text) { UnityGameSession.SendChatData( (byte)ChatChannel.GP_CHAT_LOCAL, text, 0, 0 ); // reset input inputField.text = ""; inputField.ActivateInputField(); // focus lại để tiếp tục gõ } public void Send(string text) { if (string.IsNullOrWhiteSpace(text)) return; HandleUserInput(text); } } }